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208ea1dd24
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handle multiwin branch
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2019-04-30 00:22:29 +02:00 |
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3cb28f396b
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remove old commented out code
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2019-03-31 05:29:41 +02:00 |
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97cdf46170
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move door output to verbose
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2019-03-31 05:28:19 +02:00 |
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6d051f6c5e
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Merge pull request #3 from nek0/axe
Axe
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2019-03-29 15:59:34 +01:00 |
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d3212425d5
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it's dead, jim
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2019-03-29 15:56:34 +01:00 |
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1c95794285
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*insert screechy music*
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2019-03-29 12:30:47 +01:00 |
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e206062dfc
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lets hack it to pieces
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2019-03-28 21:00:44 +01:00 |
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9cdec48044
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hunting warnings
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2019-03-28 20:59:31 +01:00 |
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daac9470e5
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satisfy MonadFail
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2019-03-28 20:20:43 +01:00 |
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d7151cb11f
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fix animations
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2019-03-28 11:26:16 +01:00 |
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8438454477
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satisfy monadFail
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2019-03-15 01:50:38 +01:00 |
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abb3ad3cd3
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doors are now opened by NPCs and the player, not automatically.
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2019-03-15 01:41:18 +01:00 |
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0fcd4a10b2
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add dining tables and clean tables
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2019-03-09 20:37:20 +01:00 |
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77b9a0a46e
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draw doors like walls
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2019-03-09 20:36:21 +01:00 |
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d9735e72e9
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de-parallelize drawing
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2019-03-07 16:32:01 +01:00 |
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6452804270
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Merge pull request #2 from nek0/drawfilter
Drawfilter
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2019-03-07 15:17:32 +01:00 |
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8ec9f9cb6f
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prefilter drawing elements
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2019-03-07 15:13:40 +01:00 |
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b2e9af5efd
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back to old ecstasy
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2019-03-07 09:51:34 +01:00 |
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46068b99ab
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phew...
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2019-03-07 01:33:51 +01:00 |
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fc57805889
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little optimization
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2019-02-21 17:22:38 +01:00 |
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5464b3e8bf
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make doors open automagically
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2019-02-18 19:14:41 +01:00 |
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c3bf66ba99
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fix door coords
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2019-02-17 15:24:49 +01:00 |
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81edf9bcd2
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fix door animations
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2019-02-17 15:24:34 +01:00 |
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6c3ac407ed
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made doors player interactable
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2019-02-16 20:38:00 +01:00 |
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db4b6a4a34
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nope
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2019-02-16 08:39:01 +01:00 |
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5144588366
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fix animation sorting. hopefuly finally
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2019-02-16 02:21:48 +01:00 |
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414dd39c00
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change boundaries based on orientation
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2019-02-16 02:21:07 +01:00 |
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bbd57c8ed1
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enable collision detection for NPCs
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2019-02-15 20:02:55 +01:00 |
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371a54cbd7
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enable collision for doors, but exclude it from pathfinding
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2019-02-15 20:02:34 +01:00 |
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a68f4fc7e7
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move collision detection out of MainGame module
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2019-02-15 20:01:14 +01:00 |
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06845657f2
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moduularize objects
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2019-02-15 11:22:41 +01:00 |
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16a329ddac
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build also elevator doors
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2019-02-15 06:50:39 +01:00 |
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4e0cbd18fe
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place and show door
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2019-02-14 22:31:00 +01:00 |
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69f08f1cb9
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prepare doors
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2019-02-14 06:20:45 +01:00 |
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3d4e654e66
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more wörk and no pläy
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2019-02-14 00:20:26 +01:00 |
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a3d7ba4dd7
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make tolerance dependant on frame rate
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2019-02-13 12:09:41 +01:00 |
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c9dd91927e
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keyboard controls finished
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2019-02-12 00:11:53 +01:00 |
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c9c7f5ce5d
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adjust icons
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2019-02-11 16:12:55 +01:00 |
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0497c97475
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retrofitting
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2019-02-11 16:11:27 +01:00 |
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5067551373
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There is only one joystick
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2019-02-11 15:31:04 +01:00 |
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ab4be91d13
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starting keyboard input
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2019-02-11 10:49:23 +01:00 |
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f4292cd931
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nudge the computer
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2019-02-09 23:42:40 +01:00 |
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57649bfefe
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disable half of the tables
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2019-02-09 23:42:12 +01:00 |
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0d370a4f42
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more computers
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2019-02-09 22:39:42 +01:00 |
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795e0fc24c
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limit conference table size
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2019-02-09 20:46:21 +01:00 |
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78b4ef0eeb
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new computers
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2019-02-09 15:19:16 +01:00 |
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e5a519495d
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remove debug line
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2019-02-09 10:20:38 +01:00 |
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2ecec31de6
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applied clearance levels. now for the doors.
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2019-02-09 01:23:38 +01:00 |
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44d0da34ac
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clearance levels now implemented
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2019-02-08 23:10:18 +01:00 |
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763d945384
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directions were flipped
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2019-02-08 22:02:19 +01:00 |
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