nek0
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3bc1b5e5c7
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preparing for keyboard input
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2018-06-24 00:42:39 +02:00 |
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nek0
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21461ade1f
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building maps of the mind
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2018-06-24 00:41:51 +02:00 |
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nek0
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373daaa2c0
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fix broken textures and load NPC graphics
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2018-06-16 19:34:17 +02:00 |
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nek0
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9ff57c47c7
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add first npc graphic
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2018-06-16 19:33:39 +02:00 |
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nek0
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5b911ab3ec
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fix draw ordering
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2018-06-16 11:40:51 +02:00 |
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nek0
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bfeb8a6fde
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I need to create more contexts to be threadsafe.
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2018-06-15 15:39:08 +02:00 |
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nek0
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ce48dd505e
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nanovg is not threadsafe...
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2018-06-10 04:21:00 +02:00 |
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nek0
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ee62010d7f
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more loading screens, but breaking things...
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2018-06-09 01:17:03 +02:00 |
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nek0
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fd8d5d81f0
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loading screen
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2018-06-08 00:29:46 +02:00 |
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nek0
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c6d4cae284
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adding shadow
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2018-06-04 05:29:35 +02:00 |
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nek0
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0a740334c5
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restructuring and adding final rotation after walking
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2018-06-04 05:29:20 +02:00 |
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nek0
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88c988ddbf
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a little lint
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2018-06-03 20:24:33 +02:00 |
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nek0
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bf0cd44f56
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fix drawing order
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2018-06-03 20:14:29 +02:00 |
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nek0
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03b84b02db
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hunting again
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2018-06-03 04:28:39 +02:00 |
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nek0
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dd6938c7a5
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update nanovg
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2018-06-03 04:25:19 +02:00 |
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nek0
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9c812f10d3
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stop walking animation when colliding
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2018-06-02 22:04:05 +02:00 |
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nek0
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d99141dd82
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walking animations for intruder finished
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2018-06-01 20:12:50 +02:00 |
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nek0
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729bcb9b69
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more walking directions
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2018-06-01 16:59:50 +02:00 |
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nek0
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55e5bea87a
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more walking animations
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2018-06-01 06:42:35 +02:00 |
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nek0
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98d7e610cb
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draw ordering
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2018-05-31 05:25:08 +02:00 |
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nek0
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d3e00e13ca
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more movement
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2018-05-31 03:07:41 +02:00 |
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nek0
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fbcc1b0e45
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walking animation
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2018-05-30 22:15:49 +02:00 |
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nek0
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f6db4f5e5c
|
hunting warnings in Test
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2018-05-30 17:32:00 +02:00 |
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nek0
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5c70976678
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removing old code
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2018-05-30 17:03:29 +02:00 |
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nek0
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e83482e8ea
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drawing animation properly
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2018-05-30 16:20:58 +02:00 |
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nek0
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81abbaf91e
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trying to prepare animations
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2018-05-27 16:03:31 +02:00 |
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nek0
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2761777ff9
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finishing up: rotation
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2018-05-26 08:34:49 +02:00 |
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nek0
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8a28d54795
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adjusting leg
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2018-05-21 09:18:02 +02:00 |
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nek0
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9c3e607d2b
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fix direction
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2018-05-21 05:56:15 +02:00 |
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nek0
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765e5e2549
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new player visuals
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2018-05-21 05:55:59 +02:00 |
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nek0
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b72f2f744b
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adding player sprite and handling
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2018-05-21 00:40:40 +02:00 |
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nek0
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e8847f2aa0
|
foo
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2018-05-18 20:05:21 +02:00 |
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nek0
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2520ca3cf2
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more base
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2018-05-18 20:04:47 +02:00 |
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nek0
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53d2ce4cf6
|
update ecstasy
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2018-05-17 13:06:13 +02:00 |
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nek0
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b59b566905
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fork pathseeking off into seperate thread
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2018-05-16 16:23:23 +02:00 |
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nek0
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1f1bdd216a
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reduce liftIO calls
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2018-05-15 19:27:54 +02:00 |
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nek0
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8a620f742e
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nonuniform movement speeds for NPCs
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2018-05-15 19:27:40 +02:00 |
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nek0
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1c9076c838
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refine pathfinding
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2018-05-14 19:34:07 +02:00 |
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nek0
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72c8adb4f5
|
cleaning
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2018-05-14 18:12:37 +02:00 |
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nek0
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cc3480c0c0
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nonsticky walls
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2018-05-14 18:00:18 +02:00 |
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nek0
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4226265030
|
herkulesbug found. sticky walls
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2018-05-14 17:54:55 +02:00 |
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nek0
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165baa179c
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more entomology
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2018-05-13 22:01:05 +02:00 |
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nek0
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c14c652360
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cyber entomology
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2018-05-13 14:05:15 +02:00 |
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nek0
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4a8826b256
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collision check still not working
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2018-05-05 19:23:24 +02:00 |
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nek0
|
a8beb8fca5
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more fix
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2018-05-05 13:41:55 +02:00 |
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nek0
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38218fa50c
|
slightly better collision detection
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2018-05-05 11:24:54 +02:00 |
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nek0
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d4d6e5bd83
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fixing stuff up and make collision raycast
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2018-05-01 23:52:40 +02:00 |
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nek0
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db5e368a61
|
hmmmm...
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2018-05-01 23:00:20 +02:00 |
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nek0
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e444c03c33
|
simplify collision detection
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2018-04-30 20:34:45 +02:00 |
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nek0
|
f6860c1332
|
declutter output
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2018-04-27 23:34:57 +02:00 |
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