hunted down warnings
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d91f4bf9c1
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8023f93ce7
1 changed files with 21 additions and 25 deletions
46
src/Test.hs
46
src/Test.hs
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@ -41,8 +41,8 @@ loadMap = do
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[] -- [(5,5), (35, 35)]
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(50,75)
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(Subsystems _ m) = subsystems ud
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(matrix, gr) <- liftIO $ buildHallFloorIO fc
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inter <- liftIO $ placeInteriorIO matrix (convertTileToImg matrix) gr
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(mat, gr) <- liftIO $ buildHallFloorIO fc
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inter <- liftIO $ placeInteriorIO mat (convertTileToImg mat) gr
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(nws, _) <- yieldSystemT (worldState ud) $ do
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void $ newEntity $ defEntity
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{ pos = Just (V2 20.5 20.5)
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@ -53,7 +53,7 @@ loadMap = do
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putAffection ud
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{ worldState = nws
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, stateData = MenuData
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{ mapMat = matrix
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{ mapMat = mat
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, imgMat = inter
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, initCoords = (0, 500)
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}
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@ -63,13 +63,12 @@ loadMap = do
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mouseToPlayer :: V2 Int32 -> Affection UserData ()
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mouseToPlayer mv2 = do
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ud <- getAffection
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rela@(V2 rx ry) <- liftIO $ relativizeMouseCoords mv2
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(V2 rx ry) <- liftIO $ relativizeMouseCoords mv2
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let dr = (ry / sin (atan (1/2)) / 2) + rx
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dc = rx - (ry / sin (atan (1/2)) / 2)
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(nws, _) <- yieldSystemT (worldState ud) $ do
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emap $ do
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with player
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pos' <- E.get pos
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pure $ defEntity'
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{ vel = Set $ V2 dr dc
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}
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@ -81,7 +80,7 @@ movePlayer :: MouseMessage -> Affection UserData ()
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movePlayer (MsgMouseMotion _ _ _ [SDL.ButtonLeft] m _) = mouseToPlayer m
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movePlayer (MsgMouseButton _ _ SDL.Pressed _ SDL.ButtonLeft _ m) =
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mouseToPlayer m
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movePlayer (MsgMouseButton _ _ SDL.Released _ SDL.ButtonLeft _ m) = do
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movePlayer (MsgMouseButton _ _ SDL.Released _ SDL.ButtonLeft _ _) = do
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ud <- getAffection
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(nws, _) <- yieldSystemT (worldState ud) $ do
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emap $ do
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@ -104,10 +103,10 @@ drawMap = do
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pos' <- E.get pos
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pure pos'
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let V2 pr pc = head playerPos
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matrix = imgMat (stateData ud)
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mat = imgMat (stateData ud)
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ctx = nano ud
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cols = fromIntegral (ncols matrix)
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rows = fromIntegral (nrows matrix)
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cols = fromIntegral (ncols mat)
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rows = fromIntegral (nrows mat)
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tileWidth = 64 :: Double
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tileHeight = 32 :: Double
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x = realToFrac $ 640 + ((1 - pc) + (1 - pr)) * (tileWidth / 2)
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@ -131,7 +130,7 @@ drawMap = do
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(\(j, t) -> drawTile
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(assetImages ud) ctx pr pc i j t)
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(reverse $ zip [1..] ls))
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(zip [1..] (toLists matrix))
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(zip [1..] (toLists mat))
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fontSize ctx 20
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fontFace ctx (assetFonts ud Map.! FontBedstead)
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textAlign ctx (S.fromList [AlignCenter,AlignTop])
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@ -141,12 +140,11 @@ drawMap = do
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updateMap :: Double -> Affection UserData ()
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updateMap dt = do
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ud <- getAffection
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let matrix = mapMat $ stateData ud
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(nws, _) <- yieldSystemT (worldState ud) $ do
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emap $ do
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with vel
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with pos
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pos'@(V2 or oc) <- E.get pos
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pos'@(V2 pr pc) <- E.get pos
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vel' <- E.get vel
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let npos@(V2 nr nc) = pos' + fmap (* (4 * dt)) vel'
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dpos = npos - pos'
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@ -155,7 +153,7 @@ updateMap dt = do
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(checkBoundsCollision pos' npos)
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(V2 1 1)
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((imgObstacle (imgMat (stateData ud) M.! (floor nr, floor nc))) ++
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(imgObstacle (imgMat (stateData ud) M.! (floor or, floor oc))))
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(imgObstacle (imgMat (stateData ud) M.! (floor pr, floor pc))))
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}
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return ent
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putAffection ud
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@ -182,8 +180,8 @@ drawTile ai ctx pr pc row col img =
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drawImage
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drawPlayer
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else do
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if any (\minr -> pr <= fromIntegral (floor pr) + minr) minrs &&
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any (\minc -> pc >= fromIntegral (floor pc) + minc) mincs
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if any (\minr -> pr <= (fromIntegral (floor pr :: Int)) + minr) minrs &&
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any (\minc -> pc >= (fromIntegral (floor pc :: Int)) + minc) mincs
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then do
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drawPlayer
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drawImage
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@ -197,7 +195,6 @@ drawTile ai ctx pr pc row col img =
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minrs = Prelude.map (fst . matmin) mb
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maxrs = Prelude.map (fst . matmax) mb
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mincs = Prelude.map (snd . matmin) mb
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maxcs = Prelude.map (snd . matmax) mb
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x = realToFrac $ 640 + ((fromIntegral col - pc) +
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(fromIntegral row - pr)) * (tileWidth / 2)
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y = realToFrac $ 360 - (tileHeight / 2) + ((fromIntegral row - pr) -
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@ -205,7 +202,7 @@ drawTile ai ctx pr pc row col img =
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dist = distance (V2 (fromIntegral row) (fromIntegral col))
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(V2 (realToFrac pr - 1) (realToFrac pc)) / 4
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fact =
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if (pr <= fromIntegral row + minimum maxrs &&
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if (pr <= fromIntegral row + maximum maxrs &&
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pc >= fromIntegral col + minimum mincs) &&
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isWall (fromJust img)
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then min 1 dist
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@ -248,8 +245,7 @@ checkBoundsCollision
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-> Boundaries Double
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-> V2 Double
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checkBoundsCollision
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pos@(V2 or oc) npos@(V2 fr fc) acc@(V2 mr mc)
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(Boundaries (minr, minc) (maxr, maxc))
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(V2 pr pc) (V2 fr fc) (V2 mr mc) (Boundaries (minr, minc) (maxr, maxc))
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| ntestr && ntestc && not testr = V2 (0 * mr) (1 * mc)
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| ntestc && ntestr && not testc = V2 (1 * mr) (0 * mc)
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| not ntestr && not ntestc = V2 (1 * mr) (1 * mc)
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@ -273,11 +269,11 @@ checkBoundsCollision
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| distc <= hwidth + 0.07 = True
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| cdistsq <= 0.005 = True
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| otherwise = False
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ndistr = abs ((fr - fromIntegral (floor fr)) - (minr + hheight))
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ndistc = abs ((fc - fromIntegral (floor fc)) - (minc + hwidth))
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distr = abs ((or - fromIntegral (floor or)) - (minr + hheight))
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distc = abs ((oc - fromIntegral (floor oc)) - (minc + hwidth))
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ndistr = abs ((fr - fromIntegral (floor fr :: Int)) - (minr + hheight))
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ndistc = abs ((fc - fromIntegral (floor fc :: Int)) - (minc + hwidth))
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distr = abs ((pr - fromIntegral (floor pr :: Int)) - (minr + hheight))
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distc = abs ((pc - fromIntegral (floor pc :: Int)) - (minc + hwidth))
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hheight = (maxr - minr) / 2
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hwidth = (maxc - minc) / 2
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ncdistsq = (ndistr - hheight) ^ 2 + (ndistc - hwidth) ^ 2
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cdistsq = (distr - hheight) ^ 2 + (distc - hwidth) ^ 2
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ncdistsq = (ndistr - hheight) ^ (2 :: Int) + (ndistc - hwidth) ^ (2 :: Int)
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cdistsq = (distr - hheight) ^ (2 :: Int) + (distc - hwidth) ^ (2 :: Int)
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