Commit graph

21 commits

Author SHA1 Message Date
nek0
5e8df5a022 a little optimization 2018-08-01 17:54:49 +02:00
nek0
2b86eaf230 detailed loading output 2018-07-19 04:51:07 +02:00
nek0
690179e4ec linting and de-warning 2018-07-03 16:19:27 +02:00
nek0
ee62010d7f more loading screens, but breaking things... 2018-06-09 01:17:03 +02:00
nek0
c25de466fb alter hall placement 2018-03-25 20:35:07 +02:00
nek0
c3f561bfcd placing objects 2018-03-03 17:03:17 +01:00
nek0
0ba795e904 linted 2018-02-28 21:30:59 +01:00
nek0
86d5ba6dc4 blargh 2018-02-24 22:24:48 +01:00
nek0
d02c6e0a2b remove debug output 2018-02-24 21:24:13 +01:00
nek0
3c3a152265 adding simple mouse coordination 2018-02-18 03:11:41 +01:00
nek0
53321a2576 moving things out of module and show graphics 2018-02-17 02:36:06 +01:00
nek0
b43dbe0455 just a little tweak 2018-02-17 00:06:33 +01:00
nek0
e6fc4011ac works better 2018-02-16 22:16:28 +01:00
nek0
713bc1adf2 placing doors works now 2018-02-16 21:19:15 +01:00
nek0
f09bcfd87e inb4 chopping out 2018-02-15 19:42:07 +01:00
nek0
b8028ecd54 now building facilities 2018-02-15 03:50:51 +01:00
nek0
5ab26a1507 tink-a-tink-tink 2018-02-14 18:32:05 +01:00
nek0
40d706887e tinkering with room generation 2018-02-14 16:45:12 +01:00
nek0
bd49cc4909 tinkering 2018-02-14 02:06:57 +01:00
nek0
2eb2f12d24 tinkering around 2018-02-14 01:00:19 +01:00
nek0
3526572fdb floors can be rudimentaly built 2018-02-14 00:54:40 +01:00