inb4 chopping out
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3 changed files with 158 additions and 36 deletions
185
src/Floorplan.hs
185
src/Floorplan.hs
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@ -2,8 +2,8 @@ module Floorplan where
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import Data.Matrix (Matrix(..))
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import Data.Matrix (Matrix(..))
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import qualified Data.Matrix as M
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import qualified Data.Matrix as M
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import Data.Foldable (find)
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import qualified Data.Vector as V
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import Data.Maybe (fromMaybe)
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import Data.Maybe (isJust)
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import System.Random
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import System.Random
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@ -50,13 +50,14 @@ buildHallFloorIO fc = do
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buildHallFloor :: FloorConfig -> StdGen -> Matrix TileState
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buildHallFloor :: FloorConfig -> StdGen -> Matrix TileState
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buildHallFloor fc gen =
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buildHallFloor fc gen =
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let empty = emptyFloor fc
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let empty = emptyFloor fc
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(g1, withElv) = buildElevator fc (placeHalls gen fc empty)
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(g1, withElv) = buildElevator fc (placeHalls gen fc empty)
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(g2, withIW) = buildInnerWalls g1 withElv
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(g2, withIW) = buildInnerWalls g1 withElv
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withOW = buildOuterWalls withIW
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withOW = buildOuterWalls withIW
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closed = closeOffices withOW
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closed = closeOffices withOW
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(g3, facilities) = buildFacilities g2 fc closed
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(g3, doors) = buildDoors g2 closed
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in facilities
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(g4, facils) = buildFacilities g3 fc (trace "doors finished" doors)
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in facils
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emptyFloor :: FloorConfig -> Matrix TileState
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emptyFloor :: FloorConfig -> Matrix TileState
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emptyFloor fc =
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emptyFloor fc =
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@ -67,12 +68,12 @@ buildElevator
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:: FloorConfig
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:: FloorConfig
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-> (StdGen, Matrix TileState)
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-> (StdGen, Matrix TileState)
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-> (StdGen, Matrix TileState)
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-> (StdGen, Matrix TileState)
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buildElevator fc (gen, emptyFloor) =
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buildElevator fc (gen, empty) =
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let (row, col) = elevator fc
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let (row, col) = elevator fc
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boxCoord x = (,) <$> [row - x .. row + x] <*> [col - x .. col + x]
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boxCoord x = (,) <$> [row - x .. row + x] <*> [col - x .. col + x]
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buildShaft = foldl
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buildShaft = foldl
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(\acc coord -> M.setElem (replaceTile (acc M.! coord) Hall) coord acc)
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(\acc coord -> M.setElem (replaceTile (acc M.! coord) Hall) coord acc)
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(foldl (\acc coord -> M.setElem Wall coord acc) emptyFloor (boxCoord 2))
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(foldl (\acc coord -> M.setElem Wall coord acc) empty (boxCoord 2))
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(boxCoord 5)
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(boxCoord 5)
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elvDoor = M.setElem Door (row + 2, col) buildShaft
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elvDoor = M.setElem Door (row + 2, col) buildShaft
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in (gen, foldl (\acc coord -> M.setElem Elev coord acc) elvDoor (boxCoord 1))
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in (gen, foldl (\acc coord -> M.setElem Elev coord acc) elvDoor (boxCoord 1))
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@ -87,23 +88,21 @@ placeHalls rng fc input =
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[(Boundaries (1,1) (nrows input, ncols input))]
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[(Boundaries (1,1) (nrows input, ncols input))]
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(elevator fc) 5 input
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(elevator fc) 5 input
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where
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where
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elPos = elevator fc
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doHalls rand bounds cross wmax mat =
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doHalls rand bounds cross wmax mat =
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let (rnd, gen) = next rand
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foldl (\(agen, amat) b ->
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in foldl (\(agen, amat) b ->
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let (row, g1) = randomR (fst (matmin b), fst (matmax b)) agen
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let (row, g1) = randomR (fst (matmin b), fst (matmax b)) agen
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(col, g2) = randomR (snd (matmin b), snd (matmax b)) g1
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(col, g2) = randomR (snd (matmin b), snd (matmax b)) g1
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(nw, g3) = randomR (2, wmax) g2
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(nw, g3) = randomR (2, wmax) g2
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(nbs, nmat) = buildHall cross nw b amat
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(nbs, nmat) = buildHall cross nw b amat
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in
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in
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if hallRatio nmat < 0.175 && wmax - 1 > 2
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if hallRatio nmat < 0.175 && wmax - 1 > 2
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then doHalls g3 nbs (row, col) (wmax -1) nmat
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then doHalls g3 nbs (row, col) (wmax -1) nmat
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else (g3, nmat)
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else (g3, nmat)
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) (rand, mat) bounds
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) (rand, mat) bounds
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boundSize :: Boundaries -> Int
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boundSize :: Boundaries -> Int
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boundSize (Boundaries min max) =
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boundSize (Boundaries mi ma) =
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(fst max - fst min) * (snd max - snd min)
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(fst ma - fst mi) * (snd ma - snd mi)
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buildHall
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buildHall
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:: (Int, Int)
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:: (Int, Int)
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@ -141,7 +140,7 @@ replaceTile cur new
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hallRatio :: Matrix TileState -> Double
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hallRatio :: Matrix TileState -> Double
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hallRatio mat =
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hallRatio mat =
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let hs = foldl (\acc a -> if a == Hall then acc + 1 else acc) 0 mat
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let hs = foldl (\acc a -> if a == Hall then acc + 1 else acc) 0 mat :: Int
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in fromIntegral hs / fromIntegral (nrows mat * ncols mat)
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in fromIntegral hs / fromIntegral (nrows mat * ncols mat)
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buildInnerWalls :: StdGen -> Matrix TileState -> (StdGen, Matrix TileState)
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buildInnerWalls :: StdGen -> Matrix TileState -> (StdGen, Matrix TileState)
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@ -197,19 +196,19 @@ buildInnerWalls rng input =
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-> Boundaries
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-> Boundaries
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-> Matrix TileState
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-> Matrix TileState
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-> (StdGen, Matrix TileState)
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-> (StdGen, Matrix TileState)
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doCross gen coord@(xr, xc) b imat =
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doCross gen cd@(xr, xc) b imat =
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let nbs = map (\(min, max) -> Boundaries min max) bounds
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let nbs = map (\(mi, ma) -> Boundaries mi ma) bounds
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bounds =
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bounds =
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[ (matmin b, coord)
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[ (matmin b, cd)
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, ((fst (matmin b), col), (row, snd (matmax b)))
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, ((fst (matmin b), col), (row, snd (matmax b)))
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, ((row, snd (matmin b)), (fst (matmax b), col))
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, ((row, snd (matmin b)), (fst (matmax b), col))
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, (coord, matmax b)
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, (cd, matmax b)
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]
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]
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(ngen, crosses) = foldl
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(ngen, crosses) = foldl
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(\(agen, acc) (minb, maxb) ->
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(\(agen, acc) (minb, maxb) ->
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let (fc, g1) = randomR (fst minb, fst maxb) agen
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let (fc, gg1) = randomR (fst minb, fst maxb) agen
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(fr, g2) = randomR (snd minb, snd maxb) g1
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(fr, gg2) = randomR (snd minb, snd maxb) gg1
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in (g2, acc ++ [(fc, fr)])
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in (gg2, acc ++ [(fc, fr)])
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) (gen, []) bounds
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) (gen, []) bounds
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horz = M.mapRow (\icol cur ->
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horz = M.mapRow (\icol cur ->
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if icol >= snd (matmin b) && icol <= snd (matmax b)
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if icol >= snd (matmin b) && icol <= snd (matmax b)
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@ -230,7 +229,7 @@ buildInnerWalls rng input =
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<*> [snd (matmin b) .. snd (matmax b)]
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<*> [snd (matmin b) .. snd (matmax b)]
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in if boundSize b >= 16
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in if boundSize b >= 16
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then foldl
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then foldl
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(\(agen, amat) (cr, nb) -> doCross agen cr nb amat)
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(\(agen, amat) (acr, nb) -> doCross agen acr nb amat)
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(ngen, omat)
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(ngen, omat)
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(zip crosses nbs)
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(zip crosses nbs)
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else
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else
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@ -304,10 +303,124 @@ findNearestOffice
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-> (Int, Int)
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-> (Int, Int)
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findNearestOffice mat (rrr, ccc) =
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findNearestOffice mat (rrr, ccc) =
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let matcoord = (,) <$> [1 .. nrows mat] <*> [1 .. ncols mat]
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let matcoord = (,) <$> [1 .. nrows mat] <*> [1 .. ncols mat]
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distance (ar, ac) = (ar - rrr) ^ 2 + (ac - ccc) ^ 2
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distance :: (Int, Int) -> Int
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distance (ar, ac) = (ar - rrr) ^ (2 :: Int) + (ac - ccc) ^ (2 :: Int)
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inlist = zip matcoord (M.toList mat)
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inlist = zip matcoord (M.toList mat)
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in foldl (\acc@(arow, acol) x@(xc@(crow, ccol), ts) ->
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in foldl (\acc (xc, ts) ->
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if ts == Offi && distance acc > distance xc
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if ts == Offi && distance acc > distance xc
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then xc
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then xc
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else acc
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else acc
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) (fst $ head inlist) inlist
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) (fst $ head inlist) inlist
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buildDoors :: StdGen -> Matrix TileState -> (StdGen, Matrix TileState)
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buildDoors rand mat =
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let maxRow r c
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| M.safeGet (r + 1) c mat == Just Offi = maxRow (r + 1) c
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| otherwise = r
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maxCol r c
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| M.safeGet r (c + 1) mat == Just Offi = maxCol r (c + 1)
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| otherwise = c
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minRow r c
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| M.safeGet (r + 1) c mat == Just Offi = minRow (r + 1) c
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| otherwise = r
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minCol r c
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| M.safeGet r (c + 1) mat == Just Offi = minCol r (c + 1)
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| otherwise = c
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matcoord = (,) <$> [2 .. nrows mat - 1] <*> [2 .. ncols mat - 1]
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inbounds (qr, qc) fg
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| fg == Hall =
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Nothing
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| otherwise =
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Just fg
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buildGraph amat rnd coord@(br, bc)
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| bc > ncols amat - 1 =
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buildGraph amat rnd (br + 1, 1)
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| br > nrows amat - 1 =
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(rnd, amat)
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| M.safeGet br bc amat == Just Offi =
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let b = Boundaries (minRow br bc, minCol br bc) (maxRow br bc, maxCol br bc)
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neighs =
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[ (North, M.safeGet (minRow br bc - 2) bc amat)
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, (South, M.safeGet (maxRow br bc + 2) bc amat)
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, (East, M.safeGet br (minCol br bc - 2) amat)
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, (West, M.safeGet br (maxCol br bc + 2) amat)
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]
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(namat, rnd2) =
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if Just Hall `elem` map snd neighs
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then
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let halls = filter ((== Just Hall) . snd) neighs
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(rh, r1) = randomR (0, length halls - 1) rnd
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(dir, _) = halls !! rh
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(dp , r2)
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| dir == North =
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let (col, rr) = randomR (minCol br bc, maxCol br bc) r1
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doorpos = ((minRow br bc) - 1, col)
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in (doorpos, rr)
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| dir == South =
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let (col, rr) = randomR (minCol br bc, maxCol br bc) r1
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doorpos = ((maxRow br bc) + 1, col)
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in (doorpos, rr)
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| dir == East =
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let (row, rr) = randomR (minRow br bc, maxRow br bc) r1
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doorpos = (row, (minCol br bc) - 1)
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in (doorpos, rr)
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| dir == West =
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let (row, rr) = randomR (minRow br bc, maxRow br bc) r1
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doorpos = (row, (maxCol br bc) + 1)
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in (doorpos, rr)
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in
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if any (== Door) (M.toList $ M.submatrix
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((fst $ matmin b) - 1)
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((fst $ matmax b) + 1)
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((snd $ matmin b) - 1)
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((snd $ matmax b) + 1)
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amat)
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then (amat, rnd)
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else
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( if amat M.! dp == Hall || amat M.! dp == Offi
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then amat
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else M.setElem Door dp amat
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, r2
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)
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else
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let others = filter ((== Just Offi) . snd) neighs
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(ro, r1) = randomR (0, length others - 1) rnd
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(dir, _) = others !! ro
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(dp, r2)
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| dir == North =
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let (col, rr) = randomR (minCol br bc, maxCol br bc) r1
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doorpos = ((minRow br bc) - 1, col)
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in (doorpos, rr)
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| dir == South =
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let (col, rr) = randomR (minCol br bc, maxCol br bc) r1
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doorpos = ((maxRow br bc) + 1, col)
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in (doorpos, rr)
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| dir == East =
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let (row, rr) = randomR (minRow br bc, maxRow br bc) r1
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doorpos = (row, (minCol br bc) - 1)
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in (doorpos, rr)
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| dir == West =
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let (row, rr) = randomR (minRow br bc, maxRow br bc) r1
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doorpos = (row, (maxCol br bc) + 1)
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in (doorpos, rr)
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in
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if any (== Door) (M.toList $ M.submatrix
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((fst $ matmin b) - 1)
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((fst $ matmax b) + 1)
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((snd $ matmin b) - 1)
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((snd $ matmax b) + 1)
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amat)
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then (amat, rnd)
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else
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( if amat M.! dp == Hall || amat M.! dp == Offi
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then amat
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else M.setElem Door dp amat
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, r2
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)
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in buildGraph namat rnd2 (br, bc + 1)
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| otherwise =
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buildGraph amat rnd (br, maxCol br (bc + 1))
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in foldl (\(aar, aam) c -> buildGraph aam aar c) (rand, mat) matcoord
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data GraphDirection = North | South | East | West
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deriving (Eq)
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@ -25,6 +25,10 @@ import Foreign.C.Types (CInt(..))
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import Types
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import Types
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import Floorplan
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import Debug.Trace
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foreign import ccall unsafe "glewInit"
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foreign import ccall unsafe "glewInit"
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glewInit :: IO CInt
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glewInit :: IO CInt
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@ -36,6 +40,9 @@ load = do
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<$> (Window <$> newTVarIO [])
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<$> (Window <$> newTVarIO [])
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<*> (Mouse <$> newTVarIO [])
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<*> (Mouse <$> newTVarIO [])
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w <- runSystemT defWorld getWorld
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w <- runSystemT defWorld getWorld
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let fc = FloorConfig (20, 45) [(5, 5), (30,80)] (40, 90)
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floor <- buildHallFloorIO fc
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traceIO $ show floor
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return UserData
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return UserData
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{ state = Menu
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{ state = Menu
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, subsystems = subs
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, subsystems = subs
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@ -38,5 +38,7 @@ executable tracer-game
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, linear
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, linear
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, matrix
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, matrix
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, random
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, random
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, vector
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hs-source-dirs: src
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hs-source-dirs: src
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ghc-options: -Wall -prof
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default-language: Haskell2010
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default-language: Haskell2010
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