place npcs only in reachable areas
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6 changed files with 31 additions and 9 deletions
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@ -14,6 +14,7 @@ import System.Random
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-- internal imports
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import Navigation
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import Util
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import Types.Interior
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import Types.Map
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@ -139,7 +140,3 @@ insertMat i into (roffs, coffs) =
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)
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into
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((,) <$> [1 .. nrows i] <*> [1 .. ncols i])
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inBounds :: V2 Int -> Boundaries Int -> Bool
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inBounds (V2 r c) (Boundaries (minr, minc) (maxr, maxc)) =
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(r >= minr && r <= maxr) && (c >= minc && c <= maxc)
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22
src/NPC.hs
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src/NPC.hs
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@ -13,7 +13,12 @@ import NanoVG hiding (V2(..))
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-- internal imports
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import Navigation
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import Util
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import Types.UserData
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import Types.Interior
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import Types.Map
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drawNPCs
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:: Context
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@ -40,8 +45,13 @@ drawNPCs ctx npcposs prow pcol row col = do
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)
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fnpcposs
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placeNPCs :: M.Matrix (Maybe ImgId) -> Int -> Affection UserData [V2 Double]
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placeNPCs imgmat count =
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placeNPCs
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:: M.Matrix (Maybe ImgId)
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-> [ReachPoint]
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-> [Graph]
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-> Int
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-> Affection UserData [V2 Double]
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placeNPCs imgmat rp gr count =
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doPlace 1 []
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where
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doPlace :: Int -> [V2 Double] -> Affection UserData [V2 Double]
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@ -50,8 +60,14 @@ placeNPCs imgmat count =
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then do
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r <- liftIO $ randomRIO (1, M.nrows imgmat)
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c <- liftIO $ randomRIO (1, M.ncols imgmat)
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if null (imgObstacle $ imgmat M.! (r, c))
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if null (imgObstacle $ imgmat M.! (r, c)) &&
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isReachable imgmat [V2 r c] (exits r c)
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then doPlace (nr + 1) ((V2 (fromIntegral r) (fromIntegral c)) : acc)
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else doPlace nr acc
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else
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return acc
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applRooms row col =
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filter (\r -> graphIsRoom r && inBounds (V2 row col) (bounds r)) gr
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exits row col= concatMap (\b ->
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filter (\p -> pointType p == RoomExit && inBounds (pointCoord p) b) rp
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) (map bounds (applRooms row col))
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@ -49,8 +49,8 @@ loadMap = do
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[]
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((,) <$> [1 .. nrows mat] <*> [1 .. ncols mat])
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-- liftIO $ A.logIO A.Debug (show exits)
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(inter, _) <- liftIO $ placeInteriorIO mat imgmat exits gr
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npcposs <- placeNPCs inter 10
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(inter, rps) <- liftIO $ placeInteriorIO mat imgmat exits gr
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npcposs <- placeNPCs inter rps gr 10
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(nws, _) <- yieldSystemT (worldState ud) $ do
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void $ newEntity $ defEntity
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{ pos = Just (V2 20.5 20.5)
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@ -56,5 +56,9 @@ data Graph
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}
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deriving (Show, Eq)
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graphIsRoom :: Graph -> Bool
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graphIsRoom (GRoom _ _) = True
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graphIsRoom _ = False
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class Size a where
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size :: a -> Double
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@ -149,6 +149,7 @@ data Entity f = Entity
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, obstacle :: Component f 'Field (Boundaries Double)
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, player :: Component f 'Unique ()
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, npc :: Component f 'Field ()
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, npcPath :: Component f 'Field (Maybe [V2 Int])
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}
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deriving (Generic)
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@ -116,3 +116,7 @@ relativizeMouseCoords (V2 ix iy) = do
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dx = fromIntegral rx - hx
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dy = fromIntegral ry - hy
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return $ V2 (dx / hx) (dy / hy)
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inBounds :: V2 Int -> Boundaries Int -> Bool
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inBounds (V2 r c) (Boundaries (minr, minc) (maxr, maxc)) =
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(r >= minr && r <= maxr) && (c >= minc && c <= maxc)
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