nek0
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e6f95e9c42
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NPCs now have agent system/petri net
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2018-09-08 14:05:07 +02:00 |
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nek0
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5916f302a6
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linting in progress
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2018-09-02 10:44:33 +02:00 |
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nek0
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5e8df5a022
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a little optimization
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2018-08-01 17:54:49 +02:00 |
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nek0
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2b86eaf230
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detailed loading output
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2018-07-19 04:51:07 +02:00 |
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nek0
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690179e4ec
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linting and de-warning
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2018-07-03 16:19:27 +02:00 |
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nek0
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ee62010d7f
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more loading screens, but breaking things...
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2018-06-09 01:17:03 +02:00 |
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nek0
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c25de466fb
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alter hall placement
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2018-03-25 20:35:07 +02:00 |
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nek0
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c3f561bfcd
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placing objects
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2018-03-03 17:03:17 +01:00 |
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nek0
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0ba795e904
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linted
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2018-02-28 21:30:59 +01:00 |
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nek0
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86d5ba6dc4
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blargh
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2018-02-24 22:24:48 +01:00 |
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nek0
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d02c6e0a2b
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remove debug output
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2018-02-24 21:24:13 +01:00 |
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nek0
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3c3a152265
|
adding simple mouse coordination
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2018-02-18 03:11:41 +01:00 |
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nek0
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53321a2576
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moving things out of module and show graphics
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2018-02-17 02:36:06 +01:00 |
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nek0
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b43dbe0455
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just a little tweak
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2018-02-17 00:06:33 +01:00 |
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nek0
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e6fc4011ac
|
works better
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2018-02-16 22:16:28 +01:00 |
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nek0
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713bc1adf2
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placing doors works now
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2018-02-16 21:19:15 +01:00 |
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nek0
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f09bcfd87e
|
inb4 chopping out
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2018-02-15 19:42:07 +01:00 |
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nek0
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b8028ecd54
|
now building facilities
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2018-02-15 03:50:51 +01:00 |
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nek0
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5ab26a1507
|
tink-a-tink-tink
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2018-02-14 18:32:05 +01:00 |
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nek0
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40d706887e
|
tinkering with room generation
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2018-02-14 16:45:12 +01:00 |
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nek0
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bd49cc4909
|
tinkering
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2018-02-14 02:06:57 +01:00 |
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nek0
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2eb2f12d24
|
tinkering around
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2018-02-14 01:00:19 +01:00 |
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nek0
|
3526572fdb
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floors can be rudimentaly built
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2018-02-14 00:54:40 +01:00 |
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