subtile collision for boxes
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4 changed files with 130 additions and 56 deletions
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Before Width: | Height: | Size: 575 B After Width: | Height: | Size: 574 B |
182
src/Test.hs
182
src/Test.hs
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@ -14,7 +14,7 @@ import qualified Data.Set as S
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import qualified Data.Text as T
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import qualified Data.Text as T
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import Data.Matrix as M
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import Data.Matrix as M
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import Data.Ecstasy as E
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import Data.Ecstasy as E
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import Data.Maybe (fromJust)
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import Data.Maybe
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import NanoVG hiding (V2(..))
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import NanoVG hiding (V2(..))
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@ -149,21 +149,65 @@ updateMap dt = do
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pos'@(V2 or oc) <- E.get pos
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pos'@(V2 or oc) <- E.get pos
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vel' <- E.get vel
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vel' <- E.get vel
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let npos@(V2 nr nc) = pos' + fmap (* (4 * dt)) vel'
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let npos@(V2 nr nc) = pos' + fmap (* (4 * dt)) vel'
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let ent
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let ent =
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| Wall /= matrix M.! (floor nr, floor nc) =
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case imgObstacle (imgMat (stateData ud) M.! (floor nr, floor nc)) of
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defEntity'
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Just (Boundaries (minr, minc) (maxr, maxc))
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{ pos = Set npos
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| (nr - fromIntegral (floor nr) >= minr &&
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}
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nr - fromIntegral (floor nr) <= maxr) &&
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| Wall /= matrix M.! (floor nr, floor oc) =
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(nc - fromIntegral (floor nc) >= minc &&
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defEntity'
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nc - fromIntegral (floor nc) <= maxc) &&
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{ pos = Set (V2 nr oc)
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(or - fromIntegral (floor or) < minr ||
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}
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or - fromIntegral (floor or) > maxr) ->
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| Wall /= matrix M.! (floor or, floor nc) =
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defEntity'
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defEntity'
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{ pos = Set (V2 or nc)
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{ pos = Set (V2 or nc)
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}
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}
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| (nr - fromIntegral (floor nr) >= minr &&
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| otherwise =
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nr - fromIntegral (floor nr) <= maxr) &&
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defEntity'
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(nc - fromIntegral (floor nc) >= minc &&
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nc - fromIntegral (floor nc) <= maxc) &&
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(oc - fromIntegral (floor oc) < minc ||
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oc - fromIntegral (floor oc) > maxc) ->
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defEntity'
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{ pos = Set (V2 nr oc)
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}
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| (nr - fromIntegral (floor nr) < minr ||
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nr - fromIntegral (floor nr) > maxr) &&
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(nc - fromIntegral (floor nc) < minc ||
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nc - fromIntegral (floor nc) > maxc) ->
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defEntity'
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{ pos = Set npos
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}
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| (nr - fromIntegral (floor nr) < minr ||
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nr - fromIntegral (floor nr) > maxr) &&
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(nc - fromIntegral (floor nc) >= minc &&
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nc - fromIntegral (floor nc) <= maxc) ->
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defEntity'
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{ pos = Set npos
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}
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| (nr - fromIntegral (floor nr) >= minr &&
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nr - fromIntegral (floor nr) <= maxr) &&
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(nc - fromIntegral (floor nc) < minc ||
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nc - fromIntegral (floor nc) > maxc) ->
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defEntity'
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{ pos = Set npos
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}
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| otherwise ->
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defEntity'
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Nothing
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| Wall /= matrix M.! (floor nr, floor nc) ->
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defEntity'
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{ pos = Set npos
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}
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| Wall /= matrix M.! (floor nr, floor oc) ->
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defEntity'
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{ pos = Set (V2 nr oc)
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}
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| Wall /= matrix M.! (floor or, floor nc) ->
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defEntity'
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{ pos = Set (V2 or nc)
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}
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| otherwise ->
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defEntity'
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return ent
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return ent
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putAffection ud
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putAffection ud
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{ worldState = nws
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{ worldState = nws
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@ -178,43 +222,69 @@ drawTile
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-> Int
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-> Int
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-> Maybe ImgId
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-> Maybe ImgId
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-> IO ()
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-> IO ()
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drawTile ai ctx pr pc row col img = do
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drawTile ai ctx pr pc row col img =
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let tileWidth = 64 :: Double
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do
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tileHeight = 32 :: Double
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save ctx
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save ctx
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if (isNothing img)
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let x = realToFrac $ 640 + ((fromIntegral col - pc) +
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then drawPlayer
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(fromIntegral row - pr)) * (tileWidth / 2)
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else do
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y = realToFrac $ 360 - (tileHeight / 2) + ((fromIntegral row - pr) -
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if (isNothing mb)
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(fromIntegral col - pc)) * (tileHeight / 2)
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then do
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unless (img == Nothing) $ do
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drawImage
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let dist = distance (V2 (fromIntegral row) (fromIntegral col))
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drawPlayer
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(V2 (realToFrac pr - 1) (realToFrac pc)) / 4
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else do
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fact = if (floor pr <= row && floor pc >= col) && isWall (fromJust img)
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let (Boundaries (minr, minc) (maxr, maxc)) = fromJust mb
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then min 1 dist
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if (pr <= fromIntegral (floor pr) + minr &&
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else 1
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pc >= fromIntegral (floor pc) + minc)
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paint <- imagePattern
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then do
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ctx x (y - (74 * fact - realToFrac tileHeight))
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drawPlayer
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(realToFrac tileWidth) 74
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drawImage
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0
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else do
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(ai Map.! fromJust img)
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drawImage
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fact
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drawPlayer
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beginPath ctx
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-- when (isNothing img) drawPlayer
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if fact < 1
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restore ctx
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then do
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where
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moveTo ctx x (y + (realToFrac tileHeight - 74 * fact))
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tileWidth = 64 :: Double
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lineTo ctx (x + realToFrac tileWidth) (y + (realToFrac tileHeight - 74 * fact))
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tileHeight = 32 :: Double
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lineTo ctx (x + realToFrac tileWidth) (y + realToFrac tileHeight / 2)
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x = realToFrac $ 640 + ((fromIntegral col - pc) +
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lineTo ctx (x + realToFrac tileWidth / 2) (y + realToFrac tileHeight)
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(fromIntegral row - pr)) * (tileWidth / 2)
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lineTo ctx x (y + realToFrac tileHeight / 2)
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y = realToFrac $ 360 - (tileHeight / 2) + ((fromIntegral row - pr) -
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closePath ctx
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(fromIntegral col - pc)) * (tileHeight / 2)
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else
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dist = distance (V2 (fromIntegral row) (fromIntegral col))
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rect ctx x (y - (74 - realToFrac tileHeight)) (realToFrac tileWidth) 74
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(V2 (realToFrac pr - 1) (realToFrac pc)) / 4
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fillPaint ctx paint
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fact =
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fill ctx
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if (floor pr <= row && floor pc >= col) &&
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when (floor pr == row && floor pc == col) $ do
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isWall (fromJust img)
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beginPath ctx
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then min 1 dist
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circle ctx 640 360 5
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else 1
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closePath ctx
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mb = imgObstacle img
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fillColor ctx (rgba 0 255 255 255)
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drawImage = do
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fill ctx
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beginPath ctx
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restore ctx
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paint <- imagePattern
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ctx x (y - (74 * fact - realToFrac tileHeight))
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(realToFrac tileWidth) 74
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0
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(ai Map.! fromJust img)
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fact
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if fact < 1
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then do
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moveTo ctx x (y + (realToFrac tileHeight - 74 * fact))
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lineTo ctx
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(x + realToFrac tileWidth)
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(y + (realToFrac tileHeight - 74 * fact))
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lineTo ctx (x + realToFrac tileWidth) (y + realToFrac tileHeight / 2)
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lineTo ctx (x + realToFrac tileWidth / 2) (y + realToFrac tileHeight)
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lineTo ctx x (y + realToFrac tileHeight / 2)
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closePath ctx
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else
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rect ctx x (y - (74 - realToFrac tileHeight)) (realToFrac tileWidth) 74
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fillPaint ctx paint
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fill ctx
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drawPlayer = do
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when (floor pr == row && floor pc == col) $ do
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beginPath ctx
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circle ctx 640 360 5
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closePath ctx
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fillColor ctx (rgba 0 255 255 255)
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fill ctx
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@ -58,6 +58,10 @@ isWall :: ImgId -> Bool
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isWall ImgMiscBox1 = False
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isWall ImgMiscBox1 = False
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isWall _ = True
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isWall _ = True
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imgObstacle :: Maybe ImgId -> Maybe (Boundaries Double)
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imgObstacle (Just ImgMiscBox1) = Just (Boundaries (0.2, 0.34) (0.8, 1))
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imgObstacle _ = Nothing
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data FontId
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data FontId
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= FontBedstead
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= FontBedstead
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deriving (Show, Eq, Ord, Enum)
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deriving (Show, Eq, Ord, Enum)
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