fix more UserData stuff
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parent
adf5eefcdc
commit
808ab1db06
2 changed files with 24 additions and 19 deletions
35
src/Init.hs
35
src/Init.hs
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@ -11,6 +11,7 @@ import Codec.Picture as CP
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import Codec.Picture.Extra
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import Codec.Picture.Extra
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import Control.Concurrent.STM
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import Control.Concurrent.STM
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import Control.Concurrent.MVar
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import Data.String
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import Data.String
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import qualified Data.Set as S
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import qualified Data.Set as S
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@ -36,21 +37,25 @@ init = do
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<*> (SubTranslator <$> newTVarIO [])
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<*> (SubTranslator <$> newTVarIO [])
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_ <- glewInit
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_ <- glewInit
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nvg <- createGL3 (S.fromList [NanoVG.Debug, Antialias, StencilStrokes])
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nvg <- createGL3 (S.fromList [NanoVG.Debug, Antialias, StencilStrokes])
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return UserData
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UserData
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{ state = Load
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<$> newMVar Load
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, subsystems = subs
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<*> pure subs
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, assetImages = M.empty
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<*> newMVar M.empty
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, assetAnimations = M.empty
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<*> newMVar M.empty
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, assetFonts = M.empty
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<*> newMVar M.empty
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, assetIcons = M.empty
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<*> newMVar M.empty
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, nano = nvg
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<*> newMVar NoController
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, uuid = []
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<*> newMVar NoTranslation
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, stateData = None
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<*> pure nvg
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, threadContext = Nothing
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<*> newMVar []
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, controls = NoController
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<*> newEmptyMVar
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, translation = NoTranslation
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<*> newMVar None
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, joyCache = []
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<*> newEmptyMVar
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}
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<*> newMVar (0, "foobar!")
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<*> newMVar Nothing
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<*> newMVar Nothing
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<*> newMVar []
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<*> newEmptyMVar
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loadPlayerSprite
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loadPlayerSprite
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:: FilePath -- Path to spritemap
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:: FilePath -- Path to spritemap
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@ -30,19 +30,19 @@ data UserData = UserData
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, assetImages :: MVar (M.Map ImgId Image)
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, assetImages :: MVar (M.Map ImgId Image)
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, assetFonts :: MVar (M.Map FontId T.Text)
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, assetFonts :: MVar (M.Map FontId T.Text)
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, assetAnimations :: MVar (M.Map AnimId Animation)
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, assetAnimations :: MVar (M.Map AnimId Animation)
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, controls :: Controller
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, controls :: MVar Controller
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, translation :: MVar Translation
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, translation :: MVar Translation
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, nano :: Context
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, nano :: Context
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, uuid :: MVar [UUID]
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, uuid :: MVar [UUID]
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, worldState :: SystemState Entity (AffectionState AffectionData IO)
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, worldState :: MVar (SystemState Entity (AffectionState AffectionData IO))
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, stateData :: MVar StateData
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, stateData :: MVar StateData
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, stateMVar :: MVar
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, stateMVar :: MVar
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( SystemState Entity (AffectionState AffectionData IO)
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( SystemState Entity (AffectionState AffectionData IO)
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, StateData
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, StateData
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)
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)
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, stateProgress :: MVar (Float, T.Text)
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, stateProgress :: MVar (Float, T.Text)
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, threadContext :: Maybe SDL.GLContext
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, threadContext :: MVar (Maybe SDL.GLContext)
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, window :: Maybe SDL.Window
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, window :: MVar (Maybe SDL.Window)
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, joyCache :: MVar [JoystickMessage]
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, joyCache :: MVar [JoystickMessage]
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, joyUUID :: MVar UUID
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, joyUUID :: MVar UUID
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}
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}
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