lets hack it to pieces
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9cdec48044
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1 changed files with 61 additions and 59 deletions
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@ -6,7 +6,6 @@ import Data.Matrix (Matrix(..))
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import qualified Data.Matrix as M
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import qualified Data.Matrix as M
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import qualified Data.Text as T
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import qualified Data.Text as T
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import Data.Maybe
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import Data.Maybe
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import Data.List (intersect)
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import Linear (V2(..))
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import Linear (V2(..))
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@ -134,10 +133,6 @@ placeHalls rng fc input =
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else (g2, nmat)
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else (g2, nmat)
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) (rand, mat) bs
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) (rand, mat) bs
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boundSize :: Boundaries Int -> Int
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boundSize (Boundaries mi ma) =
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(fst ma - fst mi) * (snd ma - snd mi)
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buildHall
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buildHall
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:: (V2 Int)
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:: (V2 Int)
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-> Int
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-> Int
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@ -211,6 +206,7 @@ buildInnerWalls rng input =
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doCross
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doCross
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g2
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g2
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(cr, cc)
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(cr, cc)
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coord
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(Boundaries coord (maxRow, maxCol))
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(Boundaries coord (maxRow, maxCol))
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mat
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mat
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else
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else
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@ -224,13 +220,21 @@ buildInnerWalls rng input =
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M.setElem (replaceTile (acc M.! coords) Offi) coords acc
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M.setElem (replaceTile (acc M.! coords) Offi) coords acc
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) mat btups
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) mat btups
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)
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)
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in (nngen, nnmat)
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| otherwise = (gn, mat)
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tups mat = (,) <$> [1 .. nrows mat] <*> [1 .. ncols mat]
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in foldl (\(agen, amat) cds -> floodSearchReplace agen cds amat)
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(rng, input) (tups input)
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doCross
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doCross
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:: StdGen
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:: RandomGen t
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=> t
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-> (Int, Int)
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-> (Int, Int)
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-> (Int, Int)
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-> Boundaries Int
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-> Boundaries Int
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-> Matrix TileState
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-> Matrix TileState
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-> (StdGen, Matrix TileState)
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-> (t, Matrix TileState)
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doCross gen cd@(xr, xc) b imat =
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doCross gen cd@(xr, xc) coord@(row, col) b imat =
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let nbs = map (uncurry Boundaries) bs
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let nbs = map (uncurry Boundaries) bs
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bs =
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bs =
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[ (matmin b, cd)
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[ (matmin b, cd)
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@ -261,18 +265,13 @@ buildInnerWalls rng input =
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btups = (,)
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btups = (,)
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<$> [fst (matmin b) .. fst (matmax b)]
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<$> [fst (matmin b) .. fst (matmax b)]
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<*> [snd (matmin b) .. snd (matmax b)]
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<*> [snd (matmin b) .. snd (matmax b)]
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in if boundSize b >= 16
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in if size b >= 16
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then foldl
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then foldl
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(\(agen, amat) (acr, nb) -> doCross agen acr nb amat)
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(\(agen, amat) (acr, nb) -> doCross agen acr coord nb amat)
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(ngen, omat)
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(ngen, omat)
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(zip crosses nbs)
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(zip crosses nbs)
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else
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else
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(gen, omat)
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(gen, omat)
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in (nngen, nnmat)
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| otherwise = (gn, mat)
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tups mat = (,) <$> [1 .. nrows mat] <*> [1 .. ncols mat]
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in foldl (\(agen, amat) cds -> floodSearchReplace agen cds amat)
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(rng, input) (tups input)
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closeOffices :: Matrix TileState -> Matrix TileState
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closeOffices :: Matrix TileState -> Matrix TileState
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closeOffices input =
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closeOffices input =
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@ -423,16 +422,16 @@ assignClearance graph imat =
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foldM doAssignClearance [] graph
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foldM doAssignClearance [] graph
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where
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where
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doAssignClearance acc (GHall conns) = do
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doAssignClearance acc (GHall conns) = do
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ret <- GHall <$> foldM (\acc a -> do
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ret <- GHall <$> foldM (\facc a -> do
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res <- reassign True acc a
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res <- reassign True facc a
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return (acc ++ [res])
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return (facc ++ [res])
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) [] conns
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) [] conns
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return (ret : acc)
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return (ret : acc)
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doAssignClearance acc room = do
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doAssignClearance acc room = do
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ret <- reassign False acc room
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ret <- reassign False acc room
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return (acc ++ [ret])
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return (acc ++ [ret])
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reassign :: Bool -> [Graph] -> Graph -> IO Graph
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reassign :: Bool -> [Graph] -> Graph -> IO Graph
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reassign p acc room@(GRoom ns b c t) =
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reassign p acc room@(GRoom ns b _ _) =
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if p
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if p
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then do
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then do
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if actualRoomType b imat == Offi
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if actualRoomType b imat == Offi
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@ -440,7 +439,7 @@ assignClearance graph imat =
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let neigh = filter (all ((/= Hall) . snd) . neighbs) $
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let neigh = filter (all ((/= Hall) . snd) . neighbs) $
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catMaybes
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catMaybes
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(map
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(map
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(\n -> findNeighbor n b imat onlyrooms)
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(\n -> findNeighbor n b onlyrooms)
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nonhalls
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nonhalls
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)
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)
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onlyrooms = tail graph
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onlyrooms = tail graph
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@ -458,7 +457,7 @@ assignClearance graph imat =
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let neigh =
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let neigh =
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catMaybes
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catMaybes
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(map
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(map
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(\n -> findNeighbor n b imat onlyrooms)
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(\n -> findNeighbor n b onlyrooms)
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nonhalls
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nonhalls
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)
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)
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onlyrooms = connects (head acc)
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onlyrooms = connects (head acc)
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@ -490,8 +489,12 @@ doBoundedAssign g b = do
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{ clearance = c
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{ clearance = c
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}
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}
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findNeighbor :: (GraphDirection, TileState) -> Boundaries Int -> M.Matrix TileState -> [Graph] -> Maybe Graph
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findNeighbor
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findNeighbor (dir, _) bnds imat ingraph
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:: (GraphDirection, TileState)
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-> Boundaries Int
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-> [Graph]
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-> Maybe Graph
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findNeighbor (dir, _) bnds ingraph
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| dir == North =
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| dir == North =
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let row = fst (matmin bnds) - 2
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let row = fst (matmin bnds) - 2
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col = snd (matmin bnds) + ((snd (matmax bnds) - snd (matmin bnds)) `div` 2)
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col = snd (matmin bnds) + ((snd (matmax bnds) - snd (matmin bnds)) `div` 2)
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@ -509,14 +512,13 @@ findNeighbor (dir, _) bnds imat ingraph
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col = snd (matmin bnds) - 2
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col = snd (matmin bnds) - 2
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in postprocess row col
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in postprocess row col
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where
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where
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neighTile row col = imat M.! (row, col)
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postprocess row col =
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postprocess row col =
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let filtered = filter
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let filtered = filter
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(inBounds (V2 row col) . bounds)
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(inBounds (V2 row col) . bounds)
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ingraph
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ingraph
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in
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in
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case filtered of
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case filtered of
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[a@(GRoom _ _ _ ts)] -> Just a
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[a@(GRoom _ _ _ _)] -> Just a
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-- if ts == neighTile row col
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-- if ts == neighTile row col
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-- then Just a
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-- then Just a
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-- else error "findNeighbor: Query Result does not match"
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-- else error "findNeighbor: Query Result does not match"
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