hunting warnings
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daac9470e5
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9cdec48044
3 changed files with 12 additions and 13 deletions
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@ -22,7 +22,6 @@ import NanoVG hiding (V2(..))
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import Menu.Connect
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import Types
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import MainGame.WorldMap
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import Util
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loadLoad :: Affection UserData ()
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@ -46,7 +46,7 @@ loadMap :: Affection UserData ()
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loadMap = do
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ud <- getAffection
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ad <- get
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let (Subsystems _ m k j t) = subsystems ud
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let (Subsystems _ _ k j t) = subsystems ud
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uu0 <- partSubscribe k emitKbdActionMessage
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uu1 <- partSubscribe j emitJoyActionMessage
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uu2 <- partSubscribe t movePlayer2
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@ -285,8 +285,8 @@ loadMapFork ud ad future progress = do
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, V2 0 (-1)
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]
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wall = Prelude.filter
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(\delta ->
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let V2 r c = door + delta
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(\ddelta ->
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let V2 r c = door + ddelta
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in
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fromMaybe False (isWall <$> imgmat M.! (r, c)))
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deltas
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@ -421,7 +421,6 @@ movePlayer2 (ActionMessage mov _) = do
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putAffection ud
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{ worldState = nws
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}
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movePlayer2 _ = return ()
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playerInteract2 :: ActionMessage -> Affection UserData ()
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playerInteract2 (ActionMessage ActActivate _) = do
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@ -476,7 +475,7 @@ drawMap = do
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efor allEnts $ do
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with pos
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pos' <- query pos
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player <- queryMaybe player
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player' <- queryMaybe player
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stat <- queryMaybe anim
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mbnds <- queryMaybe obstacle
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t <- queryMaybe objType
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@ -484,7 +483,7 @@ drawMap = do
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pa <- queryMaybe objPlayerActivated
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ttl <- queryMaybe objStateTime
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let maxt = fromMaybe 1 (actionTime <$> t <*> s)
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first = if isJust player
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first = if isJust player'
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then Just
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pos'
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else Nothing
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@ -571,7 +570,7 @@ drawMap = do
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)
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(zip [1..] (toLists mat))
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filterList = Prelude.filter
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(\((frow, fcol), tile) ->
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(\((frow, fcol), _) ->
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((realToFrac (sx frow fcol) > -tileWidth &&
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realToFrac (sy frow fcol) > -tileHeight) &&
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((realToFrac (sx frow fcol) :: Double) < 1280 &&
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@ -585,8 +584,8 @@ drawMap = do
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(fromIntegral row - pr)) * (tileWidth / 2) :: CFloat
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sy row col = realToFrac $ 360 - (tileHeight / 2) + ((fromIntegral row - pr) -
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(fromIntegral col - pc)) * (tileHeight / 2) :: CFloat
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-- void $ sequence $ parMap rpar
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mapM_
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void $ sequence $ parMap rpar
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-- mapM_
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(\((row, col), tile, posanim) ->
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drawTile ud ctx posanim pr pc row col tile
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)
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@ -673,7 +672,8 @@ drawTile ud ctx posanims pr pc row col img =
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tileWidth = 64 :: Double
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tileHeight = 32 :: Double
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sorted = sortOn (\(V2 sr sc, _, mbnds) ->
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let comp srow scol = (floor $ (1 - scol) * 100) + (floor $ srow * 100)
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let comp srow scol =
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((floor $ (1 - scol) * 100) :: Int) + ((floor $ srow * 100) :: Int)
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in
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case mbnds of
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Just (Boundaries (minr, minc) (maxr, maxc)) ->
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@ -839,7 +839,7 @@ updateMap dt = do
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{ aiDirection = fromMaybe rot' (direction velo)
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}
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}
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x -> nstat
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_ -> nstat
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ent = unchanged
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{ pos = Set $ pos' + colldpos
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, rot = Set $ fromMaybe rot' (direction (fromMaybe (V2 0 0) vel'))
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@ -16,7 +16,7 @@ import Util
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instance StateMachine State UserData where
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smLoad Load = loadLoad
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smLoad (Menu Connect) = loadMenu
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-- smLoad (Menu (Adjust _)) = loadAdjust
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smLoad (Menu (Adjust a c)) = loadAdjust a c loadMenu
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smLoad (Main _) = loadMap
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smUpdate Load = updateLoad
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