reworking interactions
This commit is contained in:
parent
a0f198a18d
commit
bcdd04e7d5
14 changed files with 248 additions and 65 deletions
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@ -134,7 +134,7 @@ let
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f = { mkDerivation, astar, base, containers, linear
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, matrix, OpenGL, random, stdenv, stm, text, unordered-containers
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, vector, JuicyPixels, JuicyPixels-extra, bytestring
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, vector, JuicyPixels, JuicyPixels-extra, bytestring, mtl
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}:
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mkDerivation {
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pname = "tracer-game";
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@ -146,7 +146,7 @@ let
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executableHaskellDepends = [
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affectionNeko astar base containers ecstasyNeko linear matrix nanovgNeko
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OpenGL random sdl2Nek0 stm text unordered-containers vector JuicyPixels
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JuicyPixels-extra bytestring agNek0
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JuicyPixels-extra bytestring agNek0 mtl
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];
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license = stdenv.lib.licenses.gpl3;
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};
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@ -33,7 +33,7 @@ init = do
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<*> (Mouse <$> newTVarIO [])
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<*> (Keyboard <$> newTVarIO [])
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_ <- glewInit
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(ws, _) <- yieldSystemT (0, defStorage) (return ())
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-- (ws, _) <- yieldSystemT (0, defStorage) (return ())
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nvg <- createGL3 (S.fromList [NanoVG.Debug, Antialias, StencilStrokes])
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return UserData
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{ state = Load
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@ -43,7 +43,7 @@ init = do
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, assetFonts = M.empty
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, nano = nvg
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, uuid = []
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, worldState = ws
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-- , worldState = ws
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, stateData = None
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, threadContext = Nothing
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}
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@ -51,11 +51,14 @@ loadLoad = do
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}
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loadFork
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:: (SystemState Entity IO)
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:: SystemState Entity (AffectionState (AffectionData UserData) IO)
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-> SDL.Window
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-> SDL.GLContext
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-> Context
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-> MVar (SystemState Entity IO, StateData)
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-> MVar
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( SystemState Entity (AffectionState (AffectionData UserData) IO)
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, StateData
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)
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-> MVar (Float, T.Text)
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-> IO ()
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loadFork ws win glc nvg future progress = do
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@ -3,6 +3,8 @@ module Main where
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import Affection as A
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import Data.Ecstasy
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import qualified SDL
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import NanoVG hiding (V2(..), V3(..))
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@ -55,9 +57,11 @@ pre = do
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let Subsystems w m k = subsystems ud
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_ <- partSubscribe w (fitViewport (1280/720))
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_ <- partSubscribe w exitOnWindowClose
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(ws, _) <- yieldSystemT (0, defStorage) (return ())
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putAffection ud
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{ threadContext = Just threadCtx
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, window = Just (drawWindow ad)
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, worldState = ws
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}
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update :: Double -> Affection UserData ()
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@ -25,7 +25,7 @@ import Util (direction)
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updateMind :: Double -> Affection UserData ()
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updateMind dt = do
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ud <- getAffection
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(nws, _) <- liftIO $ yieldSystemT (worldState ud) $ do
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(nws, _) <- yieldSystemT (worldState ud) $ do
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emap allEnts $ do
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with anim
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with mmpos
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@ -149,7 +149,7 @@ drawMind = do
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ud <- getAffection
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let ctx = nano ud
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dt <- getDelta
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(_, (playerPos, posanims)) <- liftIO $ yieldSystemT (worldState ud) $ do
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(_, (playerPos, posanims)) <- yieldSystemT (worldState ud) $ do
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pc <- fmap head $ efor allEnts $ do
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with player
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with mmpos
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@ -12,6 +12,7 @@ import NanoVG hiding (V2(..))
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import Control.Monad (when, void)
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import Control.Monad.IO.Class (liftIO)
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import Control.Monad.State.Strict (evalStateT)
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import Control.Concurrent.MVar
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import Control.Concurrent (forkIO)
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@ -43,13 +44,14 @@ import Animation
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loadMap :: Affection UserData ()
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loadMap = do
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ud <- getAffection
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ad <- get
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let (Subsystems _ m k) = subsystems ud
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uu1 <- partSubscribe m movePlayer
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uu2 <- partSubscribe k changeMaps
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uu3 <- partSubscribe m playerInteract
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future <- liftIO newEmptyMVar
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progress <- liftIO $ newMVar (0, "Ohai!")
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_ <- liftIO $ forkIO $ loadMapFork ud future progress
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_ <- liftIO $ forkIO $ loadMapFork ud ad future progress
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putAffection ud
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{ stateData = None
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, uuid = [uu1, uu2, uu3]
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@ -74,10 +76,11 @@ changeMaps _ = return ()
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loadMapFork
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:: UserData
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-> MVar (SystemState Entity IO, StateData)
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-> AffectionData UserData
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-> MVar (SystemState Entity (AffectionState (AffectionData UserData) IO), StateData)
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-> MVar (Float, T.Text)
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-> IO ()
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loadMapFork ud future progress = do
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loadMapFork ud ad future progress = do
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let loadSteps = 20
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fc = FloorConfig
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(10, 10)
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@ -107,7 +110,7 @@ loadMapFork ud future progress = do
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_ <- liftIO $ swapMVar progress (15 / loadSteps, "Unfolding and Converting MindMap to images")
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let !mmimgmat = convertTileToImg $ manhattan mmgraph mmintmat
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_ <- liftIO $ swapMVar progress (16 / loadSteps, "Creating WorldState")
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(nws, _) <- yieldSystemT (worldState ud) $ do
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(nws, _) <- evalStateT (runState (yieldSystemT (worldState ud) $ do
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let pmmpos = (+ 0.5) . (fromIntegral :: Int -> Double) . floor <$> mmPos
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(fromJust $ find (\a -> mmId a == 0) (vertexList mmgraph))
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delta = (0, 0) :
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@ -139,6 +142,7 @@ loadMapFork ud future progress = do
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, anim = Just $ AnimState (AnimId "copier" "open" N) 0 0
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, objAccess = Just $ (V2 1 0, NW)
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, objType = Just ObjCopier
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, objState = Just "idle"
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}
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) (A.log A.Debug ("number of copiers: " ++ show (length copiers)) copiers)
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void $ liftIO $ swapMVar progress (18 / loadSteps, "Registering computers into WorldState")
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@ -189,6 +193,7 @@ loadMapFork ud future progress = do
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}
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) npcposs
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void $ liftIO $ swapMVar progress (20 / loadSteps, "Handing over")
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)) ad
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putMVar future (nws, MainData
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{ mapMat = mat
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, imgMat = M.fromList (nrows inter) (ncols inter) $
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@ -207,7 +212,7 @@ mouseToPlayer mv2 = do
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(V2 rx ry) <- liftIO $ relativizeMouseCoords mv2
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let dr = (ry / sin (atan (1/2)) / 2) + rx
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dc = rx - (ry / sin (atan (1/2)) / 2)
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(nws, _) <- liftIO $ yieldSystemT (worldState ud) $
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(nws, _) <- yieldSystemT (worldState ud) $
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emap allEnts $ do
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with player
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pure $ unchanged
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@ -223,7 +228,7 @@ movePlayer (MsgMouseButton _ _ SDL.Pressed _ SDL.ButtonLeft _ m) =
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mouseToPlayer m
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movePlayer (MsgMouseButton _ _ SDL.Released _ SDL.ButtonLeft _ _) = do
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ud <- getAffection
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(nws, _) <- liftIO $ yieldSystemT (worldState ud) $
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(nws, _) <- yieldSystemT (worldState ud) $
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emap allEnts $ do
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with player
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pure $ unchanged
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@ -237,10 +242,11 @@ movePlayer _ = return ()
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playerInteract :: MouseMessage -> Affection UserData ()
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playerInteract (MsgMouseButton _ _ SDL.Pressed _ SDL.ButtonRight _ m) = do
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ud <- getAffection
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ad <- get
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(V2 rx ry) <- liftIO $ (* V2 640 360) <$> relativizeMouseCoords m
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let dr = ((ry / 32) / sin (atan 0.5) / 2) + (rx / 64)
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dc = (rx / 64) - ((ry / 32) / sin (atan 0.5) / 2)
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(nws, relEnts) <- liftIO $ yieldSystemT (worldState ud) $ do
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(nws, relEnts) <- yieldSystemT (worldState ud) $ do
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emap allEnts $ do
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with player
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with rot
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@ -259,23 +265,28 @@ playerInteract (MsgMouseButton _ _ SDL.Pressed _ SDL.ButtonRight _ m) = do
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mrelEnts <- efor allEnts $ do
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with pos
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with objAccess
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with objType
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with objState
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(rel, dir) <- query objAccess
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pos' <- query pos
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otype <- query objType
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ostate <- query objState
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ent <- queryEnt
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if (fmap floor ppos == fmap floor pos' ||
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fmap floor ppos == fmap floor pos' + rel) &&
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fmap floor (ppos + V2 dr dc) == fmap floor pos' &&
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pdir == dir
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then return $ Just (otype, ent)
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then return $ Just (otype, ostate, ent)
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else return Nothing
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return (catMaybes mrelEnts)
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let relEnts = catMaybes mrelEnts
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liftIO $ A.logIO A.Debug ("relEnts: " ++ show relEnts)
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-- liftIO $ A.logIO A.Debug ("dV2: " ++ show (V2 dr dc))
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mapM_ (\(t, s, e) ->
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setEntity e =<< objectTransition t s e
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) relEnts
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putAffection ud
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{ worldState = nws
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}
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mapM_ (uncurry objectAction) relEnts
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playerInteract _ = return ()
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drawMap :: Affection UserData ()
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@ -288,7 +299,7 @@ drawMap = do
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drawLoadScreen ud progress
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_ -> do
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dt <- getDelta
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(_, (playerPos, posanims)) <- liftIO $ yieldSystemT (worldState ud) $ do
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(_, (playerPos, posanims)) <- yieldSystemT (worldState ud) $ do
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pc <- fmap head $ efor allEnts $ do
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with player
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with pos
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@ -454,7 +465,7 @@ updateMap dt = do
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, stateData = mendat
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}
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else do
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(nws, _) <- liftIO $ yieldSystemT (worldState ud) $ do
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(nws, _) <- yieldSystemT (worldState ud) $ do
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emap allEnts $ do
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with anim
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stat <- query anim
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@ -641,6 +652,16 @@ updateMap dt = do
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(reachPoints $ stateData ud)
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)
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dt
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tses <- efor allEnts $ do
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with objType
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with objState
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t <- query objType
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s <- query objState
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e <- queryEnt
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return (t, s, e)
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mapM_ (\(t, s, e) ->
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objectAction dt t s e
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) tses
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putAffection ud
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{ worldState = nws
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}
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@ -1,28 +1,95 @@
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{-# LANGUAGE MultiParamTypeClasses #-}
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{-# LANGUAGE TypeSynonymInstances #-}
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{-# LANGUAGE FlexibleInstances #-}
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module Object where
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import Affection
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import Control.Monad (when)
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import Data.Ecstasy
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import Types
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instance ObjectAction UserData ObjType where
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objectAction ObjCopier ent = do
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ud <- getAffection
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(nws, _) <- liftIO $ yieldSystemT (worldState ud) $ do
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instance ObjectAction ObjType ObjState where
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-- objectAction ObjCopier "idle" ent = do
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-- ud <- getAffection
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-- (nws, _) <- liftIO $ yieldSystemT (worldState ud) $ do
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-- emap (anEnt ent) $ do
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-- with anim
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-- mtime <- queryMaybe objStateTime
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-- case mtime of
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-- Nothing -> do
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-- liftIO $ logIO Debug "copying!"
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-- let nstat = AnimState
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-- (AnimId "copier" "copy" N)
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-- 0
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-- 0
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-- return unchanged
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-- { anim = Set nstat
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-- , objStateTime = Set 5
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-- , objState = "copying"
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-- }
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-- Just ttl -> do
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-- dt <- getDelta
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-- return unchanged
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-- { objStateTime = Set (ttl - dt)
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-- }
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-- putAffection ud
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-- { worldState = nws
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-- }
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objectAction dt t@ObjCopier s@"copying" ent = do
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emap (anEnt ent) $ do
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with anim
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liftIO $ logIO Debug "copying!"
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mtime <- queryMaybe objStateTime
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case mtime of
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Nothing -> do
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liftIO $ logIO Debug ("Copier " ++ show ent ++ ": copying!")
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return unchanged
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{ objStateTime = Set (actionTime t s)
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, objState = Set "copying"
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}
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Just ttl -> do
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return unchanged
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{ objStateTime = Set (ttl - dt)
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}
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[trans] <- efor (anEnt ent) $ do
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mttl <- queryMaybe objStateTime
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case mttl of
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Nothing -> return False
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Just ttl -> return (ttl < 0)
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when trans (setEntity ent =<< objectTransition t s ent)
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objectAction _ _ _ _ = return ()
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objectTransition ObjCopier "idle" ent = do
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[e] <- efor (anEnt ent) $ do
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let nstat = AnimState
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(AnimId "copier" "copy" N)
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0
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0
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return unchanged
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{ anim = Set nstat
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}
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putAffection ud
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{ worldState = nws
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{ objState = Set "copying"
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, anim = Set nstat
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}
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return e
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objectAction _ _ = return ()
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objectTransition ObjCopier "copying" ent = do
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[e] <- efor (anEnt ent) $ do
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let nstat = AnimState
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(AnimId "copier" "open" N)
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0
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0
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return unchanged
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{ anim = Set nstat
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, objState = Set "idle"
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, objStateTime = Unset
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}
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return e
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objectTransition _ _ _ = return unchanged
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instance ActionTime ObjType ObjState where
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actionTime ObjCopier "copying" = 5
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actionTime o s = error (show o ++ ": " ++ s ++ ": has not time")
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@ -15,3 +15,6 @@ import Types.MindMap as T
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import Types.Drawable as T
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import Types.Collidible as T
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import Types.ObjType as T
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import Types.ObjClass as T
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import Types.Entity as T
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import Types.NPCState as T
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30
src/Types/Entity.hs
Normal file
30
src/Types/Entity.hs
Normal file
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@ -0,0 +1,30 @@
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module Types.Entity where
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import Data.Ecstasy
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import Linear (V2)
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import Types.Direction
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import Types.Map
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import Types.NPCState
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import Types.Animation
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import Types.ObjType
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data Entity f = Entity
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{ pos :: Component f 'Field (V2 Double)
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, mmpos :: Component f 'Field (V2 Double)
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, gridPos :: Component f 'Field (V2 Int)
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, vel :: Component f 'Field (V2 Double)
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, mmvel :: Component f 'Field (V2 Double)
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, velFact :: Component f 'Field Double
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, rot :: Component f 'Field Direction
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, obstacle :: Component f 'Field (Boundaries Double)
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, player :: Component f 'Unique ()
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, npcMoveState :: Component f 'Field NPCMoveState
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, anim :: Component f 'Field AnimState
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, objAccess :: Component f 'Field ((V2 Int), Direction)
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, objType :: Component f 'Field ObjType
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, objState :: Component f 'Field ObjState
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, objStateTime :: Component f 'Field Double
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}
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deriving (Generic)
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13
src/Types/NPCState.hs
Normal file
13
src/Types/NPCState.hs
Normal file
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module Types.NPCState where
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import Control.Concurrent.MVar (MVar)
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import Linear (V2)
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data NPCMoveState
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= NPCWalking
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{ npcWalkPath :: [V2 Int]
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}
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| NPCStanding
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{ npcStandTime :: Double
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, npcFuturePath :: MVar [V2 Int]
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}
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26
src/Types/ObjClass.hs
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26
src/Types/ObjClass.hs
Normal file
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@ -0,0 +1,26 @@
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{-# LANGUAGE MultiParamTypeClasses #-}
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module Types.ObjClass where
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import Affection
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import Data.Ecstasy
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import Types.Entity
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import Types.UserData
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class ObjectAction otype ostate where
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objectAction
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:: Double
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-> otype
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-> ostate
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-> Ent
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-> SystemT Entity (AffectionState (AffectionData UserData) IO) ()
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objectTransition
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:: otype
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-> ostate
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-> Ent
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-> SystemT Entity (AffectionState (AffectionData UserData) IO) (Entity 'SetterOf)
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class ActionTime otype ostate where
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actionTime :: otype -> ostate -> Double
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@ -11,7 +11,12 @@ data ObjType
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| ObjToilet
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deriving (Show, Eq, Ord, Enum)
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class ObjectAction us t where
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objectAction :: t -> Ent -> Affection us ()
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type ObjState = String
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objectUpdate :: t -> Ent -> Affection us ()
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-- class ObjectAction us otype ostate where
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-- objectAction :: otype -> ostate -> Ent -> Affection us ()
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--
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-- objectTransition :: otype -> ostate -> Ent -> Affection us Entity
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--
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-- class ActionTime otype ostate where
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-- actionTime :: otype -> ostate -> Double
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@ -24,6 +24,8 @@ import Types.FontId
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import Types.Direction
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||||
import Types.Animation
|
||||
import Types.ObjType
|
||||
import Types.Entity
|
||||
import Types.NPCState
|
||||
|
||||
data UserData = UserData
|
||||
{ state :: State
|
||||
|
@ -33,9 +35,12 @@ data UserData = UserData
|
|||
, assetAnimations :: M.Map AnimId Animation
|
||||
, nano :: Context
|
||||
, uuid :: [UUID]
|
||||
, worldState :: SystemState Entity IO
|
||||
, worldState :: SystemState Entity (AffectionState (AffectionData UserData) IO)
|
||||
, stateData :: StateData
|
||||
, stateMVar :: MVar (SystemState Entity IO, StateData)
|
||||
, stateMVar :: MVar
|
||||
( SystemState Entity (AffectionState (AffectionData UserData) IO)
|
||||
, StateData
|
||||
)
|
||||
, stateProgress :: MVar (Float, T.Text)
|
||||
, threadContext :: Maybe SDL.GLContext
|
||||
, window :: Maybe SDL.Window
|
||||
|
@ -49,31 +54,33 @@ data SubMain
|
|||
= WorldMap
|
||||
| MindMap
|
||||
|
||||
data Entity f = Entity
|
||||
{ pos :: Component f 'Field (V2 Double)
|
||||
, mmpos :: Component f 'Field (V2 Double)
|
||||
, gridPos :: Component f 'Field (V2 Int)
|
||||
, vel :: Component f 'Field (V2 Double)
|
||||
, mmvel :: Component f 'Field (V2 Double)
|
||||
, velFact :: Component f 'Field Double
|
||||
, rot :: Component f 'Field Direction
|
||||
, obstacle :: Component f 'Field (Boundaries Double)
|
||||
, player :: Component f 'Unique ()
|
||||
, npcMoveState :: Component f 'Field NPCMoveState
|
||||
, anim :: Component f 'Field AnimState
|
||||
, objAccess :: Component f 'Field ((V2 Int), Direction)
|
||||
, objType :: Component f 'Field ObjType
|
||||
}
|
||||
deriving (Generic)
|
||||
|
||||
data NPCMoveState
|
||||
= NPCWalking
|
||||
{ npcWalkPath :: [V2 Int]
|
||||
}
|
||||
| NPCStanding
|
||||
{ npcStandTime :: Double
|
||||
, npcFuturePath :: MVar [V2 Int]
|
||||
}
|
||||
-- data Entity f = Entity
|
||||
-- { pos :: Component f 'Field (V2 Double)
|
||||
-- , mmpos :: Component f 'Field (V2 Double)
|
||||
-- , gridPos :: Component f 'Field (V2 Int)
|
||||
-- , vel :: Component f 'Field (V2 Double)
|
||||
-- , mmvel :: Component f 'Field (V2 Double)
|
||||
-- , velFact :: Component f 'Field Double
|
||||
-- , rot :: Component f 'Field Direction
|
||||
-- , obstacle :: Component f 'Field (Boundaries Double)
|
||||
-- , player :: Component f 'Unique ()
|
||||
-- , npcMoveState :: Component f 'Field NPCMoveState
|
||||
-- , anim :: Component f 'Field AnimState
|
||||
-- , objAccess :: Component f 'Field ((V2 Int), Direction)
|
||||
-- , objType :: Component f 'Field ObjType
|
||||
-- , objState :: Component f 'Field ObjState
|
||||
-- , objStateTime :: Component f 'Field Double
|
||||
-- }
|
||||
-- deriving (Generic)
|
||||
--
|
||||
-- data NPCMoveState
|
||||
-- = NPCWalking
|
||||
-- { npcWalkPath :: [V2 Int]
|
||||
-- }
|
||||
-- | NPCStanding
|
||||
-- { npcStandTime :: Double
|
||||
-- , npcFuturePath :: MVar [V2 Int]
|
||||
-- }
|
||||
|
||||
data Subsystems = Subsystems
|
||||
{ subWindow :: Window
|
||||
|
|
|
@ -31,6 +31,9 @@ executable tracer-game
|
|||
, Types.Drawable
|
||||
, Types.Collidible
|
||||
, Types.ObjType
|
||||
, Types.ObjClass
|
||||
, Types.Entity
|
||||
, Types.NPCState
|
||||
, Animation
|
||||
, StateMachine
|
||||
, Floorplan
|
||||
|
@ -67,6 +70,7 @@ executable tracer-game
|
|||
, JuicyPixels-extra
|
||||
, bytestring
|
||||
, algebraic-graphs
|
||||
, mtl
|
||||
hs-source-dirs: src
|
||||
ghc-options: -Wall -threaded
|
||||
default-language: Haskell2010
|
||||
|
|
Loading…
Reference in a new issue