make doors open automagically
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parent
c3bf66ba99
commit
5464b3e8bf
7 changed files with 72 additions and 27 deletions
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@ -459,7 +459,7 @@ loadFork ws win glc nvg future progress = do
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)))
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neDoor0open <- loadAnimationSprites "assets/doors/door_desc_0.png" nvg
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[ ( AnimId AnimDoor0 "open" NE
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, AnimationConfig (0, 0) (64, 74) (0, 74) 5 1 APOnce
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, AnimationConfig (0, 0) (64, 74) (0, 74) 5 0.25 APOnce
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)
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]
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modifyMVar_ progress (return . (\(p, _) ->
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@ -468,7 +468,7 @@ loadFork ws win glc nvg future progress = do
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)))
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neDoor0shut <- loadAnimationSprites "assets/doors/door_desc_0.png" nvg
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[ ( AnimId AnimDoor0 "shut" NE
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, AnimationConfig (0, 4*74) (64, 74) (0, -74) 5 1 APOnce
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, AnimationConfig (0, 4*74) (64, 74) (0, -74) 5 0.25 APOnce
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)
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]
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modifyMVar_ progress (return . (\(p, _) ->
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@ -477,7 +477,7 @@ loadFork ws win glc nvg future progress = do
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)))
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nwDoor0open <- loadAnimationSprites "assets/doors/door_asc_0.png" nvg
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[ ( AnimId AnimDoor0 "open" NW
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, AnimationConfig (0, 0) (64, 74) (0, 74) 5 1 APOnce
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, AnimationConfig (0, 0) (64, 74) (0, 74) 5 0.25 APOnce
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)
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]
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modifyMVar_ progress (return . (\(p, _) ->
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@ -486,7 +486,7 @@ loadFork ws win glc nvg future progress = do
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)))
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nwDoor0shut <- loadAnimationSprites "assets/doors/door_asc_0.png" nvg
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[ ( AnimId AnimDoor0 "shut" NW
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, AnimationConfig (0, 4*74) (64, 74) (0, -74) 5 1 APOnce
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, AnimationConfig (0, 4*74) (64, 74) (0, -74) 5 0.25 APOnce
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)
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]
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modifyMVar_ progress (return . (\(p, _) ->
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@ -1001,15 +1001,25 @@ updateMap dt = do
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}
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-- liftIO $ A.logIO A.Debug ("player position: " ++ show (pos' + colldpos))
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return ent
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allRelEnts <- efor allEnts $ do
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with pos
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with rot
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with clearanceLvl
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without objType
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pos' <- query pos
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rot' <- query rot
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clvl <- query clearanceLvl
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entn <- queryEnt
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return (entn, pos', rot', clvl)
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tses <- efor allEnts $ do
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with objType
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with objState
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t <- query objType
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s <- query objState
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e <- queryEnt
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return (t, s, e)
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with objType
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with objState
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t <- query objType
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s <- query objState
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e <- queryEnt
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return (t, s, e)
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mapM_ (\(t, s, e) ->
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objectAction dt t s e
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objectAction allRelEnts dt t s e
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) tses
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(nws2, _) <- yieldSystemT nws $ updateNPCs
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(imgMat $ stateData ud)
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@ -21,13 +21,13 @@ import Object.Copier
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import Object.Door
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instance ObjectAction ObjType ObjState where
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objectAction dt t@ObjCopier s ent = copierObjectAction dt t s ent
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objectAction relEnts dt t@ObjCopier s ent = copierObjectAction relEnts dt t s ent
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objectAction dt t@ObjComputer s ent = computerObjectAction dt t s ent
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objectAction relEnts dt t@ObjComputer s ent = computerObjectAction relEnts dt t s ent
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objectAction dt t@ObjDoor s ent = doorObjectAction dt t s ent
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objectAction relEnts dt t@ObjDoor s ent = doorObjectAction relEnts dt t s ent
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objectAction _ _ _ _ = return ()
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objectAction _ _ _ _ _ = return ()
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objectTransition t@ObjCopier s pa ent aent =
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copierObjectTransition t s pa ent aent
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@ -22,12 +22,13 @@ import Object.ActionTime
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computerObjectAction
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:: (Monad m, MonadIO m)
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=> Double
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=> [(Ent, V2 Double, Direction, Word)]
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-> Double
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-> ObjType
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-> ObjState
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-> Ent
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-> SystemT Entity m ()
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computerObjectAction dt t@ObjComputer s@"on" ent = do
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computerObjectAction _ dt t@ObjComputer s@"on" ent = do
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pent <- efor (anEnt ent) $ do
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with objUsedBy
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query objUsedBy
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@ -65,7 +66,7 @@ computerObjectAction dt t@ObjComputer s@"on" ent = do
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(\tpa -> setEntity ent =<< computerObjectTransition t s tpa ent Nothing)
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(head trans)
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computerObjectAction dt t@ObjComputer s@"hack" ent = do
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computerObjectAction _ dt t@ObjComputer s@"hack" ent = do
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aent <- efor (anEnt ent) $ do
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with objUsedBy
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query objUsedBy
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@ -100,7 +101,7 @@ computerObjectAction dt t@ObjComputer s@"hack" ent = do
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(\tpa -> setEntity ent =<< computerObjectTransition t s tpa ent Nothing)
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(head trans)
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computerObjectAction _ _ _ _ = return ()
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computerObjectAction _ _ _ _ _ = return ()
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computerObjectTransition
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:: (Monad m, MonadIO m)
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@ -15,7 +15,7 @@ import Linear
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import Types
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copierObjectAction dt t@ObjCopier s@"copying" ent = do
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copierObjectAction _ dt t@ObjCopier s@"copying" ent = do
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emap (anEnt ent) $ do
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mtime <- queryMaybe objStateTime
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case mtime of
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@ -36,7 +36,7 @@ copierObjectAction dt t@ObjCopier s@"copying" ent = do
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Just ttl -> return (ttl < 0)
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when (head trans) (setEntity ent =<< copierObjectTransition t s False ent Nothing)
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copierObjectAction _ _ _ _ = return ()
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copierObjectAction _ _ _ _ _ = return ()
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copierObjectTransition ObjCopier "idle" playerActivated ent (Just aent) = do
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e <- efor (anEnt ent) $ do
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@ -19,7 +19,7 @@ import Types
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import Object.ActionTime
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doorObjectAction dt t@ObjDoor s@"open" ent = do
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doorObjectAction _ dt t@ObjDoor s@"open" ent = do
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emap (anEnt ent) $ do
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mtime <- queryMaybe objStateTime
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case mtime of
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@ -36,17 +36,49 @@ doorObjectAction dt t@ObjDoor s@"open" ent = do
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Just ttl -> return (ttl < 0)
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when (head trans) (setEntity ent =<< doorObjectTransition t s False ent Nothing)
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doorObjectAction _ _ _ _ = return ()
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doorObjectAction allRelEnts dt t@ObjDoor s@"shut" ent = do
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permEnts <- efor (anEnt ent) $ do
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pos' <- query pos
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rot' <- query rot
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clvl <- query clearanceLvl
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let posEnts = filter
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(\(_, b, _, _) ->
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(fmap floor b `elem` deltaCoords || fmap floor b == floorPos) &&
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distance b pos' < 0.75)
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allRelEnts
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floorPos = fmap floor pos'
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deltas = case rot' of
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NW ->
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[ V2 (-1) 0
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, V2 1 0
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]
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NE ->
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[ V2 0 (-1)
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, V2 0 1
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]
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acceptedRots = case rot' of
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NW -> [NW, SE]
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NE -> [NE, SW]
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deltaCoords = map (floorPos +) deltas
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predicate (_, _, c, d) = c `elem` acceptedRots && d >= clvl
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ret = filter predicate posEnts
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return ret
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mapM_
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(\(e, _, _, _) -> setEntity ent =<< doorObjectTransition t s False ent (Just e))
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(head permEnts)
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doorObjectAction _ _ _ _ _ = return ()
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doorObjectTransition t@ObjDoor s@"shut" _ ent (Just aent) = do
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[clearance] <- efor (anEnt aent) (query clearanceLvl)
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e <- efor (anEnt ent) $ do
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dir <- query rot
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oclear <- query clearanceLvl
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liftIO $ A.logIO A.Debug (show aent ++ " is attempting to open door " ++ show ent)
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liftIO $ A.logIO A.Debug ("door clearance: " ++ show oclear ++ ", entity clearance: " ++ show clearance)
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if clearance == oclear
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liftIO $ A.logIO A.Verbose (show aent ++ " is attempting to open door " ++ show ent)
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liftIO $ A.logIO A.Verbose ("door clearance: " ++ show oclear ++ ", entity clearance: " ++ show clearance)
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if clearance >= oclear
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then do
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liftIO $ A.logIO A.Verbose ("door " ++ show oclear ++ " opens")
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let nstat = AnimState
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(AnimId AnimDoor0 "open" dir)
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0
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@ -9,10 +9,12 @@ import Data.Ecstasy
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import Types.Entity
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import Types.UserData
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import Types.Direction
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class ObjectAction otype ostate where
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objectAction
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:: Double
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:: [(Ent, V2 Double, Direction, Word)]
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-> Double
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-> otype
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-> ostate
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-> Ent
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