Commit graph

318 commits

Author SHA1 Message Date
nek0
f28f06adf3 validate placement of interior through wayfinding 2018-04-02 16:29:35 +02:00
nek0
e150be9e77 make room at office entrance 2018-04-01 19:40:54 +02:00
nek0
173494c568 add a group of tables 2018-04-01 04:51:15 +02:00
nek0
d57e502c74 add tables 2018-03-31 23:22:10 +02:00
nek0
d1e130b5a9 draw floor half a tile more inwards 2018-03-30 21:30:27 +02:00
nek0
60c59afabc add deebug flag to affection 2018-03-30 21:29:48 +02:00
nek0
d3bc065074 nixify 2018-03-28 00:24:38 +02:00
nek0
b3a3683215 Merge branch 'master' of github.com:nek0/tracer 2018-03-25 20:35:20 +02:00
nek0
c25de466fb alter hall placement 2018-03-25 20:35:07 +02:00
Amedeo Molnár
7030e33cf2 old new idea 2018-03-15 14:42:39 +01:00
nek0
045659caf3 reorganizing code 2018-03-12 00:21:16 +01:00
nek0
ec2572f9e6 still working on collision 2018-03-10 14:02:14 +01:00
nek0
eee9343313 tinkering with collision 2018-03-10 10:07:37 +01:00
nek0
68c8464c9e readjusting bounding boxes and collision behaviour 2018-03-08 20:19:53 +01:00
nek0
b79c50b491 fix it! 2018-03-08 17:23:14 +01:00
nek0
ad18d241aa fixing draw order again 2018-03-07 21:56:15 +01:00
nek0
146d65ce3b fixing ghost boundaries 2018-03-07 16:09:16 +01:00
nek0
4405539bd8 more fix 2018-03-06 23:04:52 +01:00
nek0
8023f93ce7 hunted down warnings 2018-03-06 21:58:55 +01:00
nek0
d91f4bf9c1 switch to circle based collision 2018-03-06 21:29:17 +01:00
nek0
92569c2345 fix wallslide 2018-03-06 16:37:30 +01:00
nek0
ccfc7aaac6 fix ghosting 2018-03-06 16:37:21 +01:00
nek0
70e6df88ca adlusting wallslide to subtile collision
There is still ghosting through walls
2018-03-06 07:59:31 +01:00
nek0
876fc1462d subtile collision for walls 2018-03-05 21:11:38 +01:00
nek0
e18022dd50 threaded 2018-03-04 22:24:57 +01:00
nek0
f381f227d6 ignore autosaves 2018-03-04 22:24:51 +01:00
nek0
22c0c87284 subtile collision for boxes 2018-03-04 22:24:30 +01:00
nek0
38db226cc7 adjusting wallslide 2018-03-03 20:03:41 +01:00
nek0
6518695a9e proper placement now 2018-03-03 17:42:24 +01:00
nek0
c3f561bfcd placing objects 2018-03-03 17:03:17 +01:00
nek0
061d5c3ede no more floortiles 2018-03-03 11:06:38 +01:00
nek0
bd54ab1474 add fonts 2018-03-02 02:10:49 +01:00
nek0
dc71567a7a a little optimization 2018-03-02 02:10:35 +01:00
nek0
c469761bd8 show fps 2018-03-01 23:33:08 +01:00
nek0
b7e0363647 removed old code 2018-02-28 21:46:16 +01:00
nek0
0ba795e904 linted 2018-02-28 21:30:59 +01:00
nek0
fa0ca04128 fix off by one error 2018-02-28 00:36:54 +01:00
nek0
c742827e07 stop player from shining through walls 2018-02-27 20:50:58 +01:00
nek0
701a04060b directional walls 2018-02-27 20:35:08 +01:00
nek0
36ad09bdbe placeholder walls 2018-02-25 10:31:07 +01:00
nek0
917351aee1 smaller adjustments 2018-02-25 02:03:46 +01:00
nek0
efc3a2f7d8 remove world and add proper collision 2018-02-25 02:03:25 +01:00
nek0
2c6ac33e44 adjust mouse to isometric 2018-02-24 23:15:16 +01:00
nek0
0c6278cd5b proper isometric 2018-02-24 22:25:31 +01:00
nek0
86d5ba6dc4 blargh 2018-02-24 22:24:48 +01:00
nek0
d02c6e0a2b remove debug output 2018-02-24 21:24:13 +01:00
rys ostrovid
ba6cc36f9b
Merge pull request #1 from nek0/ecstasy
now works with ecstasy. ready to merge.
2018-02-24 15:35:01 +01:00
nek0
153b5a4e3d now works with ecstasy. ready to merge. 2018-02-24 15:33:46 +01:00
nek0
92dff10c64 Merge branch 'master' of github.com:nek0/tracer 2018-02-23 13:07:50 +01:00
nek0
b509fe501f de-ecstasy for now 2018-02-23 13:07:24 +01:00