commit
6d051f6c5e
1 changed files with 224 additions and 216 deletions
136
src/Floorplan.hs
136
src/Floorplan.hs
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@ -122,10 +122,8 @@ placeHalls rng fc input =
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(fst (matmin b) + 10, fst (matmax b) - 10) agen
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(fst (matmin b) + 10, fst (matmax b) - 10) agen
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(col, g2) = randomR
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(col, g2) = randomR
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(snd (matmin b) + 10, snd (matmax b) - 10) g1
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(snd (matmin b) + 10, snd (matmax b) - 10) g1
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-- (nw, g3) = randomR (2, wmax) g2
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(nbs, nmat) = buildHall cross 3 b amat
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(nbs, nmat) = buildHall cross 3 b amat
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in
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in
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-- if hallRatio nmat < 0.33 && wmax - 1 >= 2
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if wmax - 1 >= 3 &&
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if wmax - 1 >= 3 &&
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all (\(Boundaries (minr, minc) (maxr, maxc)) ->
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all (\(Boundaries (minr, minc) (maxr, maxc)) ->
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maxr - minr > 3 && maxc - minc > 3) nbs
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maxr - minr > 3 && maxc - minc > 3) nbs
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@ -174,12 +172,16 @@ hallRatio mat =
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buildInnerWalls :: StdGen -> Matrix TileState -> (StdGen, Matrix TileState)
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buildInnerWalls :: StdGen -> Matrix TileState -> (StdGen, Matrix TileState)
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buildInnerWalls rng input =
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buildInnerWalls rng input =
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let floodSearchReplace
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let tups mat = (,) <$> [1 .. nrows mat] <*> [1 .. ncols mat]
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in foldl (\(agen, amat) cds -> floodSearchReplace agen cds amat)
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(rng, input) (tups input)
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floodSearchReplace
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:: StdGen
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:: StdGen
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-> (Int, Int)
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-> (Int, Int)
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-> Matrix TileState
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-> Matrix TileState
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-> (StdGen, Matrix TileState)
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-> (StdGen, Matrix TileState)
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floodSearchReplace gn coord@(row, col) mat
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floodSearchReplace gn coord@(row, col) mat
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| mat M.! coord == Unde =
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| mat M.! coord == Unde =
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let maxRow = doRow row
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let maxRow = doRow row
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doRow r
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doRow r
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@ -222,9 +224,6 @@ buildInnerWalls rng input =
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)
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)
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in (nngen, nnmat)
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in (nngen, nnmat)
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| otherwise = (gn, mat)
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| otherwise = (gn, mat)
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tups mat = (,) <$> [1 .. nrows mat] <*> [1 .. ncols mat]
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in foldl (\(agen, amat) cds -> floodSearchReplace agen cds amat)
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(rng, input) (tups input)
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doCross
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doCross
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:: RandomGen t
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:: RandomGen t
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@ -310,25 +309,26 @@ buildFacilities
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-> Matrix TileState
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-> Matrix TileState
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-> (StdGen, Matrix TileState)
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-> (StdGen, Matrix TileState)
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buildFacilities gen fc input =
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buildFacilities gen fc input =
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let flood ts mat coords@(cr, cc) =
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let nearests = map (findNearestOffice input) (fcFacilities fc)
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in foldl (\(agen, acc) x ->
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let (numfac, ngen) = randomR (0 :: Int, 1 :: Int) agen
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facil = if numfac == 1 then Kitc else Toil
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in (ngen, facilFlood facil acc x)
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) (gen, input) nearests
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facilFlood ts mat coords@(cr, cc) =
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let cur = mat M.! coords
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let cur = mat M.! coords
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altered = M.setElem ts coords mat
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altered = M.setElem ts coords mat
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in
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in
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if cur == ts || cur /= Offi
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if cur == ts || cur /= Offi
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then mat
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then mat
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else foldl (flood ts)
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else foldl (facilFlood ts)
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altered
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altered
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[ (cr + 1, cc)
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[ (cr + 1, cc)
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, (cr - 1, cc)
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, (cr - 1, cc)
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, (cr, cc + 1)
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, (cr, cc + 1)
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, (cr, cc - 1)
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, (cr, cc - 1)
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]
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]
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nearests = map (findNearestOffice input) (fcFacilities fc)
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in foldl (\(agen, acc) x ->
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let (numfac, ngen) = randomR (0 :: Int, 1 :: Int) agen
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facil = if numfac == 1 then Kitc else Toil
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in (ngen, flood facil acc x)
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) (gen, input) nearests
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findNearestOffice
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findNearestOffice
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:: Matrix TileState
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:: Matrix TileState
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@ -347,36 +347,30 @@ findNearestOffice mat (V2 rrr ccc) =
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buildDoorsGraph :: Matrix TileState -> IO [Graph]
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buildDoorsGraph :: Matrix TileState -> IO [Graph]
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buildDoorsGraph mat =
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buildDoorsGraph mat =
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let maxCol r c
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weedOut $ buildGraph mat mat [GHall []] (2, 2)
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| M.safeGet r (c + 1) mat == Just Offi = maxCol r (c + 1)
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where
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| otherwise = c
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weedOut (hall@(GHall _):gs) = (hall :) <$> weedOut gs
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buildGraph :: Matrix TileState -> [Graph] -> (Int, Int) -> [Graph]
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weedOut (g@(GRoom neighs _ _ _):gs) = do
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buildGraph amat root coord@(br, bc)
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let filtered = filter ((== Offi) . snd) neighs
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rand <- randomRIO (0, length filtered -1) :: IO Int
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let nneigh = filtered !! rand : []
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rest <- weedOut gs
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return (g { neighbs = nneigh } : rest)
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weedOut [] = return []
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buildGraph
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:: Matrix TileState
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-> Matrix TileState
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-> [Graph]
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-> (Int, Int)
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-> [Graph]
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buildGraph amat mat root coord@(br, bc)
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| bc > ncols amat - 1 =
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| bc > ncols amat - 1 =
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buildGraph amat root (br + 1, 1)
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buildGraph amat mat root (br + 1, 1)
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| br > nrows amat - 1 =
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| br > nrows amat - 1 =
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root
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root
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| M.safeGet br bc amat == Just Offi =
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| M.safeGet br bc amat == Just Offi =
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let flood acc (fr, fc) =
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let roomcoords = flood amat [coord] coord
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let ncoords = [] ++
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(if (fr + 1, fc) `notElem` acc &&
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M.safeGet (fr + 1) fc amat == Just Offi
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then [(fr + 1, fc)]
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else []) ++
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(if (fr - 1, fc) `notElem` acc &&
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M.safeGet (fr - 1) fc amat == Just Offi
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then [(fr - 1, fc)]
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else []) ++
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(if (fr, fc - 1) `notElem` acc &&
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M.safeGet fr (fc - 1) amat == Just Offi
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then [(fr, fc - 1)]
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else []) ++
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(if (fr, fc + 1) `notElem` acc &&
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M.safeGet fr (fc + 1) amat == Just Offi
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then [(fr, fc + 1)]
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else [])
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in foldl flood (acc ++ ncoords) ncoords
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roomcoords = flood [coord] coord
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b = Boundaries
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b = Boundaries
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(minimum (map fst roomcoords), minimum (map snd roomcoords))
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(minimum (map fst roomcoords), minimum (map snd roomcoords))
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(maximum (map fst roomcoords), maximum (map snd roomcoords))
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(maximum (map fst roomcoords), maximum (map snd roomcoords))
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@ -397,25 +391,40 @@ buildDoorsGraph mat =
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[GRoom neighs b 0 Offi]
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[GRoom neighs b 0 Offi]
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} : tail root
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} : tail root
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else root
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else root
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in buildGraph amat nroot (br, 1 + snd (matmax b))
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in buildGraph amat mat nroot (br, 1 + snd (matmax b))
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else
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else
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let nroot = root ++
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let nroot = root ++
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if GRoom neighs b 0 Offi `elem` root
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if GRoom neighs b 0 Offi `elem` root
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then []
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then []
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else [GRoom neighs b 0 Offi]
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else [GRoom neighs b 0 Offi]
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in buildGraph amat nroot (br, 1 + snd (matmax b))
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in buildGraph amat mat nroot (br, 1 + snd (matmax b))
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| otherwise =
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| otherwise =
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buildGraph amat root (br, maxCol br (bc + 1))
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buildGraph amat mat root (br, maxCol br (bc + 1))
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in weedOut $ buildGraph mat [GHall []] (2, 2)
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where
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where
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weedOut (hall@(GHall _):gs) = (hall :) <$> weedOut gs
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maxCol r c
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weedOut (g@(GRoom neighs _ _ _):gs) = do
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| M.safeGet r (c + 1) mat == Just Offi = maxCol r (c + 1)
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let filtered = filter ((== Offi) . snd) neighs
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| otherwise = c
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rand <- randomRIO (0, length filtered -1) :: IO Int
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let nneigh = filtered !! rand : []
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rest <- weedOut gs
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flood amat acc (fr, fc) =
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return (g { neighbs = nneigh } : rest)
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let ncoords = [] ++
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weedOut [] = return []
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(if (fr + 1, fc) `notElem` acc &&
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M.safeGet (fr + 1) fc amat == Just Offi
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then [(fr + 1, fc)]
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else []) ++
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(if (fr - 1, fc) `notElem` acc &&
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M.safeGet (fr - 1) fc amat == Just Offi
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then [(fr - 1, fc)]
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else []) ++
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(if (fr, fc - 1) `notElem` acc &&
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M.safeGet fr (fc - 1) amat == Just Offi
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then [(fr, fc - 1)]
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else []) ++
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(if (fr, fc + 1) `notElem` acc &&
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M.safeGet fr (fc + 1) amat == Just Offi
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then [(fr, fc + 1)]
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else [])
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in foldl (flood amat) (acc ++ ncoords) ncoords
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assignClearance :: [Graph] -> M.Matrix TileState -> IO [Graph]
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assignClearance :: [Graph] -> M.Matrix TileState -> IO [Graph]
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assignClearance graph imat =
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assignClearance graph imat =
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@ -519,19 +528,16 @@ findNeighbor (dir, _) bnds ingraph
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in
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in
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case filtered of
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case filtered of
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[a@(GRoom _ _ _ _)] -> Just a
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[a@(GRoom _ _ _ _)] -> Just a
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-- if ts == neighTile row col
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-- then Just a
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-- else error "findNeighbor: Query Result does not match"
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[] -> Nothing
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[] -> Nothing
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_ -> error "findNeighbor: Non-singleton filter result"
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_ -> error "findNeighbor: Non-singleton filter result"
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buildDoors :: Matrix TileState -> [Graph] -> IO (Matrix TileState)
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buildDoors :: Matrix TileState -> [Graph] -> IO (Matrix TileState)
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buildDoors = foldM placeDoors
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buildDoors = foldM placeDoors
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where
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placeDoors :: Matrix TileState -> Graph -> IO (Matrix TileState)
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placeDoors :: Matrix TileState -> Graph -> IO (Matrix TileState)
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placeDoors amat (GHall conns) =
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placeDoors amat (GHall conns) =
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foldM placeDoors amat conns
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foldM placeDoors amat conns
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placeDoors amat (GRoom neighs bs _ _) =
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placeDoors amat (GRoom neighs bs _ _) =
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if Hall `elem` map snd neighs
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if Hall `elem` map snd neighs
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then do
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then do
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let halls = filter ((== Hall) . snd) neighs
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let halls = filter ((== Hall) . snd) neighs
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@ -582,8 +588,9 @@ buildDoors = foldM placeDoors
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amat
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amat
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(fst (matmin bs), fst (matmax bs))
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(fst (matmin bs), fst (matmax bs))
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(snd (matmax bs) + 1)
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(snd (matmax bs) + 1)
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inRow :: Matrix TileState -> Int -> (Int, Int) -> IO (Matrix TileState)
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inRow mat row cols = do
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inRow :: Matrix TileState -> Int -> (Int, Int) -> IO (Matrix TileState)
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inRow mat row cols = do
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col <- randomRIO cols
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col <- randomRIO cols
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let tile = mat M.! (row, col)
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let tile = mat M.! (row, col)
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if tile == Wall
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if tile == Wall
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@ -598,8 +605,9 @@ buildDoors = foldM placeDoors
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return $ M.setElem Door (row, col) mat
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return $ M.setElem Door (row, col) mat
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else
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else
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inRow mat row cols
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inRow mat row cols
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inCol :: Matrix TileState -> (Int, Int) -> Int -> IO (Matrix TileState)
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inCol mat rows col = do
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inCol :: Matrix TileState -> (Int, Int) -> Int -> IO (Matrix TileState)
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inCol mat rows col = do
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row <- randomRIO rows
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row <- randomRIO rows
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let tile = mat M.! (row, col)
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let tile = mat M.! (row, col)
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if tile == Wall
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if tile == Wall
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