directional walls

This commit is contained in:
nek0 2018-02-27 20:35:08 +01:00
parent 36ad09bdbe
commit 701a04060b
23 changed files with 110 additions and 11 deletions

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@ -44,16 +44,30 @@ load = do
<$> (Window <$> newTVarIO []) <$> (Window <$> newTVarIO [])
<*> (Mouse <$> newTVarIO []) <*> (Mouse <$> newTVarIO [])
(ws, _) <- yieldSystemT (0, defWorld) (return ()) (ws, _) <- yieldSystemT (0, defWorld) (return ())
mwall <- createImage nvg (FileName "assets/walls/wall_desc.png") 0 mwallasc <- createImage nvg (FileName "assets/walls/wall_asc.png") 0
when (isNothing mwall) $ do mwalldesc <- createImage nvg (FileName "assets/walls/wall_desc.png") 0
logIO Error "Failed to load wall" mwallcornern <- createImage nvg (FileName "assets/walls/wall_corner_n.png") 0
mwallcornere <- createImage nvg (FileName "assets/walls/wall_corner_e.png") 0
mwallcorners <- createImage nvg (FileName "assets/walls/wall_corner_s.png") 0
mwallcornerw <- createImage nvg (FileName "assets/walls/wall_corner_w.png") 0
mwalltne <- createImage nvg (FileName "assets/walls/wall_t_ne.png") 0
mwalltse <- createImage nvg (FileName "assets/walls/wall_t_se.png") 0
mwalltsw <- createImage nvg (FileName "assets/walls/wall_t_sw.png") 0
mwalltnw <- createImage nvg (FileName "assets/walls/wall_t_nw.png") 0
mwallcross <- createImage nvg (FileName "assets/walls/wall_cross.png") 0
let mwalls = [ mwallasc, mwalldesc,
mwallcornern, mwallcornere, mwallcorners, mwallcornerw,
mwalltne, mwalltse, mwalltsw, mwalltnw,
mwallcross ]
when (any isNothing mwalls) $ do
logIO Error "Failed to load walls"
exitFailure exitFailure
let walls = zipWith (\a b -> (a, fromJust b)) [ImgWallAsc ..] mwalls
return UserData return UserData
{ state = Menu { state = Menu
, subsystems = subs , subsystems = subs
, assetImages = M.fromList , assetImages = M.fromList
[ (ImgWall, fromJust mwall) walls
]
, nano = nvg , nano = nvg
, uuid = [] , uuid = []
, worldState = ws , worldState = ws

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@ -10,7 +10,7 @@ import Control.Monad (when, void)
import Control.Monad.IO.Class (liftIO) import Control.Monad.IO.Class (liftIO)
import Data.Map.Strict as Map import Data.Map.Strict as Map
import Data.Matrix as M (toLists, (!)) import Data.Matrix as M (toLists, (!), Matrix, safeGet)
import Data.Ecstasy as E import Data.Ecstasy as E
import NanoVG hiding (V2(..)) import NanoVG hiding (V2(..))
@ -28,7 +28,7 @@ import Debug.Trace
loadMap :: Affection UserData () loadMap :: Affection UserData ()
loadMap = do loadMap = do
ud <- getAffection ud <- getAffection
let fc = FloorConfig (20, 20) [(5,5), (45, 75)] (80,80) let fc = FloorConfig (20, 20) [(5,5), (45, 75)] (80,40)
(Subsystems _ m) = subsystems ud (Subsystems _ m) = subsystems ud
matrix <- liftIO $ buildHallFloorIO fc matrix <- liftIO $ buildHallFloorIO fc
(nws, _) <- yieldSystemT (worldState ud) $ do (nws, _) <- yieldSystemT (worldState ud) $ do
@ -68,7 +68,6 @@ mouseToPlayer mv2 = do
emap $ do emap $ do
with player with player
pos' <- E.get pos pos' <- E.get pos
liftIO $ logIO A.Debug $ show pos'
pure $ defEntity' pure $ defEntity'
{ vel = Set $ V2 dr dc { vel = Set $ V2 dr dc
} }
@ -131,6 +130,21 @@ updateMap dt = do
{ worldState = nws { worldState = nws
} }
neighWalls :: Int -> Int -> Matrix TileState -> Int
neighWalls row col mat =
Prelude.foldl (\acc (ir, ic) ->
if M.safeGet (row + ir) (col + ic) mat == Just Wall ||
M.safeGet (row + ir) (col + ic) mat == Just Door
then acc + 1
else acc
)
0
[ (0, -1)
, (-1, 0)
, (0, 1)
, (1, 0)
]
drawTile :: Int -> Int -> TileState -> Affection UserData () drawTile :: Int -> Int -> TileState -> Affection UserData ()
drawTile row col tile = do drawTile row col tile = do
ud <- getAffection ud <- getAffection
@ -168,9 +182,70 @@ drawTile row col tile = do
closePath ctx closePath ctx
fill ctx fill ctx
when (tile == Wall) $ do when (tile == Wall) $ do
let img = case neighWalls prow pcol mat of
4 ->
assetImages ud Map.! ImgWallCross
3
| M.safeGet (prow + 1) pcol mat /= Just Wall &&
M.safeGet (prow + 1) pcol mat /= Just Door ->
assetImages ud Map.! ImgWallTNW
| M.safeGet prow (pcol + 1) mat /= Just Wall &&
M.safeGet prow (pcol + 1) mat /= Just Door ->
assetImages ud Map.! ImgWallTSW
| M.safeGet (prow - 1) pcol mat /= Just Wall &&
M.safeGet (prow - 1) pcol mat /= Just Door ->
assetImages ud Map.! ImgWallTSE
| otherwise ->
assetImages ud Map.! ImgWallTNE
2
| (M.safeGet (prow + 1) pcol mat == Just Wall ||
M.safeGet (prow + 1) pcol mat == Just Door) &&
(M.safeGet (prow - 1) pcol mat == Just Wall ||
M.safeGet (prow - 1) pcol mat == Just Door) ->
assetImages ud Map.! ImgWallDesc
| (M.safeGet prow (pcol + 1) mat == Just Wall ||
M.safeGet prow (pcol + 1) mat == Just Door) &&
(M.safeGet prow (pcol - 1) mat == Just Wall ||
M.safeGet prow (pcol - 1) mat == Just Door) ->
assetImages ud Map.! ImgWallAsc
| (M.safeGet (prow - 1) pcol mat == Just Wall ||
M.safeGet (prow - 1) pcol mat == Just Door) &&
(M.safeGet prow (pcol - 1) mat == Just Wall ||
M.safeGet prow (pcol - 1) mat == Just Door) ->
assetImages ud Map.! ImgWallCornerW
| (M.safeGet prow (pcol - 1) mat == Just Wall ||
M.safeGet prow (pcol - 1) mat == Just Door) &&
(M.safeGet (prow + 1) pcol mat == Just Wall ||
M.safeGet (prow + 1) pcol mat == Just Door) ->
assetImages ud Map.! ImgWallCornerS
| (M.safeGet (prow + 1) pcol mat == Just Wall ||
M.safeGet (prow + 1) pcol mat == Just Door) &&
(M.safeGet prow (pcol + 1) mat == Just Wall ||
M.safeGet prow (pcol + 1) mat == Just Door) ->
assetImages ud Map.! ImgWallCornerE
| otherwise ->
assetImages ud Map.! ImgWallCornerN
1
| M.safeGet (prow - 1) pcol mat == Just Wall ||
M.safeGet (prow - 1) pcol mat == Just Door ->
assetImages ud Map.! ImgWallDesc
| M.safeGet (prow + 1) pcol mat == Just Wall ||
M.safeGet (prow + 1) pcol mat == Just Door ->
assetImages ud Map.! ImgWallDesc
| M.safeGet prow (pcol + 1) mat == Just Wall ||
M.safeGet prow (pcol + 1) mat == Just Door ->
assetImages ud Map.! ImgWallAsc
| otherwise ->
assetImages ud Map.! ImgWallAsc
0 ->
assetImages ud Map.! ImgWallCross
_ ->
error "unexpected number if neighbouring walls"
mat = mapMat (stateData ud)
(prow, pcol) = (row + 1, col + 1)
paint <- imagePattern paint <- imagePattern
ctx x (y - (74 - realToFrac tileHeight)) 64 74 0 ctx x (y - (74 - realToFrac tileHeight)) 64 74 0
((assetImages ud) Map.! ImgWall) img
1 1
beginPath ctx beginPath ctx
rect ctx x (y - (74 - realToFrac tileHeight)) 64 74 rect ctx x (y - (74 - realToFrac tileHeight)) 64 74

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@ -37,8 +37,18 @@ data StateData
} }
data ImgId data ImgId
= ImgWall = ImgWallAsc
deriving (Show, Eq, Ord) | ImgWallDesc
| ImgWallCornerN
| ImgWallCornerE
| ImgWallCornerS
| ImgWallCornerW
| ImgWallTNE
| ImgWallTSE
| ImgWallTSW
| ImgWallTNW
| ImgWallCross
deriving (Show, Eq, Ord, Enum)
data Direction data Direction
= N = N