more movement

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nek0 2018-05-31 03:07:41 +02:00
parent fbcc1b0e45
commit d3e00e13ca
3 changed files with 1 additions and 1 deletions

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@ -87,7 +87,7 @@ load = do
(\i -> AnimationConfig (0, i * 74) (64, 74) 1 0 APLoop) (\i -> AnimationConfig (0, i * 74) (64, 74) 1 0 APLoop)
[0 .. length standIds - 1] [0 .. length standIds - 1]
walkConfigs = map walkConfigs = map
(\i -> AnimationConfig (64, i * 74) (64, 74) 6 1 APLoop) (\i -> AnimationConfig (64, i * 74) (64, 74) 6 1.5 APLoop)
[0 .. length walkIds - 1] [0 .. length walkIds - 1]
playerStanding <- loadAnimationSprites "assets/intruder.png" nvg playerStanding <- loadAnimationSprites "assets/intruder.png" nvg
(zip standIds standConfigs) (zip standIds standConfigs)