nek0
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b04ae8759b
|
removing unneeded code
|
2018-07-08 07:56:13 +02:00 |
|
nek0
|
bfccf32451
|
optimizing MindMap generation
|
2018-07-08 07:55:44 +02:00 |
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nek0
|
4913b054d8
|
smaller things
|
2018-07-06 17:18:12 +02:00 |
|
nek0
|
19476e3fbb
|
deduplicate direction function
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2018-07-06 17:17:57 +02:00 |
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nek0
|
0f3c33b243
|
don't duplicate main context
|
2018-07-06 17:17:12 +02:00 |
|
nek0
|
157158076f
|
updated readme
|
2018-07-04 11:06:48 +02:00 |
|
nek0
|
c2a3bb3536
|
unneccessary
|
2018-07-03 16:49:27 +02:00 |
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nek0
|
690179e4ec
|
linting and de-warning
|
2018-07-03 16:19:27 +02:00 |
|
nek0
|
f74ce66e2f
|
removing old code
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2018-07-03 02:20:30 +02:00 |
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nek0
|
9d5b3d62a0
|
new Typeclasses for Collision and drawing
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2018-07-03 02:20:17 +02:00 |
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nek0
|
a1abb9f379
|
alignment
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2018-07-02 18:42:59 +02:00 |
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nek0
|
d5b2729b2a
|
todo
|
2018-07-02 18:22:00 +02:00 |
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nek0
|
0d28d28ee1
|
fix algebraic-graphs
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2018-07-02 18:21:41 +02:00 |
|
nek0
|
6dc6074a5a
|
code deduplication
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2018-07-02 18:18:27 +02:00 |
|
nek0
|
850e9d7a07
|
integrate mind map into game
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2018-06-28 21:07:58 +02:00 |
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nek0
|
39749a8afe
|
renaming module
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2018-06-25 23:59:12 +02:00 |
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nek0
|
daaadca17b
|
adjusting small things
|
2018-06-25 23:46:17 +02:00 |
|
nek0
|
5e0c634b61
|
removing clutter
|
2018-06-25 23:45:53 +02:00 |
|
nek0
|
7a4248671e
|
cleaning
|
2018-06-24 12:59:24 +02:00 |
|
nek0
|
0fff278fdb
|
higher mass
|
2018-06-24 00:51:21 +02:00 |
|
nek0
|
368d679356
|
*flushing sounds*
|
2018-06-24 00:43:27 +02:00 |
|
nek0
|
6189b3bcb8
|
smaller aesthetics
|
2018-06-24 00:43:09 +02:00 |
|
nek0
|
3bc1b5e5c7
|
preparing for keyboard input
|
2018-06-24 00:42:39 +02:00 |
|
nek0
|
21461ade1f
|
building maps of the mind
|
2018-06-24 00:41:51 +02:00 |
|
nek0
|
373daaa2c0
|
fix broken textures and load NPC graphics
|
2018-06-16 19:34:17 +02:00 |
|
nek0
|
9ff57c47c7
|
add first npc graphic
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2018-06-16 19:33:39 +02:00 |
|
nek0
|
5b911ab3ec
|
fix draw ordering
|
2018-06-16 11:40:51 +02:00 |
|
nek0
|
bfeb8a6fde
|
I need to create more contexts to be threadsafe.
|
2018-06-15 15:39:08 +02:00 |
|
nek0
|
ce48dd505e
|
nanovg is not threadsafe...
|
2018-06-10 04:21:00 +02:00 |
|
nek0
|
ee62010d7f
|
more loading screens, but breaking things...
|
2018-06-09 01:17:03 +02:00 |
|
nek0
|
fd8d5d81f0
|
loading screen
|
2018-06-08 00:29:46 +02:00 |
|
nek0
|
c6d4cae284
|
adding shadow
|
2018-06-04 05:29:35 +02:00 |
|
nek0
|
0a740334c5
|
restructuring and adding final rotation after walking
|
2018-06-04 05:29:20 +02:00 |
|
nek0
|
88c988ddbf
|
a little lint
|
2018-06-03 20:24:33 +02:00 |
|
nek0
|
bf0cd44f56
|
fix drawing order
|
2018-06-03 20:14:29 +02:00 |
|
nek0
|
03b84b02db
|
hunting again
|
2018-06-03 04:28:39 +02:00 |
|
nek0
|
dd6938c7a5
|
update nanovg
|
2018-06-03 04:25:19 +02:00 |
|
nek0
|
9c812f10d3
|
stop walking animation when colliding
|
2018-06-02 22:04:05 +02:00 |
|
nek0
|
d99141dd82
|
walking animations for intruder finished
|
2018-06-01 20:12:50 +02:00 |
|
nek0
|
729bcb9b69
|
more walking directions
|
2018-06-01 16:59:50 +02:00 |
|
nek0
|
55e5bea87a
|
more walking animations
|
2018-06-01 06:42:35 +02:00 |
|
nek0
|
98d7e610cb
|
draw ordering
|
2018-05-31 05:25:08 +02:00 |
|
nek0
|
d3e00e13ca
|
more movement
|
2018-05-31 03:07:41 +02:00 |
|
nek0
|
fbcc1b0e45
|
walking animation
|
2018-05-30 22:15:49 +02:00 |
|
nek0
|
f6db4f5e5c
|
hunting warnings in Test
|
2018-05-30 17:32:00 +02:00 |
|
nek0
|
5c70976678
|
removing old code
|
2018-05-30 17:03:29 +02:00 |
|
nek0
|
e83482e8ea
|
drawing animation properly
|
2018-05-30 16:20:58 +02:00 |
|
nek0
|
81abbaf91e
|
trying to prepare animations
|
2018-05-27 16:03:31 +02:00 |
|
nek0
|
2761777ff9
|
finishing up: rotation
|
2018-05-26 08:34:49 +02:00 |
|
nek0
|
8a28d54795
|
adjusting leg
|
2018-05-21 09:18:02 +02:00 |
|