walking animation
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4 changed files with 79 additions and 16 deletions
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Before Width: | Height: | Size: 4 KiB After Width: | Height: | Size: 12 KiB |
19
src/Init.hs
19
src/Init.hs
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@ -81,17 +81,24 @@ load = do
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-- (zipWith (\a b -> (a, [b])) [0..] $ [ImgIntrE .. ImgIntrN] ++ [ImgIntrNE])
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-- (zipWith (\a b -> (a, [b])) [0..] $ [ImgIntrE .. ImgIntrN] ++ [ImgIntrNE])
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let imgs = zipWith (\a b -> (a, fromJust b)) [ImgWallAsc ..] mimgs
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let imgs = zipWith (\a b -> (a, fromJust b)) [ImgWallAsc ..] mimgs
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directions = [E .. N] ++ [NE]
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directions = [E .. N] ++ [NE]
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animIds = map (AnimId 0 "standing") directions
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standIds = map (AnimId 0 "standing") directions
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animConfigs = map
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walkIds = map (AnimId 0 "walking") directions
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standConfigs = map
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(\i -> AnimationConfig (0, i * 74) (64, 74) 1 0 APLoop)
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(\i -> AnimationConfig (0, i * 74) (64, 74) 1 0 APLoop)
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[0 .. length animIds]
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[0 .. length standIds - 1]
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animations <- loadAnimationSprites "assets/intruder.png" nvg
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walkConfigs = map
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(zip animIds animConfigs)
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(\i -> AnimationConfig (64, i * 74) (64, 74) 6 1 APLoop)
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[0 .. length walkIds - 1]
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playerStanding <- loadAnimationSprites "assets/intruder.png" nvg
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(zip standIds standConfigs)
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playerWalking <- loadAnimationSprites "assets/intruder.png" nvg
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(zip walkIds walkConfigs)
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return UserData
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return UserData
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{ state = Menu
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{ state = Menu
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, subsystems = subs
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, subsystems = subs
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, assetImages = M.fromList imgs
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, assetImages = M.fromList imgs
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, assetAnimations = M.fromList animations
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, assetAnimations = M.fromList
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(playerStanding ++ playerWalking)
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, assetFonts = M.fromList
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, assetFonts = M.fromList
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[ (FontBedstead, "bedstead")
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[ (FontBedstead, "bedstead")
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]
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]
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74
src/Test.hs
74
src/Test.hs
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@ -320,14 +320,42 @@ updateMap dt = do
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stat <- query anim
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stat <- query anim
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let npos = pos' + fmap (* (dt * fact')) vel'
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let npos = pos' + fmap (* (dt * fact')) vel'
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aId = asId stat
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aId = asId stat
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ent = unchanged
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nstat = case aiName aId of
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{ pos = Set npos
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"walking"
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, rot = Set $ direction vel' rot'
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| sqrt (vel' `dot` vel') > 0 ->
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, anim = Set stat
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stat
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{ asId = aId
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{ asId = aId
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{ aiDirection = direction vel' rot'
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{ aiDirection = direction vel' rot'
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}
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}
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}
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}
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| otherwise ->
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stat
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{ asId = aId
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{ aiDirection = direction vel' rot'
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, aiName = "standing"
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}
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, asCurrentFrame = 0
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}
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"standing"
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| sqrt (vel' `dot` vel') > 0 ->
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stat
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{ asId = aId
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{ aiDirection = direction vel' rot'
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, aiName = "walking"
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}
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, asCurrentFrame = 0
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}
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| otherwise ->
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stat
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{ asId = aId
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{ aiDirection = direction vel' rot'
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}
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}
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x -> error ("unknown animation name" ++ x)
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ent = unchanged
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{ pos = Set npos
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, rot = Set $ direction vel' rot'
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, anim = Set nstat
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}
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}
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return ent
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return ent
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emap allEnts $ do
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emap allEnts $ do
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@ -343,6 +371,38 @@ updateMap dt = do
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let npos = pos' + fmap (* dt) vel'
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let npos = pos' + fmap (* dt) vel'
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dpos@(V2 dpr dpc) = npos - pos'
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dpos@(V2 dpr dpc) = npos - pos'
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aId = asId stat
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aId = asId stat
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nstat = case aiName aId of
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"walking"
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| sqrt (vel' `dot` vel') > 0 ->
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stat
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{ asId = aId
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{ aiDirection = direction vel' rot'
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}
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}
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| otherwise ->
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stat
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{ asId = aId
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{ aiDirection = direction vel' rot'
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, aiName = "standing"
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}
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, asCurrentFrame = 0
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}
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"standing"
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| sqrt (vel' `dot` vel') > 0 ->
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stat
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{ asId = aId
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{ aiDirection = direction vel' rot'
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, aiName = "walking"
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}
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, asCurrentFrame = 0
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}
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| otherwise ->
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stat
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{ asId = aId
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{ aiDirection = direction vel' rot'
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}
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}
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x -> error ("unknown animation name" ++ x)
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len = sqrt (dpos `dot` dpos)
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len = sqrt (dpos `dot` dpos)
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lll = (,)
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lll = (,)
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<$> (
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<$> (
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@ -374,11 +434,7 @@ updateMap dt = do
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(A.log A.Verbose (show lll ++ " " ++ show len) lll)
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(A.log A.Verbose (show lll ++ " " ++ show len) lll)
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)
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)
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, rot = Set (direction vel' rot')
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, rot = Set (direction vel' rot')
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, anim = Set stat
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, anim = Set nstat
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{ asId = aId
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{ aiDirection = direction vel' rot'
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}
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}
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}
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}
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return ent
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return ent
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updateNPCs
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updateNPCs
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