try ecstasy
This commit is contained in:
parent
a942776651
commit
2be7479f51
2 changed files with 77 additions and 22 deletions
86
src/Test.hs
86
src/Test.hs
|
@ -6,10 +6,11 @@ import SDL (get, ($=))
|
|||
import qualified SDL
|
||||
import qualified Graphics.Rendering.OpenGL as GL hiding (get)
|
||||
|
||||
import Control.Monad (when)
|
||||
import Control.Monad (when, void)
|
||||
import Control.Monad.IO.Class (liftIO)
|
||||
|
||||
import Data.Matrix (toLists)
|
||||
import Data.Ecstasy as E
|
||||
|
||||
import NanoVG hiding (V2(..))
|
||||
|
||||
|
@ -29,19 +30,27 @@ loadMap = do
|
|||
let fc = FloorConfig (20, 20) [(5,5), (45, 95)] (50,100)
|
||||
(Subsystems _ m) = subsystems ud
|
||||
matrix <- liftIO $ buildHallFloorIO fc
|
||||
nworld <- runSystemT (world ud) $ do
|
||||
void $ newEntity $ defEntity
|
||||
{ pos = Just (V2 20 20)
|
||||
, vel = Just (V2 0 0)
|
||||
, player = Just True
|
||||
}
|
||||
getWorld
|
||||
uu <- partSubscribe m movePlayer
|
||||
putAffection ud
|
||||
{ stateData = MenuData
|
||||
{ world = nworld
|
||||
, stateData = MenuData
|
||||
{ mapMat = matrix
|
||||
, initCoords = (0, 500)
|
||||
, playerCoords = (20, 20)
|
||||
-- , initCoords = (0, 500)
|
||||
-- , playerCoords = (20, 20)
|
||||
}
|
||||
, uuid = [uu]
|
||||
}
|
||||
|
||||
relativizeMouseCoords :: V2 Int32 -> IO (V2 Double)
|
||||
relativizeMouseCoords (V2 ix iy) = do
|
||||
(GL.Position vx vy, GL.Size vw vh) <- get GL.viewport
|
||||
(GL.Position vx vy, GL.Size vw vh) <- SDL.get GL.viewport
|
||||
let rx = ix - vx
|
||||
ry = iy - vy
|
||||
hx = fromIntegral vw / 2
|
||||
|
@ -50,19 +59,42 @@ relativizeMouseCoords (V2 ix iy) = do
|
|||
dy = fromIntegral ry - hy
|
||||
return $ V2 (dx / hx) (dy / hy)
|
||||
|
||||
movePlayer :: MouseMessage -> Affection UserData ()
|
||||
movePlayer (MsgMouseMotion _ _ _ [SDL.ButtonLeft] mv2@(V2 mx my) _) = do
|
||||
mouseToPlayer :: V2 Int32 -> Affection UserData ()
|
||||
mouseToPlayer mv2 = do
|
||||
ud <- getAffection
|
||||
rela@(V2 rx ry) <- liftIO $ relativizeMouseCoords mv2
|
||||
let dr = (- ry) + (- rx)
|
||||
dc = (- rx) - (- ry) / 2
|
||||
(pr, pc) = playerCoords $ stateData ud
|
||||
liftIO $ traceIO $ "delta: " ++ show (V2 rx ry)
|
||||
liftIO $ traceIO $ "movement: " ++ show (V2 dr dc)
|
||||
putAffection ud
|
||||
{ stateData = (stateData ud)
|
||||
{ playerCoords = (pr - dr, pc - dc)
|
||||
-- (pr, pc) = playerCoords $ stateData ud
|
||||
nworld <- runSystemT (world ud) $ do
|
||||
emap $ do
|
||||
with player
|
||||
pure $ defEntity'
|
||||
{ vel = Set $ V2 dr dc
|
||||
}
|
||||
getWorld
|
||||
putAffection ud
|
||||
{ world = nworld
|
||||
-- stateData = (stateData ud)
|
||||
-- { playerCoords = (pr - dr, pc - dc)
|
||||
-- }
|
||||
}
|
||||
|
||||
movePlayer :: MouseMessage -> Affection UserData ()
|
||||
movePlayer (MsgMouseMotion _ _ _ [SDL.ButtonLeft] m _) = mouseToPlayer m
|
||||
movePlayer (MsgMouseButton _ _ SDL.Pressed _ SDL.ButtonLeft _ m) =
|
||||
mouseToPlayer m
|
||||
movePlayer (MsgMouseButton _ _ SDL.Pressed _ SDL.ButtonLeft _ m) = do
|
||||
ud <- getAffection
|
||||
nw <- runSystemT (world ud) $ do
|
||||
emap $ do
|
||||
with player
|
||||
pure $ defEntity'
|
||||
{ vel = Set $ V2 0 0
|
||||
}
|
||||
getWorld
|
||||
putAffection ud
|
||||
{ world = nw
|
||||
}
|
||||
movePlayer _ = return ()
|
||||
|
||||
|
@ -73,12 +105,34 @@ drawMap = do
|
|||
mapM_ (\(i, ls) -> mapM_ (uncurry $ drawTile i) (reverse $ zip [0..] ls))
|
||||
(zip [0..] (toLists matrix))
|
||||
|
||||
updateMap :: Double -> Affection UserData ()
|
||||
updateMap _ = do
|
||||
ud <- getAffection
|
||||
nw <- runSystemT (world ud) $ do
|
||||
emap $ do
|
||||
with player
|
||||
pos' <- E.get pos
|
||||
vel' <- E.get vel
|
||||
pure $ defEntity'
|
||||
{ pos = Set $ pos' + vel'
|
||||
}
|
||||
getWorld
|
||||
putAffection ud
|
||||
{ world = nw
|
||||
}
|
||||
|
||||
drawTile :: Int -> Int -> TileState -> Affection UserData ()
|
||||
drawTile row col tile = do
|
||||
ud <- getAffection
|
||||
let ctx = nano ud
|
||||
(xinit, yinit) = initCoords $ stateData ud
|
||||
(pr, pc) = playerCoords $ stateData ud
|
||||
playerPos <- runSystemT (world ud) $ do
|
||||
efor $ \_ -> do
|
||||
with player
|
||||
pos' <- E.get pos
|
||||
pure pos'
|
||||
let V2 pr pc = head playerPos
|
||||
ctx = nano ud
|
||||
-- (xinit, yinit) = initCoords $ stateData ud
|
||||
-- (pr, pc) = playerCoords $ stateData ud
|
||||
tileWidth = 20 :: Double
|
||||
tileHeight = 10 :: Double
|
||||
liftIO $ do
|
||||
|
|
|
@ -33,8 +33,8 @@ data StateData
|
|||
= None
|
||||
| MenuData
|
||||
{ mapMat :: Matrix TileState
|
||||
, initCoords :: (Int, Int)
|
||||
, playerCoords :: (Double, Double)
|
||||
-- , initCoords :: (Int, Int)
|
||||
-- , playerCoords :: (Double, Double)
|
||||
}
|
||||
|
||||
data ImgId
|
||||
|
@ -51,8 +51,9 @@ data Direction
|
|||
| SE
|
||||
|
||||
data Entity f = Entity
|
||||
{ pos :: Component f 'Field (V2 Float)
|
||||
, vel :: Component f 'Field (V2 Float)
|
||||
{ pos :: Component f 'Field (V2 Double)
|
||||
, gridPos :: Component f 'Field (V2 Int)
|
||||
, vel :: Component f 'Field (V2 Double)
|
||||
, rot :: Component f 'Field Direction
|
||||
, player :: Component f 'Unique Bool
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue