NPCs now interact with objects!
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289579470f
commit
56eac65266
3 changed files with 141 additions and 62 deletions
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@ -84,8 +84,8 @@ loadMapFork ud ad future progress = do
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let loadSteps = 20
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fc = FloorConfig
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(10, 10)
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[(5, 5), (5, 45)]
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(50, 50)
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[] -- [(5, 5), (5, 20)]
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(30, 50)
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_ <- liftIO $ swapMVar progress (1 / loadSteps, "Building floor")
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(mat, gr) <- buildHallFloorIO fc progress (1 / loadSteps)
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_ <- liftIO $ swapMVar progress (11 / loadSteps, "Converting to images")
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@ -320,9 +320,10 @@ drawMap = do
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pos' <- query pos
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t <- query objType
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s <- query objState
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pa <- query objPlayerActivated
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let maxt = actionTime t s
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ttl <- query objStateTime
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return (pos', realToFrac (1 - ttl / maxt))
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return (pos', pa, realToFrac (1 - ttl / maxt))
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return (pc, posanims, posActions)
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let V2 pr pc = playerPos
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mat = imgMat (stateData ud)
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@ -377,7 +378,7 @@ drawMap = do
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(\(j, t) -> drawTile ud ctx (partposanims M.! (i, j)) pr pc i j t)
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(reverse $ zip [1..] ls))
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(zip [1..] (toLists mat))
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mapM_ (\(V2 sr sc, perc) -> do
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mapM_ (\(V2 sr sc, pa, perc) -> when pa $ do
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let lx = realToFrac $ 640 + ((sc - pc) +
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(sr - pr)) * (tileWidth / 2) :: CFloat
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ly = realToFrac $ 360 - (tileHeight / 2) + ((sr - pr) -
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192
src/NPC.hs
192
src/NPC.hs
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@ -1,3 +1,5 @@
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{-# LANGUAGE TypeSynonymInstances #-}
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{-# LANGUAGE FlexibleInstances #-}
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module NPC where
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import Affection as A
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@ -21,6 +23,8 @@ import Util
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import Types
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import Object
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placeNPCs
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:: M.Matrix (Maybe ImgId)
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-> M.Matrix TileState
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@ -54,11 +58,10 @@ placeNPCs imgmat tilemat rp count =
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rp
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updateNPCs
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:: MonadIO m
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=> M.Matrix (Maybe ImgId)
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:: M.Matrix (Maybe ImgId)
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-> [ReachPoint]
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-> Double
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-> SystemT Entity m ()
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-> SystemT Entity (AffectionState (AffectionData UserData) IO) ()
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updateNPCs imgmat rp dt = do
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posbounds <- efor allEnts $ do
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with pos
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@ -66,68 +69,141 @@ updateNPCs imgmat rp dt = do
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pos' <- query pos
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bnds <- query obstacle
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return (pos', bnds)
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emap allEnts $ do
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npcs <- efor allEnts $ do
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with npcMoveState
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with vel
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with pos
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with rot
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with anim
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npcState' <- query npcMoveState
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case npcState' of
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NPCStanding ttl future -> do
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let nttl = ttl - dt
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if nttl > 0
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then
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return $ unchanged
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{ npcMoveState = Set $ NPCStanding nttl future
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, vel = Set $ V2 0 0
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}
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else do
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mpath <- liftIO $ tryTakeMVar future
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case mpath of
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Just path ->
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return $ unchanged
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{ npcMoveState = Set $ NPCWalking path
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}
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Nothing ->
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return $ unchanged
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{ npcMoveState = Set $ NPCStanding 1 future
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}
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NPCWalking path -> do
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pos' <- query pos
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if not (null path)
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then do
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let itarget = V2 0.5 0.5 + (fromIntegral <$> head path) :: V2 Double
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if distance pos' itarget < 0.1
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pos' <- query pos
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rot' <- query rot
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let mdir =
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(pointDir <$> find (\a -> pointCoord a == fmap floor pos') rp)
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e <- queryEnt
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return (e, pos', rot', mdir)
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mapM_ (\(e, pos', rot', mdir) -> do
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accessibles <- getObjects pos'
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moent <- eover (anEnt e) $ do
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npcState' <- query npcMoveState
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case npcState' of
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NPCStanding ttl future -> do
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let nttl = ttl - dt
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if nttl > 0
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then
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return $ unchanged
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{ npcMoveState = Set $ NPCWalking (tail path)
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}
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else
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return $ unchanged
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{ vel = Set $ (* 2) <$> signorm (itarget - pos')
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}
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else do
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ttl <- liftIO $ randomRIO (5, 30)
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future <- liftIO $ newEmptyMVar
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rot' <- query rot
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stat <- query anim
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let mdir =
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(pointDir <$> find (\a -> pointCoord a == fmap floor pos') rp)
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-- _ <- liftIO $ forkOS $ getPath (fmap floor pos') future rp imgmat
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_ <- liftIO $ forkIO $
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getPath (fmap floor pos') future rp imgmat posbounds
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return $ unchanged
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{ npcMoveState = Set $ NPCStanding ttl future
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, vel = Set $ V2 0 0
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, rot = Set $ fromMaybe rot' mdir
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, anim = Set stat
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{ asId = (asId stat)
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{ aiDirection = fromMaybe rot' mdir
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}
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}
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}
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return $ (Nothing, unchanged
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{ npcMoveState = Set $ NPCStanding nttl future
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, vel = Set $ V2 0 0
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})
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else do
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mpath <- liftIO $ tryTakeMVar future
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case mpath of
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Just path ->
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return $ (Nothing, unchanged
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{ npcMoveState = Set $ NPCWalking path
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})
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Nothing ->
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return $ (Nothing, unchanged
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{ npcMoveState = Set $ NPCStanding 1 future
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})
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NPCWalking path -> do
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pos' <- query pos
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if not (null path)
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then do
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let itarget = V2 0.5 0.5 + (fromIntegral <$> head path) :: V2 Double
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if distance pos' itarget < 0.1
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then
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return $ (Nothing, unchanged
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{ npcMoveState = Set $ NPCWalking (tail path)
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})
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else
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return $ (Nothing, unchanged
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{ vel = Set $ (* 2) <$> signorm (itarget - pos')
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})
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else do
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future <- liftIO $ newEmptyMVar
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stat <- query anim
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rot' <- query rot
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pos' <- query pos
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_ <- liftIO $ forkIO $
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getPath (fmap floor pos') future rp imgmat posbounds
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let mdir =
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(pointDir <$> find (\a -> pointCoord a == fmap floor pos') rp)
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-- ttl <- liftIO $ randomRIO (5, 30)
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-- return $ (Nothing, unchanged
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-- { npcMoveState = Set $ NPCStanding ttl future
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-- , vel = Set $ V2 0 0
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-- , rot = Set $ fromMaybe rot' mdir
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-- , anim = Set stat
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-- { asId = (asId stat)
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-- { aiDirection = fromMaybe rot' mdir
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-- }
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-- }
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-- })
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case accessibles of
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[] -> do
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ttl <- liftIO $ randomRIO (5, 30)
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return $ (Nothing, unchanged
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{ npcMoveState = Set $ NPCStanding ttl future
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, vel = Set $ V2 0 0
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, rot = Set $ fromMaybe rot' mdir
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, anim = Set stat
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{ asId = (asId stat)
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{ aiDirection = fromMaybe rot' mdir
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}
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}
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})
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objects -> do
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liftIO $ logIO Debug ("applicable objects: " ++ show objects)
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rind <- liftIO $ randomRIO (0, length objects - 1)
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npcent <- queryEnt
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let (oent, _, _) = objects !! rind
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return (Just (oent, npcent), unchanged
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{ rot = Set $ fromMaybe rot' mdir
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, anim = Set stat
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{ asId = (asId stat)
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{ aiDirection = fromMaybe rot' mdir
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}
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}
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})
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mapM_ (\smoent -> maybe (return()) (\(oent, npcent) -> do
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[(t, s)] <- efor (anEnt oent) $ do
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with objType
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with objState
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otyp <- query objType
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ostat <- query objState
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return (otyp, ostat)
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setEntity oent =<< objectTransition t s False oent
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[(nt, ns)] <- efor (anEnt oent) $ do
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with objType
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with objState
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otyp <- query objType
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ostat <- query objState
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return (otyp, ostat)
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emap (anEnt npcent) $ do
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let ttl = actionTime nt ns
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future <- liftIO $ newEmptyMVar
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_ <- liftIO $ forkIO $
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getPath (fmap floor pos') future rp imgmat posbounds
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return unchanged
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{ npcMoveState = Set $ NPCStanding ttl future
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, vel = Set $ V2 0 0
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}
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) smoent) moent
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) npcs
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getObjects npos = do
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candidates <- efor allEnts $ do
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with pos
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with objType
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with objState
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with objAccess
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pos' <- query pos
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oacc <- query objAccess
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ent <- queryEnt
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return (ent, pos', oacc)
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return $ filter (\(_, p, (delta, _)) ->
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fmap floor p + delta == fmap floor npos
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) candidates
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getPath
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:: V2 Int
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@ -1,4 +1,6 @@
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{-# LANGUAGE MultiParamTypeClasses #-}
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{-# LANGUAGE TypeSynonymInstances #-}
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{-# LANGUAGE FlexibleInstances #-}
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module Types.ObjClass where
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import Affection
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