try ecstasy
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a942776651
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2 changed files with 77 additions and 22 deletions
86
src/Test.hs
86
src/Test.hs
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@ -6,10 +6,11 @@ import SDL (get, ($=))
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import qualified SDL
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import qualified SDL
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import qualified Graphics.Rendering.OpenGL as GL hiding (get)
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import qualified Graphics.Rendering.OpenGL as GL hiding (get)
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import Control.Monad (when)
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import Control.Monad (when, void)
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import Control.Monad.IO.Class (liftIO)
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import Control.Monad.IO.Class (liftIO)
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import Data.Matrix (toLists)
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import Data.Matrix (toLists)
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import Data.Ecstasy as E
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import NanoVG hiding (V2(..))
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import NanoVG hiding (V2(..))
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@ -29,19 +30,27 @@ loadMap = do
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let fc = FloorConfig (20, 20) [(5,5), (45, 95)] (50,100)
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let fc = FloorConfig (20, 20) [(5,5), (45, 95)] (50,100)
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(Subsystems _ m) = subsystems ud
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(Subsystems _ m) = subsystems ud
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matrix <- liftIO $ buildHallFloorIO fc
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matrix <- liftIO $ buildHallFloorIO fc
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nworld <- runSystemT (world ud) $ do
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void $ newEntity $ defEntity
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{ pos = Just (V2 20 20)
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, vel = Just (V2 0 0)
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, player = Just True
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}
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getWorld
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uu <- partSubscribe m movePlayer
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uu <- partSubscribe m movePlayer
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putAffection ud
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putAffection ud
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{ stateData = MenuData
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{ world = nworld
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, stateData = MenuData
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{ mapMat = matrix
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{ mapMat = matrix
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, initCoords = (0, 500)
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-- , initCoords = (0, 500)
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, playerCoords = (20, 20)
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-- , playerCoords = (20, 20)
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}
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}
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, uuid = [uu]
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, uuid = [uu]
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}
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}
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relativizeMouseCoords :: V2 Int32 -> IO (V2 Double)
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relativizeMouseCoords :: V2 Int32 -> IO (V2 Double)
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relativizeMouseCoords (V2 ix iy) = do
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relativizeMouseCoords (V2 ix iy) = do
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(GL.Position vx vy, GL.Size vw vh) <- get GL.viewport
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(GL.Position vx vy, GL.Size vw vh) <- SDL.get GL.viewport
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let rx = ix - vx
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let rx = ix - vx
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ry = iy - vy
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ry = iy - vy
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hx = fromIntegral vw / 2
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hx = fromIntegral vw / 2
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@ -50,19 +59,42 @@ relativizeMouseCoords (V2 ix iy) = do
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dy = fromIntegral ry - hy
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dy = fromIntegral ry - hy
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return $ V2 (dx / hx) (dy / hy)
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return $ V2 (dx / hx) (dy / hy)
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movePlayer :: MouseMessage -> Affection UserData ()
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mouseToPlayer :: V2 Int32 -> Affection UserData ()
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movePlayer (MsgMouseMotion _ _ _ [SDL.ButtonLeft] mv2@(V2 mx my) _) = do
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mouseToPlayer mv2 = do
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ud <- getAffection
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ud <- getAffection
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rela@(V2 rx ry) <- liftIO $ relativizeMouseCoords mv2
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rela@(V2 rx ry) <- liftIO $ relativizeMouseCoords mv2
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let dr = (- ry) + (- rx)
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let dr = (- ry) + (- rx)
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dc = (- rx) - (- ry) / 2
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dc = (- rx) - (- ry) / 2
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(pr, pc) = playerCoords $ stateData ud
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-- (pr, pc) = playerCoords $ stateData ud
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liftIO $ traceIO $ "delta: " ++ show (V2 rx ry)
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nworld <- runSystemT (world ud) $ do
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liftIO $ traceIO $ "movement: " ++ show (V2 dr dc)
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emap $ do
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putAffection ud
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with player
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{ stateData = (stateData ud)
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pure $ defEntity'
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{ playerCoords = (pr - dr, pc - dc)
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{ vel = Set $ V2 dr dc
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}
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}
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getWorld
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putAffection ud
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{ world = nworld
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-- stateData = (stateData ud)
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-- { playerCoords = (pr - dr, pc - dc)
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-- }
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}
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movePlayer :: MouseMessage -> Affection UserData ()
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movePlayer (MsgMouseMotion _ _ _ [SDL.ButtonLeft] m _) = mouseToPlayer m
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movePlayer (MsgMouseButton _ _ SDL.Pressed _ SDL.ButtonLeft _ m) =
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mouseToPlayer m
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movePlayer (MsgMouseButton _ _ SDL.Pressed _ SDL.ButtonLeft _ m) = do
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ud <- getAffection
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nw <- runSystemT (world ud) $ do
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emap $ do
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with player
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pure $ defEntity'
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{ vel = Set $ V2 0 0
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}
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getWorld
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putAffection ud
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{ world = nw
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}
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}
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movePlayer _ = return ()
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movePlayer _ = return ()
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@ -73,12 +105,34 @@ drawMap = do
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mapM_ (\(i, ls) -> mapM_ (uncurry $ drawTile i) (reverse $ zip [0..] ls))
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mapM_ (\(i, ls) -> mapM_ (uncurry $ drawTile i) (reverse $ zip [0..] ls))
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(zip [0..] (toLists matrix))
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(zip [0..] (toLists matrix))
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updateMap :: Double -> Affection UserData ()
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updateMap _ = do
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ud <- getAffection
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nw <- runSystemT (world ud) $ do
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emap $ do
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with player
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pos' <- E.get pos
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vel' <- E.get vel
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pure $ defEntity'
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{ pos = Set $ pos' + vel'
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}
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getWorld
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putAffection ud
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{ world = nw
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}
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drawTile :: Int -> Int -> TileState -> Affection UserData ()
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drawTile :: Int -> Int -> TileState -> Affection UserData ()
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drawTile row col tile = do
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drawTile row col tile = do
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ud <- getAffection
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ud <- getAffection
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let ctx = nano ud
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playerPos <- runSystemT (world ud) $ do
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(xinit, yinit) = initCoords $ stateData ud
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efor $ \_ -> do
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(pr, pc) = playerCoords $ stateData ud
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with player
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pos' <- E.get pos
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pure pos'
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let V2 pr pc = head playerPos
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ctx = nano ud
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-- (xinit, yinit) = initCoords $ stateData ud
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-- (pr, pc) = playerCoords $ stateData ud
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tileWidth = 20 :: Double
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tileWidth = 20 :: Double
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tileHeight = 10 :: Double
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tileHeight = 10 :: Double
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liftIO $ do
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liftIO $ do
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@ -33,8 +33,8 @@ data StateData
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= None
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= None
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| MenuData
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| MenuData
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{ mapMat :: Matrix TileState
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{ mapMat :: Matrix TileState
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, initCoords :: (Int, Int)
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-- , initCoords :: (Int, Int)
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, playerCoords :: (Double, Double)
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-- , playerCoords :: (Double, Double)
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}
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}
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data ImgId
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data ImgId
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@ -51,8 +51,9 @@ data Direction
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| SE
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| SE
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data Entity f = Entity
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data Entity f = Entity
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{ pos :: Component f 'Field (V2 Float)
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{ pos :: Component f 'Field (V2 Double)
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, vel :: Component f 'Field (V2 Float)
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, gridPos :: Component f 'Field (V2 Int)
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, vel :: Component f 'Field (V2 Double)
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, rot :: Component f 'Field Direction
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, rot :: Component f 'Field Direction
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, player :: Component f 'Unique Bool
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, player :: Component f 'Unique Bool
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}
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}
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