|
cd2a0f3706
|
update to new affection
|
2022-08-04 18:13:53 +02:00 |
|
|
7a5e30c6ed
|
bump affection version
|
2020-05-05 00:48:05 +02:00 |
|
|
abb3ad3cd3
|
doors are now opened by NPCs and the player, not automatically.
|
2019-03-15 01:41:18 +01:00 |
|
|
46068b99ab
|
phew...
|
2019-03-07 01:33:51 +01:00 |
|
|
6c3ac407ed
|
made doors player interactable
|
2019-02-16 20:38:00 +01:00 |
|
|
a68f4fc7e7
|
move collision detection out of MainGame module
|
2019-02-15 20:01:14 +01:00 |
|
|
06845657f2
|
moduularize objects
|
2019-02-15 11:22:41 +01:00 |
|
nek0
|
dc91005dee
|
implement controller adjustments
|
2018-10-12 21:40:16 +02:00 |
|
nek0
|
dd7f1e1627
|
preparing controller adjustment
|
2018-10-12 14:26:06 +02:00 |
|
nek0
|
5f5e4d4827
|
more joypad stuff
|
2018-10-08 23:36:52 +02:00 |
|
nek0
|
bcdd04e7d5
|
reworking interactions
|
2018-08-10 08:58:26 +02:00 |
|
nek0
|
afca12ebc0
|
added computer
|
2018-07-30 14:34:46 +02:00 |
|
nek0
|
ca1df3f172
|
add new modules to cabal file
|
2018-07-22 22:31:23 +02:00 |
|
nek0
|
2b86eaf230
|
detailed loading output
|
2018-07-19 04:51:07 +02:00 |
|
nek0
|
9d5b3d62a0
|
new Typeclasses for Collision and drawing
|
2018-07-03 02:20:17 +02:00 |
|
nek0
|
850e9d7a07
|
integrate mind map into game
|
2018-06-28 21:07:58 +02:00 |
|
nek0
|
39749a8afe
|
renaming module
|
2018-06-25 23:59:12 +02:00 |
|
nek0
|
daaadca17b
|
adjusting small things
|
2018-06-25 23:46:17 +02:00 |
|
nek0
|
21461ade1f
|
building maps of the mind
|
2018-06-24 00:41:51 +02:00 |
|
nek0
|
ee62010d7f
|
more loading screens, but breaking things...
|
2018-06-09 01:17:03 +02:00 |
|
nek0
|
0a740334c5
|
restructuring and adding final rotation after walking
|
2018-06-04 05:29:20 +02:00 |
|
nek0
|
dd6938c7a5
|
update nanovg
|
2018-06-03 04:25:19 +02:00 |
|
nek0
|
b72f2f744b
|
adding player sprite and handling
|
2018-05-21 00:40:40 +02:00 |
|
nek0
|
2520ca3cf2
|
more base
|
2018-05-18 20:04:47 +02:00 |
|
nek0
|
53d2ce4cf6
|
update ecstasy
|
2018-05-17 13:06:13 +02:00 |
|
nek0
|
a0e6ab5013
|
npc now walk
|
2018-04-14 18:43:05 +02:00 |
|
nek0
|
9fdb8a5e15
|
starting NPCs
|
2018-04-14 11:18:37 +02:00 |
|
nek0
|
f28f06adf3
|
validate placement of interior through wayfinding
|
2018-04-02 16:29:35 +02:00 |
|
nek0
|
e18022dd50
|
threaded
|
2018-03-04 22:24:57 +01:00 |
|
nek0
|
c3f561bfcd
|
placing objects
|
2018-03-03 17:03:17 +01:00 |
|
nek0
|
dc71567a7a
|
a little optimization
|
2018-03-02 02:10:35 +01:00 |
|
Amedeo Molnár
|
97f5ecfa87
|
remove profiling
|
2018-02-23 11:34:44 +01:00 |
|
nek0
|
53321a2576
|
moving things out of module and show graphics
|
2018-02-17 02:36:06 +01:00 |
|
nek0
|
f09bcfd87e
|
inb4 chopping out
|
2018-02-15 19:42:07 +01:00 |
|
nek0
|
3526572fdb
|
floors can be rudimentaly built
|
2018-02-14 00:54:40 +01:00 |
|
nek0
|
1707dbef79
|
laying foundation
|
2018-02-07 01:18:16 +01:00 |
|