preparing for keyboard input
This commit is contained in:
parent
21461ade1f
commit
3bc1b5e5c7
5 changed files with 24 additions and 8 deletions
|
@ -46,6 +46,7 @@ init = do
|
|||
subs <- Subsystems
|
||||
<$> (Window <$> newTVarIO [])
|
||||
<*> (Mouse <$> newTVarIO [])
|
||||
<*> (Keyboard <$> newTVarIO [])
|
||||
_ <- glewInit
|
||||
(ws, _) <- yieldSystemT (0, defStorage) (return ())
|
||||
nvg <- createGL3 (S.fromList [NanoVG.Debug, Antialias, StencilStrokes])
|
||||
|
|
|
@ -50,7 +50,7 @@ pre = do
|
|||
-- _ <- SDL.glSetAttribute SDL.SDL_GL_SHARE_WITH_CURRENT_CONTEXT 1
|
||||
threadContext <- SDL.glCreateContext (drawWindow ad)
|
||||
SDL.glMakeCurrent (drawWindow ad) (glContext ad)
|
||||
Subsystems w m <- subsystems <$> getAffection
|
||||
Subsystems w m k <- subsystems <$> getAffection
|
||||
_ <- partSubscribe w (fitViewport (1280/720))
|
||||
_ <- partSubscribe w exitOnWindowClose
|
||||
putAffection ud
|
||||
|
|
|
@ -23,17 +23,18 @@ instance StateMachine State UserData where
|
|||
smDraw Load = drawLoad
|
||||
|
||||
smEvent _ evs = do
|
||||
Subsystems w m <- subsystems <$> getAffection
|
||||
_ <- consumeSDLEvents w =<< consumeSDLEvents m evs
|
||||
Subsystems w m k <- subsystems <$> getAffection
|
||||
_ <- consumeSDLEvents k =<< consumeSDLEvents w =<< consumeSDLEvents m evs
|
||||
return ()
|
||||
|
||||
smClean _ = do
|
||||
ud <- getAffection
|
||||
let Subsystems w m = subsystems ud
|
||||
let Subsystems w m k = subsystems ud
|
||||
toClean = uuid ud
|
||||
mapM_ (\u -> do
|
||||
partUnSubscribe w u
|
||||
partUnSubscribe m u
|
||||
partUnSubscribe k u
|
||||
) toClean
|
||||
putAffection ud
|
||||
{ uuid = []
|
||||
|
|
|
@ -35,7 +35,7 @@ import NPC
|
|||
loadMap :: Affection UserData ()
|
||||
loadMap = do
|
||||
ud <- getAffection
|
||||
let (Subsystems _ m) = subsystems ud
|
||||
let (Subsystems _ m k) = subsystems ud
|
||||
ctx = nano ud
|
||||
uu <- partSubscribe m movePlayer
|
||||
future <- liftIO $ newEmptyMVar
|
||||
|
|
|
@ -72,10 +72,12 @@ data NPCState
|
|||
data Subsystems = Subsystems
|
||||
{ subWindow :: Window
|
||||
, subMouse :: Mouse
|
||||
, subkeyboard :: Keyboard
|
||||
}
|
||||
|
||||
newtype Window = Window (TVar [(UUID, WindowMessage -> Affection UserData())])
|
||||
newtype Mouse = Mouse (TVar [(UUID, MouseMessage -> Affection UserData ())])
|
||||
newtype Keyboard = Keyboard (TVar [(UUID, KeyboardMessage -> Affection UserData ())])
|
||||
|
||||
instance Participant Window UserData where
|
||||
type Mesg Window UserData = WindowMessage
|
||||
|
@ -101,6 +103,18 @@ instance Participant Mouse UserData where
|
|||
instance SDLSubsystem Mouse UserData where
|
||||
consumeSDLEvents = consumeSDLMouseEvents
|
||||
|
||||
instance Participant Keyboard UserData where
|
||||
type Mesg Keyboard UserData = KeyboardMessage
|
||||
|
||||
partSubscribers (Keyboard t) = generalSubscribers t
|
||||
|
||||
partSubscribe (Keyboard t) = generalSubscribe t
|
||||
|
||||
partUnSubscribe (Keyboard t) = generalUnSubscribe t
|
||||
|
||||
instance SDLSubsystem Keyboard UserData where
|
||||
consumeSDLEvents = consumeSDLKeyboardEvents
|
||||
|
||||
generalSubscribers
|
||||
:: TVar [(UUID, msg -> Affection UserData ())]
|
||||
-> Affection UserData [(msg -> Affection UserData ())]
|
||||
|
|
Loading…
Reference in a new issue