Commit graph

35 commits

Author SHA1 Message Date
nek0 7f1de2ae15 textify 2019-10-28 18:20:34 +01:00
nek0 7c59021aee various speed optimizations 2019-10-20 10:53:53 +02:00
nek0 d3212425d5 it's dead, jim 2019-03-29 15:56:34 +01:00
nek0 1c95794285 *insert screechy music* 2019-03-29 12:30:47 +01:00
nek0 e206062dfc lets hack it to pieces 2019-03-28 21:00:44 +01:00
nek0 e5a519495d remove debug line 2019-02-09 10:20:38 +01:00
nek0 44d0da34ac clearance levels now implemented 2019-02-08 23:10:18 +01:00
nek0 763d945384 directions were flipped 2019-02-08 22:02:19 +01:00
nek0 23483de264 it runs again, but correctness is questionable 2019-02-08 06:36:52 +01:00
nek0 8b5a9e6006 still working on clearance levels 2019-02-07 06:15:21 +01:00
nek0 33a8e496bb working on acces clearance 2019-02-07 05:23:44 +01:00
nek0 89db07cb0a meow 2019-02-02 21:25:22 +01:00
nek0 e6f95e9c42 NPCs now have agent system/petri net 2018-09-08 14:05:07 +02:00
nek0 5916f302a6 linting in progress 2018-09-02 10:44:33 +02:00
nek0 5e8df5a022 a little optimization 2018-08-01 17:54:49 +02:00
nek0 2b86eaf230 detailed loading output 2018-07-19 04:51:07 +02:00
nek0 690179e4ec linting and de-warning 2018-07-03 16:19:27 +02:00
nek0 ee62010d7f more loading screens, but breaking things... 2018-06-09 01:17:03 +02:00
nek0 c25de466fb alter hall placement 2018-03-25 20:35:07 +02:00
nek0 c3f561bfcd placing objects 2018-03-03 17:03:17 +01:00
nek0 0ba795e904 linted 2018-02-28 21:30:59 +01:00
nek0 86d5ba6dc4 blargh 2018-02-24 22:24:48 +01:00
nek0 d02c6e0a2b remove debug output 2018-02-24 21:24:13 +01:00
nek0 3c3a152265 adding simple mouse coordination 2018-02-18 03:11:41 +01:00
nek0 53321a2576 moving things out of module and show graphics 2018-02-17 02:36:06 +01:00
nek0 b43dbe0455 just a little tweak 2018-02-17 00:06:33 +01:00
nek0 e6fc4011ac works better 2018-02-16 22:16:28 +01:00
nek0 713bc1adf2 placing doors works now 2018-02-16 21:19:15 +01:00
nek0 f09bcfd87e inb4 chopping out 2018-02-15 19:42:07 +01:00
nek0 b8028ecd54 now building facilities 2018-02-15 03:50:51 +01:00
nek0 5ab26a1507 tink-a-tink-tink 2018-02-14 18:32:05 +01:00
nek0 40d706887e tinkering with room generation 2018-02-14 16:45:12 +01:00
nek0 bd49cc4909 tinkering 2018-02-14 02:06:57 +01:00
nek0 2eb2f12d24 tinkering around 2018-02-14 01:00:19 +01:00
nek0 3526572fdb floors can be rudimentaly built 2018-02-14 00:54:40 +01:00