Commit graph

314 commits

Author SHA1 Message Date
208ea1dd24 handle multiwin branch 2019-04-30 00:22:29 +02:00
3cb28f396b remove old commented out code 2019-03-31 05:29:41 +02:00
97cdf46170 move door output to verbose 2019-03-31 05:28:19 +02:00
6d051f6c5e
Merge pull request #3 from nek0/axe
Axe
2019-03-29 15:59:34 +01:00
d3212425d5 it's dead, jim 2019-03-29 15:56:34 +01:00
1c95794285 *insert screechy music* 2019-03-29 12:30:47 +01:00
e206062dfc lets hack it to pieces 2019-03-28 21:00:44 +01:00
9cdec48044 hunting warnings 2019-03-28 20:59:31 +01:00
daac9470e5 satisfy MonadFail 2019-03-28 20:20:43 +01:00
d7151cb11f fix animations 2019-03-28 11:26:16 +01:00
8438454477 satisfy monadFail 2019-03-15 01:50:38 +01:00
abb3ad3cd3 doors are now opened by NPCs and the player, not automatically. 2019-03-15 01:41:18 +01:00
0fcd4a10b2 add dining tables and clean tables 2019-03-09 20:37:20 +01:00
77b9a0a46e draw doors like walls 2019-03-09 20:36:21 +01:00
d9735e72e9 de-parallelize drawing 2019-03-07 16:32:01 +01:00
6452804270
Merge pull request #2 from nek0/drawfilter
Drawfilter
2019-03-07 15:17:32 +01:00
8ec9f9cb6f prefilter drawing elements 2019-03-07 15:13:40 +01:00
b2e9af5efd back to old ecstasy 2019-03-07 09:51:34 +01:00
46068b99ab phew... 2019-03-07 01:33:51 +01:00
fc57805889 little optimization 2019-02-21 17:22:38 +01:00
5464b3e8bf make doors open automagically 2019-02-18 19:14:41 +01:00
c3bf66ba99 fix door coords 2019-02-17 15:24:49 +01:00
81edf9bcd2 fix door animations 2019-02-17 15:24:34 +01:00
6c3ac407ed made doors player interactable 2019-02-16 20:38:00 +01:00
db4b6a4a34 nope 2019-02-16 08:39:01 +01:00
5144588366 fix animation sorting. hopefuly finally 2019-02-16 02:21:48 +01:00
414dd39c00 change boundaries based on orientation 2019-02-16 02:21:07 +01:00
bbd57c8ed1 enable collision detection for NPCs 2019-02-15 20:02:55 +01:00
371a54cbd7 enable collision for doors, but exclude it from pathfinding 2019-02-15 20:02:34 +01:00
a68f4fc7e7 move collision detection out of MainGame module 2019-02-15 20:01:14 +01:00
06845657f2 moduularize objects 2019-02-15 11:22:41 +01:00
16a329ddac build also elevator doors 2019-02-15 06:50:39 +01:00
4e0cbd18fe place and show door 2019-02-14 22:31:00 +01:00
69f08f1cb9 prepare doors 2019-02-14 06:20:45 +01:00
3d4e654e66 more wörk and no pläy 2019-02-14 00:20:26 +01:00
a3d7ba4dd7 make tolerance dependant on frame rate 2019-02-13 12:09:41 +01:00
c9dd91927e keyboard controls finished 2019-02-12 00:11:53 +01:00
c9c7f5ce5d adjust icons 2019-02-11 16:12:55 +01:00
0497c97475 retrofitting 2019-02-11 16:11:27 +01:00
5067551373 There is only one joystick 2019-02-11 15:31:04 +01:00
ab4be91d13 starting keyboard input 2019-02-11 10:49:23 +01:00
f4292cd931 nudge the computer 2019-02-09 23:42:40 +01:00
57649bfefe disable half of the tables 2019-02-09 23:42:12 +01:00
0d370a4f42 more computers 2019-02-09 22:39:42 +01:00
795e0fc24c limit conference table size 2019-02-09 20:46:21 +01:00
78b4ef0eeb new computers 2019-02-09 15:19:16 +01:00
e5a519495d remove debug line 2019-02-09 10:20:38 +01:00
2ecec31de6 applied clearance levels. now for the doors. 2019-02-09 01:23:38 +01:00
44d0da34ac clearance levels now implemented 2019-02-08 23:10:18 +01:00
763d945384 directions were flipped 2019-02-08 22:02:19 +01:00