bump module NPC to affection 0.0.0.10
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1 changed files with 4 additions and 4 deletions
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@ -33,7 +33,7 @@ import Object ()
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getPosBounds
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:: SystemT
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Entity
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(AffectionState (AffectionData UserData) IO)
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(AffectionState AffectionData IO)
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[(V2 Double, Boundaries Double)]
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getPosBounds = do
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efor allEnts $ do
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@ -47,10 +47,10 @@ getPosBounds = do
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updateNPCs
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:: M.Matrix (Maybe ImgId)
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-> M.Matrix TileState
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-> SystemState Entity (AffectionState (AffectionData UserData) IO)
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-> SystemState Entity (AffectionState AffectionData IO)
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-> V.Vector ReachPoint
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-> Double
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-> SystemT Entity (AffectionState (AffectionData UserData) IO) ()
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-> SystemT Entity (AffectionState AffectionData IO) ()
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updateNPCs imgmat tsmat ws rrp dt = do
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updateStats dt
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posbounds <- getPosBounds
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@ -263,7 +263,7 @@ standStill imgmat tsmat pos' rot' ws posbounds rp = do
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updateStats
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:: Double
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-> SystemT Entity (AffectionState (AffectionData UserData) IO) ()
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-> SystemT Entity (AffectionState AffectionData IO) ()
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updateStats dt =
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emap allEnts $ do
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with npcStats
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