removing old code
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1 changed files with 0 additions and 105 deletions
105
src/Test.hs
105
src/Test.hs
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@ -53,14 +53,9 @@ loadMap = do
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)
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)
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[]
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[]
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((,) <$> [1 .. nrows mat] <*> [1 .. ncols mat])
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((,) <$> [1 .. nrows mat] <*> [1 .. ncols mat])
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-- liftIO $ A.logIO A.Debug (show exits)
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(inter, rps) <- liftIO $ placeInteriorIO mat imgmat exits gr
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(inter, rps) <- liftIO $ placeInteriorIO mat imgmat exits gr
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liftIO $ logIO A.Debug ("number of reachpoints: " ++ show (length rps))
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liftIO $ logIO A.Debug ("number of reachpoints: " ++ show (length rps))
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let nnex = Prelude.filter (\p -> pointType p /= RoomExit) rps
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let nnex = Prelude.filter (\p -> pointType p /= RoomExit) rps
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-- playerAnim = Animations
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-- { animStand = Map.fromList
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-- (zip [NE .. N] [ImgIntrNE .. ImgIntrN])
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-- }
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npcposs <- placeNPCs inter mat rps gr 50 -- (length nnex)
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npcposs <- placeNPCs inter mat rps gr 50 -- (length nnex)
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liftIO $ A.logIO A.Debug $ "number of placed NPCs: " ++ show (length npcposs)
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liftIO $ A.logIO A.Debug $ "number of placed NPCs: " ++ show (length npcposs)
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(nws, _) <- liftIO $ yieldSystemT (worldState ud) $ do
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(nws, _) <- liftIO $ yieldSystemT (worldState ud) $ do
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@ -72,7 +67,6 @@ loadMap = do
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, anim = Just $ AnimState (AnimId 0 "standing" SE) 0 0
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, anim = Just $ AnimState (AnimId 0 "standing" SE) 0 0
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}
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}
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void $ mapM_ (\npcpos@(V2 nr nc) -> do
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void $ mapM_ (\npcpos@(V2 nr nc) -> do
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-- ttl <- liftIO $ randomRIO (5, 30)
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fact <- liftIO $ randomRIO (0.5, 1.5)
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fact <- liftIO $ randomRIO (0.5, 1.5)
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future <- liftIO $ newEmptyMVar
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future <- liftIO $ newEmptyMVar
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_ <- liftIO $ forkOS $ getPath (fmap floor npcpos) future nnex inter
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_ <- liftIO $ forkOS $ getPath (fmap floor npcpos) future nnex inter
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@ -145,12 +139,6 @@ drawMap = do
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pos' <- query pos
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pos' <- query pos
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rot' <- query rot
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rot' <- query rot
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pure (pos', rot')
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pure (pos', rot')
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-- npcsrots <- efor allEnts $ do
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-- with npcState
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-- with pos
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-- pos' <- query pos
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-- rot' <- query rot
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-- pure (pos', rot')
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posanims <- efor allEnts $ do
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posanims <- efor allEnts $ do
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with anim
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with anim
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with pos
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with pos
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@ -185,12 +173,9 @@ drawMap = do
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mapM_ (\(i, ls) -> mapM_
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mapM_ (\(i, ls) -> mapM_
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(\(j, t) -> do
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(\(j, t) -> do
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drawTile ud ctx posanims pr pc i j t
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drawTile ud ctx posanims pr pc i j t
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-- drawNPCs (assetImages ud) ctx ud npcposrots pr pc i j t
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-- drawAnims ctx (assetAnimations ud) (worldState ud) posanims pr pc i j t
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)
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)
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(reverse $ zip [1..] ls))
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(reverse $ zip [1..] ls))
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(zip [1..] (toLists mat))
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(zip [1..] (toLists mat))
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-- liftIO $ do -- draw FPS
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fontSize ctx 20
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fontSize ctx 20
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fontFace ctx (assetFonts ud Map.! FontBedstead)
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fontFace ctx (assetFonts ud Map.! FontBedstead)
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textAlign ctx (S.fromList [AlignCenter,AlignTop])
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textAlign ctx (S.fromList [AlignCenter,AlignTop])
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@ -214,43 +199,15 @@ drawTile ud ctx posanims pr pc row col img =
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let lt = Prelude.filter (\(V2 nr nc, _) ->
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let lt = Prelude.filter (\(V2 nr nc, _) ->
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(any (\m -> nr < (fromIntegral (floor nr :: Int)) + m) maxrs &&
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(any (\m -> nr < (fromIntegral (floor nr :: Int)) + m) maxrs &&
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any (\m -> nc > (fromIntegral (floor nc :: Int)) + m) maxcs)
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any (\m -> nc > (fromIntegral (floor nc :: Int)) + m) maxcs)
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-- (all (\m -> nr < (fromIntegral (floor nr :: Int)) + m) minrs &&
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-- all (\m -> nc > (fromIntegral (floor nc :: Int)) + m) mincs) ||
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-- (all (\m -> nr < (fromIntegral (floor nr :: Int)) + m) maxrs &&
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-- all (\m -> nc > (fromIntegral (floor nc :: Int)) + m) maxcs)
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) sorted
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) sorted
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ge = Prelude.filter (\(V2 nr nc, _) -> not
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ge = Prelude.filter (\(V2 nr nc, _) -> not
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(any (\m -> nr < (fromIntegral (floor nr :: Int)) + m) maxrs &&
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(any (\m -> nr < (fromIntegral (floor nr :: Int)) + m) maxrs &&
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any (\m -> nc > (fromIntegral (floor nc :: Int)) + m) maxcs)
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any (\m -> nc > (fromIntegral (floor nc :: Int)) + m) maxcs)
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-- (all (\m -> nr < (fromIntegral (floor nr :: Int)) + m) minrs &&
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-- all (\m -> nc > (fromIntegral (floor nc :: Int)) + m) mincs) ||
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-- (all (\m -> nr < (fromIntegral (floor nr :: Int)) + m) maxrs &&
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-- all (\m -> nc > (fromIntegral (floor nc :: Int)) + m) maxcs)
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) sorted
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) sorted
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save ctx
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save ctx
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mapM_ drawAnim lt
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mapM_ drawAnim lt
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when (isJust img) drawImage
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when (isJust img) drawImage
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mapM_ drawAnim ge
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mapM_ drawAnim ge
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-- mapM (\posanim@(V2 nr nc, as) -> do
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-- if (isNothing img)
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-- then drawAnim posanim
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-- else do
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-- if (Prelude.null mb)
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-- then do
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-- drawImage
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-- drawAnim posanim
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-- else do
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-- if (all (\m -> nr > (fromIntegral (floor nr :: Int)) + m) minrs &&
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-- all (\m -> nc < (fromIntegral (floor nc :: Int)) + m) mincs) ||
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-- (all (\m -> nr > (fromIntegral (floor nr :: Int)) + m) minrs &&
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-- all (\m -> nc < (fromIntegral (floor nc :: Int)) + m) maxcs)
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-- then do
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-- drawImage
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-- drawAnim posanim
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-- else do
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-- drawAnim posanim
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-- drawImage
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-- ) sorted
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restore ctx
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restore ctx
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where
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where
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ai = assetImages ud
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ai = assetImages ud
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@ -299,17 +256,6 @@ drawTile ud ctx posanims pr pc row col img =
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rect ctx x (y - (74 - realToFrac tileHeight)) (realToFrac tileWidth) 74
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rect ctx x (y - (74 - realToFrac tileHeight)) (realToFrac tileWidth) 74
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fillPaint ctx paint
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fillPaint ctx paint
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fill ctx
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fill ctx
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-- drawPlayer = do
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-- when (floor pr == row && floor pc == col) $ do
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-- beginPath ctx
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-- paint <- imagePattern
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-- ctx 608 302 64 74 0 (ai Map.! playerImg) 1
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-- rect ctx 608 302 64 74
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-- fillPaint ctx paint
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-- -- circle ctx 640 360 5
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-- -- closePath ctx
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-- -- fillColor ctx (rgba 0 255 255 255)
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-- fill ctx
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drawAnims
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drawAnims
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:: Context
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:: Context
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@ -444,20 +390,6 @@ updateMap dt = do
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if dpc < 0
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if dpc < 0
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then [(floor dpc :: Int) .. 0]
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then [(floor dpc :: Int) .. 0]
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else [0 .. (ceiling dpc :: Int)])
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else [0 .. (ceiling dpc :: Int)])
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-- lll = Prelude.map (\i ->
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-- let lrow =
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-- [ (nr - (fromIntegral $ floor nr))
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-- , (nr - (fromIntegral $ floor nr)) + (dpr / len)
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-- ..
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-- ]
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-- lcol =
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-- [ (nc - (fromIntegral $ floor nc))
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-- , (nc - (fromIntegral $ floor nc)) + (dpc / len)
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-- ..
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-- ]
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-- in (fromIntegral (floor (lrow !! i)), fromIntegral (floor (lcol !! i)))
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-- )
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-- [ 0 .. floor len]
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ent = unchanged
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ent = unchanged
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{ pos = Set $ pos' + dpos * Prelude.foldl
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{ pos = Set $ pos' + dpos * Prelude.foldl
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(\acc a -> let ret = checkBoundsCollision2 pos' npos dt acc a
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(\acc a -> let ret = checkBoundsCollision2 pos' npos dt acc a
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@ -497,43 +429,6 @@ updateMap dt = do
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{ worldState = nws
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{ worldState = nws
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}
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}
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checkBoundsCollision
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:: V2 Double
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-> V2 Double
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-> V2 Double
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-> Boundaries Double
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-> V2 Double
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checkBoundsCollision
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(V2 pr pc) (V2 fr fc) (V2 mr mc) (Boundaries (minr, minc) (maxr, maxc))
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| ntestc && ntestr && not testr && not testc = V2 (1 * mr) (1 * mc)
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| ntestc && ntestr && not testc = V2 (1 * mr) (0 * mc)
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| ntestr && ntestc && not testr = V2 (0 * mr) (1 * mc)
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| not ntestr && not ntestc = V2 (1 * mr) (1 * mc)
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| not ntestr && ntestc = V2 (1 * mr) (1 * mc)
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| not ntestc && ntestr = V2 (1 * mr) (1 * mc)
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| otherwise = V2 (0 * mr) (0 * mc)
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where
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ntestr
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= ndistr <= hheight + 0.15
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-- | ncdistsq <= 0.005 = True
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ntestc
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= ndistc <= hwidth + 0.15
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-- | ncdistsq <= 0.005 = True
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testr
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= distr <= hheight + 0.15
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-- | cdistsq <= 0.005 = True
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testc
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= distc <= hwidth + 0.15
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-- | cdistsq <= 0.005 = True
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ndistr = abs (fr - (fromIntegral (floor fr :: Int) + (minr + hheight)))
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ndistc = abs (fc - (fromIntegral (floor fc :: Int) + (minc + hwidth)))
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distr = abs (pr - (fromIntegral (floor fr :: Int) + (minr + hheight)))
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distc = abs (pc - (fromIntegral (floor fc :: Int) + (minc + hwidth)))
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hheight = (maxr - minr) / 2
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hwidth = (maxc - minc) / 2
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ncdistsq = (ndistr - hheight) ^ (2 :: Int) + (ndistc - hwidth) ^ (2 :: Int)
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cdistsq = (distr - hheight) ^ (2 :: Int) + (distc - hwidth) ^ (2 :: Int)
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checkBoundsCollision2
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checkBoundsCollision2
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:: V2 Double
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:: V2 Double
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-> V2 Double
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-> V2 Double
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