nek0
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a1abb9f379
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alignment
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2018-07-02 18:42:59 +02:00 |
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nek0
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d5b2729b2a
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todo
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2018-07-02 18:22:00 +02:00 |
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nek0
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0d28d28ee1
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fix algebraic-graphs
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2018-07-02 18:21:41 +02:00 |
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nek0
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6dc6074a5a
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code deduplication
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2018-07-02 18:18:27 +02:00 |
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nek0
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850e9d7a07
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integrate mind map into game
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2018-06-28 21:07:58 +02:00 |
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nek0
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39749a8afe
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renaming module
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2018-06-25 23:59:12 +02:00 |
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nek0
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daaadca17b
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adjusting small things
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2018-06-25 23:46:17 +02:00 |
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nek0
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5e0c634b61
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removing clutter
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2018-06-25 23:45:53 +02:00 |
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nek0
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7a4248671e
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cleaning
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2018-06-24 12:59:24 +02:00 |
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nek0
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0fff278fdb
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higher mass
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2018-06-24 00:51:21 +02:00 |
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nek0
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368d679356
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*flushing sounds*
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2018-06-24 00:43:27 +02:00 |
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nek0
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6189b3bcb8
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smaller aesthetics
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2018-06-24 00:43:09 +02:00 |
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nek0
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3bc1b5e5c7
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preparing for keyboard input
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2018-06-24 00:42:39 +02:00 |
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nek0
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21461ade1f
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building maps of the mind
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2018-06-24 00:41:51 +02:00 |
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nek0
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373daaa2c0
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fix broken textures and load NPC graphics
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2018-06-16 19:34:17 +02:00 |
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nek0
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9ff57c47c7
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add first npc graphic
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2018-06-16 19:33:39 +02:00 |
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nek0
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5b911ab3ec
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fix draw ordering
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2018-06-16 11:40:51 +02:00 |
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nek0
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bfeb8a6fde
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I need to create more contexts to be threadsafe.
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2018-06-15 15:39:08 +02:00 |
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nek0
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ce48dd505e
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nanovg is not threadsafe...
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2018-06-10 04:21:00 +02:00 |
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nek0
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ee62010d7f
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more loading screens, but breaking things...
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2018-06-09 01:17:03 +02:00 |
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nek0
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fd8d5d81f0
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loading screen
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2018-06-08 00:29:46 +02:00 |
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nek0
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c6d4cae284
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adding shadow
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2018-06-04 05:29:35 +02:00 |
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nek0
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0a740334c5
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restructuring and adding final rotation after walking
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2018-06-04 05:29:20 +02:00 |
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nek0
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88c988ddbf
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a little lint
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2018-06-03 20:24:33 +02:00 |
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nek0
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bf0cd44f56
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fix drawing order
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2018-06-03 20:14:29 +02:00 |
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nek0
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03b84b02db
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hunting again
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2018-06-03 04:28:39 +02:00 |
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nek0
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dd6938c7a5
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update nanovg
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2018-06-03 04:25:19 +02:00 |
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nek0
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9c812f10d3
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stop walking animation when colliding
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2018-06-02 22:04:05 +02:00 |
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nek0
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d99141dd82
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walking animations for intruder finished
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2018-06-01 20:12:50 +02:00 |
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nek0
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729bcb9b69
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more walking directions
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2018-06-01 16:59:50 +02:00 |
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nek0
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55e5bea87a
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more walking animations
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2018-06-01 06:42:35 +02:00 |
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nek0
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98d7e610cb
|
draw ordering
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2018-05-31 05:25:08 +02:00 |
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nek0
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d3e00e13ca
|
more movement
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2018-05-31 03:07:41 +02:00 |
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nek0
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fbcc1b0e45
|
walking animation
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2018-05-30 22:15:49 +02:00 |
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nek0
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f6db4f5e5c
|
hunting warnings in Test
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2018-05-30 17:32:00 +02:00 |
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nek0
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5c70976678
|
removing old code
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2018-05-30 17:03:29 +02:00 |
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nek0
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e83482e8ea
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drawing animation properly
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2018-05-30 16:20:58 +02:00 |
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nek0
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81abbaf91e
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trying to prepare animations
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2018-05-27 16:03:31 +02:00 |
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nek0
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2761777ff9
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finishing up: rotation
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2018-05-26 08:34:49 +02:00 |
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nek0
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8a28d54795
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adjusting leg
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2018-05-21 09:18:02 +02:00 |
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nek0
|
9c3e607d2b
|
fix direction
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2018-05-21 05:56:15 +02:00 |
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nek0
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765e5e2549
|
new player visuals
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2018-05-21 05:55:59 +02:00 |
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nek0
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b72f2f744b
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adding player sprite and handling
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2018-05-21 00:40:40 +02:00 |
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nek0
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e8847f2aa0
|
foo
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2018-05-18 20:05:21 +02:00 |
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nek0
|
2520ca3cf2
|
more base
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2018-05-18 20:04:47 +02:00 |
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nek0
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53d2ce4cf6
|
update ecstasy
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2018-05-17 13:06:13 +02:00 |
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nek0
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b59b566905
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fork pathseeking off into seperate thread
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2018-05-16 16:23:23 +02:00 |
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nek0
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1f1bdd216a
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reduce liftIO calls
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2018-05-15 19:27:54 +02:00 |
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nek0
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8a620f742e
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nonuniform movement speeds for NPCs
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2018-05-15 19:27:40 +02:00 |
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nek0
|
1c9076c838
|
refine pathfinding
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2018-05-14 19:34:07 +02:00 |
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