copiers are placed properly
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b70b50e513
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81d6fd1180
5 changed files with 48 additions and 31 deletions
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@ -85,7 +85,7 @@ loadMapFork ud future progress = do
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_ <- liftIO $ swapMVar progress (11 / loadSteps, "Converting to images")
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_ <- liftIO $ swapMVar progress (11 / loadSteps, "Converting to images")
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let imgmat = convertTileToImg mat
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let imgmat = convertTileToImg mat
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exits = Prelude.foldl
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exits = Prelude.foldl
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(\acc coord@(r, c) -> if imgmat M.! coord == Just (ImgEmpty [])
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(\acc coord@(r, c) -> if imgmat M.! coord == Just ImgEmpty
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then ReachPoint RoomExit (V2 r c) NE : acc
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then ReachPoint RoomExit (V2 r c) NE : acc
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else acc
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else acc
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)
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)
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@ -156,7 +156,9 @@ loadMapFork ud future progress = do
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{ mapMat = mat
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{ mapMat = mat
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, imgMat = M.fromList (nrows inter) (ncols inter) $
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, imgMat = M.fromList (nrows inter) (ncols inter) $
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Prelude.map
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Prelude.map
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(\a -> if a == Just (ImgEmpty []) then Nothing else a)
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(\a -> if a == Just ImgEmpty || a == Just ImgEmptyNoWalk
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then Nothing
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else a)
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(M.toList inter)
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(M.toList inter)
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, reachPoints = rps
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, reachPoints = rps
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, mmImgMat = mmimgmat
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, mmImgMat = mmimgmat
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@ -297,15 +299,15 @@ drawTile ud ctx posanims pr pc row col img =
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mapM_ drawAnim beh
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mapM_ drawAnim beh
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maybe (return ()) (draw ud x (y - 42) 64 74 fact)
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maybe (return ()) (draw ud x (y - 42) 64 74 fact)
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((assetImages ud Map.!) <$> case img of
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((assetImages ud Map.!) <$> case img of
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Just (ImgEmpty _) -> Nothing
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Just ImgEmpty -> Nothing
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_ -> img
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_ -> img
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)
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)
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mapM_ drawAnim bef
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mapM_ drawAnim bef
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restore ctx
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restore ctx
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when (floor pr == row && floor pc == col) $ do
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-- when (floor pr == row && floor pc == col) $ do
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A.logIO A.Debug ("sorted: " ++ show sorted)
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-- A.logIO A.Debug ("sorted: " ++ show sorted)
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A.logIO A.Debug ("beh: " ++ show beh)
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-- A.logIO A.Debug ("beh: " ++ show beh)
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A.logIO A.Debug ("bef: " ++ show bef)
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-- A.logIO A.Debug ("bef: " ++ show bef)
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where
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where
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delimiter (V2 nr nc, _, mbnds) =
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delimiter (V2 nr nc, _, mbnds) =
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all delimit mb
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all delimit mb
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@ -328,7 +330,7 @@ drawTile ud ctx posanims pr pc row col img =
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tileWidth = 64 :: Double
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tileWidth = 64 :: Double
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tileHeight = 32 :: Double
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tileHeight = 32 :: Double
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sorted = sortOn (\(V2 sr sc, _, mbnds) -> case mbnds of
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sorted = sortOn (\(V2 sr sc, _, mbnds) -> case mbnds of
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Just (Boundaries (minr, minc) (maxr, maxc)) -> minr * 10 + (1 - minc)
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Just (Boundaries (minr, minc) (maxr, maxc)) -> maxr * 10 + (1 - minc)
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_ -> (sr - (fromIntegral ((floor sr) :: Int))) * 10 +
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_ -> (sr - (fromIntegral ((floor sr) :: Int))) * 10 +
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(1 - (sc - (fromIntegral ((floor sc) :: Int))))
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(1 - (sc - (fromIntegral ((floor sc) :: Int))))
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) posanims
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) posanims
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@ -456,6 +458,12 @@ updateMap dt = do
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, anim = Set nstat
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, anim = Set nstat
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}
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}
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return ent
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return ent
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obstacleBounds <- efor allEnts $ do
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with obstacle
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with pos
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b <- query obstacle
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pos' <- query pos
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return (pos', b)
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emap allEnts $ do
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emap allEnts $ do
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with player
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with player
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with vel
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with vel
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@ -517,10 +525,17 @@ updateMap dt = do
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(
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(
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concatMap
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concatMap
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(\(dr, dc) ->
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(\(dr, dc) ->
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let bs = maybe [] collisionObstacle (fromMaybe Nothing $ M.safeGet
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let bs = (++)
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(fromIntegral $ floor pr + dr)
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(maybe [] collisionObstacle (fromMaybe Nothing $ M.safeGet
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(fromIntegral $ floor pc + dc)
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(fromIntegral $ floor pr + dr)
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(imgMat (stateData ud)))
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(fromIntegral $ floor pc + dc)
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(imgMat (stateData ud))))
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(Prelude.map snd $ Prelude.filter
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(\((V2 br bc), _) ->
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floor pr + dr == floor br &&
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floor pc + dc == floor bc
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)
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obstacleBounds)
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in Prelude.map (\(Boundaries (minr, minc) (maxr, maxc))->
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in Prelude.map (\(Boundaries (minr, minc) (maxr, maxc))->
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Boundaries
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Boundaries
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(minr + fromIntegral dr, minc + fromIntegral dc)
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(minr + fromIntegral dr, minc + fromIntegral dc)
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@ -76,5 +76,6 @@ instance Collidible ImgId where
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[ Boundaries (0, 0) (0.63, 1)
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[ Boundaries (0, 0) (0.63, 1)
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, Boundaries (0, 0.34) (1, 1)
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, Boundaries (0, 0.34) (1, 1)
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]
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]
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collisionObstacle (ImgEmpty b) = b
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collisionObstacle ImgEmptyNoWalk =
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[ Boundaries (0, 0) (1, 1) ]
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collisionObstacle _ = []
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collisionObstacle _ = []
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@ -3,7 +3,8 @@ module Types.ImgId where
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import Types.Map
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import Types.Map
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data ImgId
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data ImgId
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= ImgEmpty [Boundaries Double] -- TODO: Find better solution than empty image.
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= ImgEmpty -- TODO: Find better solution than empty image.
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| ImgEmptyNoWalk
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| ImgWallAsc
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| ImgWallAsc
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| ImgWallDesc
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| ImgWallDesc
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| ImgWallCornerN
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| ImgWallCornerN
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@ -29,7 +30,7 @@ data ImgId
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-- | ImgIntrW
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-- | ImgIntrW
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-- | ImgIntrNW
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-- | ImgIntrNW
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-- | ImgIntrN
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-- | ImgIntrN
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deriving (Show, Eq, Ord)
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deriving (Show, Eq, Ord, Enum)
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isWall :: ImgId -> Bool
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isWall :: ImgId -> Bool
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isWall ImgMiscBox1 = False
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isWall ImgMiscBox1 = False
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@ -31,47 +31,47 @@ clusterMat ClusterBox1 =
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]
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]
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clusterMat ClusterTable1 =
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clusterMat ClusterTable1 =
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M.fromLists
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M.fromLists
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[[Just (ImgEmpty []), Just ImgMiscTable1]]
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[[Just ImgEmpty, Just ImgMiscTable1]]
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clusterMat ClusterTable2 =
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clusterMat ClusterTable2 =
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M.fromLists
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M.fromLists
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[ [Just ImgMiscTable2]
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[ [Just ImgMiscTable2]
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, [Just (ImgEmpty [])]
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, [Just ImgEmpty]
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]
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]
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clusterMat ClusterTable3 =
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clusterMat ClusterTable3 =
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M.fromLists
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M.fromLists
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[[Just ImgMiscTable3, Just (ImgEmpty [])]]
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[[Just ImgMiscTable3, Just ImgEmpty]]
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clusterMat ClusterTable4 =
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clusterMat ClusterTable4 =
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M.fromLists
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M.fromLists
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[ [Just (ImgEmpty [])]
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[ [Just ImgEmpty]
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, [Just ImgMiscTable4]
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, [Just ImgMiscTable4]
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]
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]
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clusterMat ClusterCornerTable =
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clusterMat ClusterCornerTable =
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M.fromLists
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M.fromLists
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[ [Just ImgMiscTable2, Just ImgMiscTableCorner]
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[ [Just ImgMiscTable2, Just ImgMiscTableCorner]
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, [Just (ImgEmpty []), Just ImgMiscTable1]
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, [Just ImgEmpty, Just ImgMiscTable1]
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]
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]
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clusterMat ClusterTableGroup =
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clusterMat ClusterTableGroup =
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M.fromLists
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M.fromLists
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[ [ Just (ImgEmpty []), Just ImgMiscTable2, Just ImgMiscTableCorner
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[ [ Just ImgEmpty, Just ImgMiscTable2, Just ImgMiscTableCorner
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, Just (ImgEmpty []), Just ImgMiscTable2, Just ImgMiscTableCorner
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, Just ImgEmpty, Just ImgMiscTable2, Just ImgMiscTableCorner
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]
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]
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, [ Just (ImgEmpty []), Just (ImgEmpty []), Just ImgMiscTable1
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, [ Just ImgEmpty, Just ImgEmpty, Just ImgMiscTable1
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, Just (ImgEmpty []), Just (ImgEmpty []), Just ImgMiscTable1
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, Just ImgEmpty, Just ImgEmpty, Just ImgMiscTable1
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]
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]
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, [ Just (ImgEmpty []), Just (ImgEmpty []), Just (ImgEmpty [])
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, [ Just ImgEmpty, Just ImgEmpty, Just ImgEmpty
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, Just (ImgEmpty []), Just (ImgEmpty []), Just (ImgEmpty [])
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, Just ImgEmpty, Just ImgEmpty, Just ImgEmpty
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]
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]
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, [ Nothing, Nothing, Nothing
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, [ Nothing, Nothing, Nothing
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, Just (ImgEmpty []), Just ImgMiscTable2, Just ImgMiscTableCorner
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, Just ImgEmpty, Just ImgMiscTable2, Just ImgMiscTableCorner
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]
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]
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, [ Nothing, Nothing, Nothing
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, [ Nothing, Nothing, Nothing
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, Just (ImgEmpty []), Just (ImgEmpty []), Just ImgMiscTable1
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, Just ImgEmpty, Just ImgEmpty, Just ImgMiscTable1
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]
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]
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]
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]
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clusterMat ClusterCopier =
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clusterMat ClusterCopier =
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M.fromLists
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M.fromLists
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[ [ Just (ImgEmpty [Boundaries (10/36, 8/36) (28/36, 30/36)])]
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[ [ Just ImgEmptyNoWalk]
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, [ Just (ImgEmpty [])]
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, [ Just ImgEmpty]
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]
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]
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clusterRoom :: Cluster -> TileState
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clusterRoom :: Cluster -> TileState
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@ -100,7 +100,7 @@ convertTileToImg mat = fromLists conversion
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| any
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| any
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(\(rr, cc) -> M.safeGet (irow + rr) (icol + cc) mat == Just Door)
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(\(rr, cc) -> M.safeGet (irow + rr) (icol + cc) mat == Just Door)
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[(1, 0), (-1, 0), (0, 1), (0, -1)] ->
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[(1, 0), (-1, 0), (0, 1), (0, -1)] ->
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Just (ImgEmpty [])
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Just ImgEmpty
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| otherwise ->
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| otherwise ->
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Nothing
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Nothing
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_ ->
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_ ->
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