further implementation of controller
This commit is contained in:
parent
4c0910f640
commit
5ec3be4429
7 changed files with 95 additions and 26 deletions
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@ -26,6 +26,16 @@ updateMind :: Double -> Affection UserData ()
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updateMind dt = do
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updateMind dt = do
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ud <- getAffection
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ud <- getAffection
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(nws, _) <- yieldSystemT (worldState ud) $ do
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(nws, _) <- yieldSystemT (worldState ud) $ do
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emap allEnts $ do
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with player
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with xyvel
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with mmvel
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V2 rx ry <- query xyvel
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let dr = (ry / sin (atan (1/2)) / 2) + rx
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dc = rx - (ry / sin (atan (1/2)) / 2)
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return $ unchanged
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{ mmvel = Set $ 2 * V2 dr dc
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}
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emap allEnts $ do
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emap allEnts $ do
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with anim
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with anim
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with mmpos
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with mmpos
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@ -68,7 +78,7 @@ updateMind dt = do
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with rot
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with rot
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with anim
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with anim
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pos'@(V2 pr pc) <- query mmpos
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pos'@(V2 pr pc) <- query mmpos
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vel' <- query vel
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vel' <- query mmvel
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rot' <- query rot
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rot' <- query rot
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stat <- query anim
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stat <- query anim
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let npos = pos' + fmap (* dt) vel'
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let npos = pos' + fmap (* dt) vel'
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@ -52,12 +52,13 @@ loadMap = do
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uu4 <- partSubscribe j emitActionMessage
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uu4 <- partSubscribe j emitActionMessage
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uu5 <- partSubscribe t movePlayer2
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uu5 <- partSubscribe t movePlayer2
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uu6 <- partSubscribe t playerInteract2
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uu6 <- partSubscribe t playerInteract2
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uu7 <- partSubscribe t changeMaps2
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future <- liftIO newEmptyMVar
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future <- liftIO newEmptyMVar
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progress <- liftIO $ newMVar (0, "Ohai!")
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progress <- liftIO $ newMVar (0, "Ohai!")
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_ <- liftIO $ forkIO $ loadMapFork ud ad future progress
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_ <- liftIO $ forkIO $ loadMapFork ud ad future progress
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putAffection ud
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putAffection ud
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{ stateData = None
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{ stateData = None
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, uuid = [ uu1, uu2, uu3, uu4, uu5, uu6 ]
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, uuid = [ uu1, uu2, uu3, uu4, uu5, uu6, uu7 ]
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, stateMVar = future
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, stateMVar = future
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, stateProgress = progress
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, stateProgress = progress
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, state = Main WorldMap
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, state = Main WorldMap
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@ -78,6 +79,21 @@ changeMaps (MsgKeyboardEvent _ _ SDL.Pressed False sym)
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| otherwise = return ()
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| otherwise = return ()
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changeMaps _ = return ()
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changeMaps _ = return ()
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changeMaps2 :: ActionMessage -> Affection UserData ()
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changeMaps2 (ActionMessage SwitchMap _) = do
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ud <- getAffection
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case state ud of
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Main MindMap ->
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putAffection ud
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{ state = Main WorldMap
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}
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Main WorldMap ->
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putAffection ud
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{ state = Main MindMap
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}
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_ -> return ()
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changeMaps2 _ = return ()
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loadMapFork
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loadMapFork
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:: UserData
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:: UserData
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-> AffectionData UserData
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-> AffectionData UserData
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@ -250,13 +266,11 @@ mouseToPlayer :: V2 Int32 -> Affection UserData ()
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mouseToPlayer mv2 = do
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mouseToPlayer mv2 = do
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ud <- getAffection
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ud <- getAffection
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(V2 rx ry) <- liftIO $ relativizeMouseCoords mv2
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(V2 rx ry) <- liftIO $ relativizeMouseCoords mv2
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let dr = (ry / sin (atan (1/2)) / 2) + rx
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dc = rx - (ry / sin (atan (1/2)) / 2)
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(nws, _) <- yieldSystemT (worldState ud) $
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(nws, _) <- yieldSystemT (worldState ud) $
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emap allEnts $ do
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emap allEnts $ do
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with player
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with player
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pure $ unchanged
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return $ unchanged
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{ vel = Set $ 4 * V2 dr dc
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{ xyvel = Set $ V2 rx ry
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}
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}
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putAffection ud
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putAffection ud
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{ worldState = nws
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{ worldState = nws
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@ -272,7 +286,7 @@ movePlayer (MsgMouseButton _ _ SDL.Released _ SDL.ButtonLeft _ _) = do
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emap allEnts $ do
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emap allEnts $ do
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with player
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with player
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return $ unchanged
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return $ unchanged
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{ vel = Set $ V2 0 0
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{ xyvel = Set $ V2 0 0
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}
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}
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putAffection ud
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putAffection ud
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{ worldState = nws
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{ worldState = nws
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@ -50,16 +50,16 @@ listener switchBack (MsgJoystickAxis _ _ axis val) = do
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listener switchBack (MsgJoystickButton _ _ but SDL.JoyButtonPressed) = do
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listener switchBack (MsgJoystickButton _ _ but SDL.JoyButtonPressed) = do
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ud <- getAffection
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ud <- getAffection
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case state ud of
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case state ud of
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Menu (Adjust (Activate)) -> do
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Menu (Adjust (UpDown s)) -> return ()
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let k = fst <$> find (\(_, v) -> case v of
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Menu (Adjust (LeftRight s)) -> return ()
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Activate -> True
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Menu (Adjust (act)) -> do
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_ -> False
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let k = fst <$> find (\(_, v) -> v == act) (M.assocs $ translation ud)
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) (M.assocs $ translation ud)
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putAffection ud
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putAffection ud
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{ translation =
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{ translation =
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M.insert (ButtonAction but SDL.JoyButtonPressed) Activate $
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M.insert (ButtonAction but SDL.JoyButtonPressed) act $
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if isJust k then M.delete (fromJust k) (translation ud) else translation ud
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if isJust k then M.delete (fromJust k) (translation ud) else translation ud
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}
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}
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_ -> return ()
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fullClean
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fullClean
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switchBack
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switchBack
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listener _ _ = return ()
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listener _ _ = return ()
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@ -35,7 +35,7 @@ loadMenu = do
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putAffection ud
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putAffection ud
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{ uuid = [ uu1, uu2, uu3, uu4, uu5 ]
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{ uuid = [ uu1, uu2, uu3, uu4, uu5 ]
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, state = Menu Connect
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, state = Menu Connect
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, stateData = MenuData (V2 0 0) S 0
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, stateData = MenuData (V2 0 0) S 0 0
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, joyCache = []
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, joyCache = []
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}
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}
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mapM_ (partEmit j) (joyCache ud)
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mapM_ (partEmit j) (joyCache ud)
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@ -73,6 +73,13 @@ handleActionMessages (ActionMessage Activate _) = do
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{ activate = 0.5
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{ activate = 0.5
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}
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}
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}
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}
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handleActionMessages (ActionMessage SwitchMap _) = do
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ud <- getAffection
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putAffection ud
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{ stateData = (stateData ud)
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{ switchMap = 0.5
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}
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}
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handleActionMessages (ActionMessage (UpDown f) _) = do
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handleActionMessages (ActionMessage (UpDown f) _) = do
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ud <- getAffection
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ud <- getAffection
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let V2 vx _ = velocity $ stateData ud
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let V2 vx _ = velocity $ stateData ud
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@ -96,6 +103,7 @@ handleClicks (MsgMouseButton _ _ SDL.Pressed _ SDL.ButtonLeft 1 pos@(V2 px py))
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when (arrowUp rels || arrowDown rels) (adjustUpDown rels)
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when (arrowUp rels || arrowDown rels) (adjustUpDown rels)
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when (arrowLeft rels || arrowRight rels) (adjustLeftRight rels)
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when (arrowLeft rels || arrowRight rels) (adjustLeftRight rels)
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when (buttonActivate rels) (adjustActivate)
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when (buttonActivate rels) (adjustActivate)
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when (buttonSwitchMap rels) (adjustSwitchMap)
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when (buttonPlay rels) (enterGame)
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when (buttonPlay rels) (enterGame)
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where
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where
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adjustUpDown rels = do
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adjustUpDown rels = do
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@ -117,6 +125,9 @@ handleClicks (MsgMouseButton _ _ SDL.Pressed _ SDL.ButtonLeft 1 pos@(V2 px py))
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adjustActivate = do
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adjustActivate = do
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fullClean
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fullClean
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loadAdjust Activate loadMenu
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loadAdjust Activate loadMenu
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adjustSwitchMap = do
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fullClean
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loadAdjust SwitchMap loadMenu
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enterGame = do
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enterGame = do
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fullClean
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fullClean
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loadMap
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loadMap
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@ -130,6 +141,8 @@ handleClicks (MsgMouseButton _ _ SDL.Pressed _ SDL.ButtonLeft 1 pos@(V2 px py))
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rx > 430 / 1280 && rx < 530 / 1280 && ry > 310 / 720 && ry < 410 / 720
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rx > 430 / 1280 && rx < 530 / 1280 && ry > 310 / 720 && ry < 410 / 720
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buttonActivate (V2 rx ry) =
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buttonActivate (V2 rx ry) =
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rx > 650 / 1280 && rx < 800 / 1280 && ry > 160 / 720 && ry < 210 / 720
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rx > 650 / 1280 && rx < 800 / 1280 && ry > 160 / 720 && ry < 210 / 720
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buttonSwitchMap (V2 rx ry) =
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rx > 650 / 1280 && rx < 800 / 1280 && ry > 220 / 720 && ry < 270 / 720
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buttonPlay (V2 rx ry) =
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buttonPlay (V2 rx ry) =
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rx > 650 / 1280 && rx < 800 / 1280 && ry > 560 / 720 && ry < 610 / 720
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rx > 650 / 1280 && rx < 800 / 1280 && ry > 560 / 720 && ry < 610 / 720
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handleClicks _ = return ()
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handleClicks _ = return ()
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@ -138,12 +151,13 @@ updateMenu :: Double -> Affection UserData ()
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updateMenu dt = do
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updateMenu dt = do
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ud <- getAffection
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ud <- getAffection
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case stateData ud of
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case stateData ud of
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MenuData _ _ _ ->
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MenuData _ _ _ _ ->
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putAffection ud
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putAffection ud
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{ stateData = MenuData
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{ stateData = MenuData
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(velocity $ stateData ud)
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(velocity $ stateData ud)
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(rotation $ stateData ud)
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(rotation $ stateData ud)
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(max 0 ((activate $ stateData ud) - dt))
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(max 0 ((activate $ stateData ud) - dt))
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(max 0 ((switchMap $ stateData ud) - dt))
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}
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}
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_ -> return ()
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_ -> return ()
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@ -151,7 +165,7 @@ drawMenu :: Affection UserData ()
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drawMenu = do
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drawMenu = do
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ud <- getAffection
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ud <- getAffection
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case stateData ud of
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case stateData ud of
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MenuData _ _ _ ->
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MenuData _ _ _ _ ->
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liftIO $ do
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liftIO $ do
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let ctx = nano ud
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let ctx = nano ud
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controller = joystick ud
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controller = joystick ud
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@ -256,11 +270,12 @@ drawMenu = do
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fill ctx
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fill ctx
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restore ctx
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restore ctx
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) [0, 90, 180, 270]
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) [0, 90, 180, 270]
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beginPath ctx
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when (activate (stateData ud) > 0) $ do
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when (activate (stateData ud) > 0) $ do
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beginPath ctx
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fillColor ctx (rgb 255 128 0)
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fillColor ctx (rgb 255 128 0)
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roundedRect ctx 650 160 150 50 10
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roundedRect ctx 650 160 150 50 10
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fill ctx
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fill ctx
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closePath ctx
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case state ud of
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case state ud of
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Menu (Adjust Activate) -> do
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Menu (Adjust Activate) -> do
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beginPath ctx
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beginPath ctx
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@ -270,22 +285,49 @@ drawMenu = do
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fill ctx
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fill ctx
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_ ->
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_ ->
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return ()
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return ()
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beginPath ctx
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roundedRect ctx 650 160 150 50 10
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roundedRect ctx 650 160 150 50 10
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strokeWidth ctx 2
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strokeWidth ctx 2
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stroke ctx
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stroke ctx
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fontSize ctx 25
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fontSize ctx 25
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fontFace ctx "bedstead"
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fontFace ctx "bedstead"
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textAlign ctx (S.fromList [AlignCenter, AlignTop])
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textAlign ctx (S.fromList [AlignCenter, AlignTop])
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fillColor ctx (rgba 255 255 255 255)
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fillColor ctx (rgb 255 255 255)
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textBox ctx 650 175 150 "Activate"
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textBox ctx 650 175 150 "Activate"
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closePath ctx
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closePath ctx
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roundedRect ctx 650 560 150 50 10
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when (switchMap (stateData ud) > 0) $ do
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strokeWidth ctx 5
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beginPath ctx
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fillColor ctx (rgb 255 128 0)
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roundedRect ctx 650 220 150 50 10
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fill ctx
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closePath ctx
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case state ud of
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Menu (Adjust SwitchMap) -> do
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beginPath ctx
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fillColor ctx (rgb 0 255 0)
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roundedRect ctx 650 220 150 50 10
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closePath ctx
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fill ctx
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_ ->
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return ()
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beginPath ctx
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roundedRect ctx 650 220 150 50 10
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strokeWidth ctx 2
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stroke ctx
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stroke ctx
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fontSize ctx 25
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fontSize ctx 25
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fontFace ctx "bedstead"
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fontFace ctx "bedstead"
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fillColor ctx (rgb 255 255 255)
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textAlign ctx (S.fromList [AlignCenter, AlignTop])
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textBox ctx 650 235 150 "Switch Map"
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closePath ctx
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beginPath ctx
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roundedRect ctx 650 560 150 50 10
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strokeWidth ctx 5
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stroke ctx
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closePath ctx
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fontSize ctx 25
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fontFace ctx "bedstead"
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textAlign ctx (S.fromList [AlignCenter, AlignTop])
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textAlign ctx (S.fromList [AlignCenter, AlignTop])
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fillColor ctx (rgba 255 255 255 255)
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textBox ctx 650 575 150 "Play"
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textBox ctx 650 575 150 "Play"
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restore ctx
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restore ctx
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_ -> return ()
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_ -> return ()
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@ -30,5 +30,6 @@ data StateData
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{ velocity :: V2 Double
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{ velocity :: V2 Double
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, rotation :: Direction
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, rotation :: Direction
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, activate :: Double
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, activate :: Double
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, switchMap :: Double
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}
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}
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deriving (Eq)
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deriving (Eq)
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@ -66,12 +66,14 @@ data SubMenu
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defaultTranslation :: M.Map GamepadAction Action
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defaultTranslation :: M.Map GamepadAction Action
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defaultTranslation = M.fromList
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defaultTranslation = M.fromList
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[ (ButtonAction 0 SDL.JoyButtonPressed, Activate)
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[ (ButtonAction 0 SDL.JoyButtonPressed, Activate)
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, (ButtonAction 7 SDL.JoyButtonPressed, SwitchMap)
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, (AxisAction 1, UpDown 1)
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, (AxisAction 1, UpDown 1)
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, (AxisAction 0, LeftRight 1)
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, (AxisAction 0, LeftRight 1)
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]
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]
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data Action
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data Action
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= Activate
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= Activate
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| SwitchMap
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| UpDown Int
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| UpDown Int
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| LeftRight Int
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| LeftRight Int
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deriving (Show, Eq)
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deriving (Show, Eq)
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@ -302,7 +302,7 @@ emitActionMessage (MsgJoystickButton time _ but SDL.JoyButtonPressed) = do
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ud <- getAffection
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ud <- getAffection
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let Subsystems _ _ _ _ t = subsystems ud
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let Subsystems _ _ _ _ t = subsystems ud
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case (translation ud) Map.!? (ButtonAction but SDL.JoyButtonPressed) of
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case (translation ud) Map.!? (ButtonAction but SDL.JoyButtonPressed) of
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Just Activate -> partEmit t (ActionMessage Activate time)
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Just act -> partEmit t (ActionMessage act time)
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_ -> return ()
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_ -> return ()
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emitActionMessage _ = return ()
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emitActionMessage _ = return ()
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