nek0
|
f28f06adf3
|
validate placement of interior through wayfinding
|
2018-04-02 16:29:35 +02:00 |
|
nek0
|
e150be9e77
|
make room at office entrance
|
2018-04-01 19:40:54 +02:00 |
|
nek0
|
173494c568
|
add a group of tables
|
2018-04-01 04:51:15 +02:00 |
|
nek0
|
d57e502c74
|
add tables
|
2018-03-31 23:22:10 +02:00 |
|
nek0
|
d1e130b5a9
|
draw floor half a tile more inwards
|
2018-03-30 21:30:27 +02:00 |
|
nek0
|
60c59afabc
|
add deebug flag to affection
|
2018-03-30 21:29:48 +02:00 |
|
nek0
|
d3bc065074
|
nixify
|
2018-03-28 00:24:38 +02:00 |
|
nek0
|
b3a3683215
|
Merge branch 'master' of github.com:nek0/tracer
|
2018-03-25 20:35:20 +02:00 |
|
nek0
|
c25de466fb
|
alter hall placement
|
2018-03-25 20:35:07 +02:00 |
|
Amedeo Molnár
|
7030e33cf2
|
old new idea
|
2018-03-15 14:42:39 +01:00 |
|
nek0
|
045659caf3
|
reorganizing code
|
2018-03-12 00:21:16 +01:00 |
|
nek0
|
ec2572f9e6
|
still working on collision
|
2018-03-10 14:02:14 +01:00 |
|
nek0
|
eee9343313
|
tinkering with collision
|
2018-03-10 10:07:37 +01:00 |
|
nek0
|
68c8464c9e
|
readjusting bounding boxes and collision behaviour
|
2018-03-08 20:19:53 +01:00 |
|
nek0
|
b79c50b491
|
fix it!
|
2018-03-08 17:23:14 +01:00 |
|
nek0
|
ad18d241aa
|
fixing draw order again
|
2018-03-07 21:56:15 +01:00 |
|
nek0
|
146d65ce3b
|
fixing ghost boundaries
|
2018-03-07 16:09:16 +01:00 |
|
nek0
|
4405539bd8
|
more fix
|
2018-03-06 23:04:52 +01:00 |
|
nek0
|
8023f93ce7
|
hunted down warnings
|
2018-03-06 21:58:55 +01:00 |
|
nek0
|
d91f4bf9c1
|
switch to circle based collision
|
2018-03-06 21:29:17 +01:00 |
|
nek0
|
92569c2345
|
fix wallslide
|
2018-03-06 16:37:30 +01:00 |
|
nek0
|
ccfc7aaac6
|
fix ghosting
|
2018-03-06 16:37:21 +01:00 |
|
nek0
|
70e6df88ca
|
adlusting wallslide to subtile collision
There is still ghosting through walls
|
2018-03-06 07:59:31 +01:00 |
|
nek0
|
876fc1462d
|
subtile collision for walls
|
2018-03-05 21:11:38 +01:00 |
|
nek0
|
e18022dd50
|
threaded
|
2018-03-04 22:24:57 +01:00 |
|
nek0
|
f381f227d6
|
ignore autosaves
|
2018-03-04 22:24:51 +01:00 |
|
nek0
|
22c0c87284
|
subtile collision for boxes
|
2018-03-04 22:24:30 +01:00 |
|
nek0
|
38db226cc7
|
adjusting wallslide
|
2018-03-03 20:03:41 +01:00 |
|
nek0
|
6518695a9e
|
proper placement now
|
2018-03-03 17:42:24 +01:00 |
|
nek0
|
c3f561bfcd
|
placing objects
|
2018-03-03 17:03:17 +01:00 |
|
nek0
|
061d5c3ede
|
no more floortiles
|
2018-03-03 11:06:38 +01:00 |
|
nek0
|
bd54ab1474
|
add fonts
|
2018-03-02 02:10:49 +01:00 |
|
nek0
|
dc71567a7a
|
a little optimization
|
2018-03-02 02:10:35 +01:00 |
|
nek0
|
c469761bd8
|
show fps
|
2018-03-01 23:33:08 +01:00 |
|
nek0
|
b7e0363647
|
removed old code
|
2018-02-28 21:46:16 +01:00 |
|
nek0
|
0ba795e904
|
linted
|
2018-02-28 21:30:59 +01:00 |
|
nek0
|
fa0ca04128
|
fix off by one error
|
2018-02-28 00:36:54 +01:00 |
|
nek0
|
c742827e07
|
stop player from shining through walls
|
2018-02-27 20:50:58 +01:00 |
|
nek0
|
701a04060b
|
directional walls
|
2018-02-27 20:35:08 +01:00 |
|
nek0
|
36ad09bdbe
|
placeholder walls
|
2018-02-25 10:31:07 +01:00 |
|
nek0
|
917351aee1
|
smaller adjustments
|
2018-02-25 02:03:46 +01:00 |
|
nek0
|
efc3a2f7d8
|
remove world and add proper collision
|
2018-02-25 02:03:25 +01:00 |
|
nek0
|
2c6ac33e44
|
adjust mouse to isometric
|
2018-02-24 23:15:16 +01:00 |
|
nek0
|
0c6278cd5b
|
proper isometric
|
2018-02-24 22:25:31 +01:00 |
|
nek0
|
86d5ba6dc4
|
blargh
|
2018-02-24 22:24:48 +01:00 |
|
nek0
|
d02c6e0a2b
|
remove debug output
|
2018-02-24 21:24:13 +01:00 |
|
rys ostrovid
|
ba6cc36f9b
|
Merge pull request #1 from nek0/ecstasy
now works with ecstasy. ready to merge.
|
2018-02-24 15:35:01 +01:00 |
|
nek0
|
153b5a4e3d
|
now works with ecstasy. ready to merge.
|
2018-02-24 15:33:46 +01:00 |
|
nek0
|
92dff10c64
|
Merge branch 'master' of github.com:nek0/tracer
|
2018-02-23 13:07:50 +01:00 |
|
nek0
|
b509fe501f
|
de-ecstasy for now
|
2018-02-23 13:07:24 +01:00 |
|