Commit graph

346 commits

Author SHA1 Message Date
nek0
690179e4ec linting and de-warning 2018-07-03 16:19:27 +02:00
nek0
f74ce66e2f removing old code 2018-07-03 02:20:30 +02:00
nek0
9d5b3d62a0 new Typeclasses for Collision and drawing 2018-07-03 02:20:17 +02:00
nek0
a1abb9f379 alignment 2018-07-02 18:42:59 +02:00
nek0
d5b2729b2a todo 2018-07-02 18:22:00 +02:00
nek0
0d28d28ee1 fix algebraic-graphs 2018-07-02 18:21:41 +02:00
nek0
6dc6074a5a code deduplication 2018-07-02 18:18:27 +02:00
nek0
850e9d7a07 integrate mind map into game 2018-06-28 21:07:58 +02:00
nek0
39749a8afe renaming module 2018-06-25 23:59:12 +02:00
nek0
daaadca17b adjusting small things 2018-06-25 23:46:17 +02:00
nek0
5e0c634b61 removing clutter 2018-06-25 23:45:53 +02:00
nek0
7a4248671e cleaning 2018-06-24 12:59:24 +02:00
nek0
0fff278fdb higher mass 2018-06-24 00:51:21 +02:00
nek0
368d679356 *flushing sounds* 2018-06-24 00:43:27 +02:00
nek0
6189b3bcb8 smaller aesthetics 2018-06-24 00:43:09 +02:00
nek0
3bc1b5e5c7 preparing for keyboard input 2018-06-24 00:42:39 +02:00
nek0
21461ade1f building maps of the mind 2018-06-24 00:41:51 +02:00
nek0
373daaa2c0 fix broken textures and load NPC graphics 2018-06-16 19:34:17 +02:00
nek0
9ff57c47c7 add first npc graphic 2018-06-16 19:33:39 +02:00
nek0
5b911ab3ec fix draw ordering 2018-06-16 11:40:51 +02:00
nek0
bfeb8a6fde I need to create more contexts to be threadsafe. 2018-06-15 15:39:08 +02:00
nek0
ce48dd505e nanovg is not threadsafe... 2018-06-10 04:21:00 +02:00
nek0
ee62010d7f more loading screens, but breaking things... 2018-06-09 01:17:03 +02:00
nek0
fd8d5d81f0 loading screen 2018-06-08 00:29:46 +02:00
nek0
c6d4cae284 adding shadow 2018-06-04 05:29:35 +02:00
nek0
0a740334c5 restructuring and adding final rotation after walking 2018-06-04 05:29:20 +02:00
nek0
88c988ddbf a little lint 2018-06-03 20:24:33 +02:00
nek0
bf0cd44f56 fix drawing order 2018-06-03 20:14:29 +02:00
nek0
03b84b02db hunting again 2018-06-03 04:28:39 +02:00
nek0
dd6938c7a5 update nanovg 2018-06-03 04:25:19 +02:00
nek0
9c812f10d3 stop walking animation when colliding 2018-06-02 22:04:05 +02:00
nek0
d99141dd82 walking animations for intruder finished 2018-06-01 20:12:50 +02:00
nek0
729bcb9b69 more walking directions 2018-06-01 16:59:50 +02:00
nek0
55e5bea87a more walking animations 2018-06-01 06:42:35 +02:00
nek0
98d7e610cb draw ordering 2018-05-31 05:25:08 +02:00
nek0
d3e00e13ca more movement 2018-05-31 03:07:41 +02:00
nek0
fbcc1b0e45 walking animation 2018-05-30 22:15:49 +02:00
nek0
f6db4f5e5c hunting warnings in Test 2018-05-30 17:32:00 +02:00
nek0
5c70976678 removing old code 2018-05-30 17:03:29 +02:00
nek0
e83482e8ea drawing animation properly 2018-05-30 16:20:58 +02:00
nek0
81abbaf91e trying to prepare animations 2018-05-27 16:03:31 +02:00
nek0
2761777ff9 finishing up: rotation 2018-05-26 08:34:49 +02:00
nek0
8a28d54795 adjusting leg 2018-05-21 09:18:02 +02:00
nek0
9c3e607d2b fix direction 2018-05-21 05:56:15 +02:00
nek0
765e5e2549 new player visuals 2018-05-21 05:55:59 +02:00
nek0
b72f2f744b adding player sprite and handling 2018-05-21 00:40:40 +02:00
nek0
e8847f2aa0 foo 2018-05-18 20:05:21 +02:00
nek0
2520ca3cf2 more base 2018-05-18 20:04:47 +02:00
nek0
53d2ce4cf6 update ecstasy 2018-05-17 13:06:13 +02:00
nek0
b59b566905 fork pathseeking off into seperate thread 2018-05-16 16:23:23 +02:00