Commit graph

26 commits

Author SHA1 Message Date
nek0
aed0732d3e more optimization 2018-09-18 03:13:53 +02:00
a68b186fd0 würg in progress 2018-09-16 23:55:22 +02:00
nek0
5916f302a6 linting in progress 2018-09-02 10:44:33 +02:00
nek0
08dbb9326c first interactable object ever: a copier 2018-07-22 22:30:17 +02:00
nek0
f64aae86f0 take obstacles from ECS into account 2018-07-21 21:10:32 +02:00
nek0
81d6fd1180 copiers are placed properly 2018-07-21 20:37:01 +02:00
nek0
b70b50e513 I present: copiers 2018-07-21 06:43:26 +02:00
nek0
2b86eaf230 detailed loading output 2018-07-19 04:51:07 +02:00
nek0
19476e3fbb deduplicate direction function 2018-07-06 17:17:57 +02:00
nek0
690179e4ec linting and de-warning 2018-07-03 16:19:27 +02:00
nek0
9d5b3d62a0 new Typeclasses for Collision and drawing 2018-07-03 02:20:17 +02:00
nek0
373daaa2c0 fix broken textures and load NPC graphics 2018-06-16 19:34:17 +02:00
nek0
bfeb8a6fde I need to create more contexts to be threadsafe. 2018-06-15 15:39:08 +02:00
nek0
ce48dd505e nanovg is not threadsafe... 2018-06-10 04:21:00 +02:00
nek0
ee62010d7f more loading screens, but breaking things... 2018-06-09 01:17:03 +02:00
nek0
1c9076c838 refine pathfinding 2018-05-14 19:34:07 +02:00
nek0
d4d6e5bd83 fixing stuff up and make collision raycast 2018-05-01 23:52:40 +02:00
nek0
db5e368a61 hmmmm... 2018-05-01 23:00:20 +02:00
nek0
755350ba9f don't draw NPCs outside of visible area 2018-04-26 15:25:38 +02:00
nek0
b6deacbf14 enable parallel walk of NPCs 2018-04-25 14:44:28 +02:00
nek0
a0e6ab5013 npc now walk 2018-04-14 18:43:05 +02:00
nek0
5fe266ca9c place npcs only in reachable areas 2018-04-14 13:34:28 +02:00
nek0
f28f06adf3 validate placement of interior through wayfinding 2018-04-02 16:29:35 +02:00
nek0
e150be9e77 make room at office entrance 2018-04-01 19:40:54 +02:00
nek0
061d5c3ede no more floortiles 2018-03-03 11:06:38 +01:00
nek0
dc71567a7a a little optimization 2018-03-02 02:10:35 +01:00