cleaning
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@ -12,33 +12,6 @@ import Data.Ecstasy
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import Types
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instance ObjectAction ObjType ObjState where
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-- objectAction ObjCopier "idle" ent = do
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-- ud <- getAffection
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-- (nws, _) <- liftIO $ yieldSystemT (worldState ud) $ do
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-- emap (anEnt ent) $ do
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-- with anim
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-- mtime <- queryMaybe objStateTime
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-- case mtime of
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-- Nothing -> do
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-- liftIO $ logIO Debug "copying!"
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-- let nstat = AnimState
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-- (AnimId "copier" "copy" N)
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-- 0
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-- 0
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-- return unchanged
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-- { anim = Set nstat
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-- , objStateTime = Set 5
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-- , objState = "copying"
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-- }
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-- Just ttl -> do
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-- dt <- getDelta
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-- return unchanged
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-- { objStateTime = Set (ttl - dt)
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-- }
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-- putAffection ud
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-- { worldState = nws
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-- }
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objectAction dt t@ObjCopier s@"copying" ent = do
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emap (anEnt ent) $ do
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mtime <- queryMaybe objStateTime
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@ -54,34 +54,6 @@ data SubMain
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= WorldMap
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| MindMap
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-- data Entity f = Entity
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-- { pos :: Component f 'Field (V2 Double)
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-- , mmpos :: Component f 'Field (V2 Double)
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-- , gridPos :: Component f 'Field (V2 Int)
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-- , vel :: Component f 'Field (V2 Double)
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-- , mmvel :: Component f 'Field (V2 Double)
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-- , velFact :: Component f 'Field Double
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-- , rot :: Component f 'Field Direction
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-- , obstacle :: Component f 'Field (Boundaries Double)
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-- , player :: Component f 'Unique ()
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-- , npcMoveState :: Component f 'Field NPCMoveState
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-- , anim :: Component f 'Field AnimState
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-- , objAccess :: Component f 'Field ((V2 Int), Direction)
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-- , objType :: Component f 'Field ObjType
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-- , objState :: Component f 'Field ObjState
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-- , objStateTime :: Component f 'Field Double
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-- }
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-- deriving (Generic)
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--
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-- data NPCMoveState
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-- = NPCWalking
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-- { npcWalkPath :: [V2 Int]
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-- }
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-- | NPCStanding
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-- { npcStandTime :: Double
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-- , npcFuturePath :: MVar [V2 Int]
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-- }
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data Subsystems = Subsystems
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{ subWindow :: Window
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, subMouse :: Mouse
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