make hacking not abortable by NPCs
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6c54aabc94
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8d2aba5f7b
1 changed files with 18 additions and 15 deletions
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@ -187,21 +187,24 @@ instance ObjectAction ObjType ObjState where
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}
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}
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return e
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return e
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objectTransition ObjComputer "hack" pa ent = do
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objectTransition ObjComputer "hack" pa ent =
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[e] <- efor (anEnt ent) $ do
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if pa
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let nstat = AnimState
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then do
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(AnimId "computer" "off" N)
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[e] <- efor (anEnt ent) $ do
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0
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let nstat = AnimState
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0
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(AnimId "computer" "off" N)
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ost <- query objStateTime
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0
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return unchanged
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0
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{ anim = Set nstat
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ost <- query objStateTime
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, objState = Set "off"
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return unchanged
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, objPlayerActivated = Unset
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{ anim = Set nstat
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, objStateTime = Unset
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, objState = Set "off"
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, objSolved = if pa then Set (ost < 0) else Keep
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, objPlayerActivated = Unset
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}
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, objStateTime = Unset
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return e
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, objSolved = if pa then Set (ost < 0) else Keep
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}
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return e
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else return unchanged
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objectTransition _ _ _ _ = return unchanged
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objectTransition _ _ _ _ = return unchanged
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