nek0
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f025b92ef4
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blubb
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2018-07-30 15:34:45 +02:00 |
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nek0
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afca12ebc0
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added computer
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2018-07-30 14:34:46 +02:00 |
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nek0
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731e3d2744
|
off by one error
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2018-07-30 14:34:26 +02:00 |
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nek0
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33d808b240
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fix draw ordering
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2018-07-30 01:17:19 +02:00 |
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nek0
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744850d3f0
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move this out
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2018-07-25 01:10:21 +02:00 |
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nek0
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ca1df3f172
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add new modules to cabal file
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2018-07-22 22:31:23 +02:00 |
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nek0
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08dbb9326c
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first interactable object ever: a copier
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2018-07-22 22:30:17 +02:00 |
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nek0
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f64aae86f0
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take obstacles from ECS into account
|
2018-07-21 21:10:32 +02:00 |
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nek0
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81d6fd1180
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copiers are placed properly
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2018-07-21 20:37:01 +02:00 |
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nek0
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b70b50e513
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I present: copiers
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2018-07-21 06:43:26 +02:00 |
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nek0
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2f8a267b09
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some refinement in messages
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2018-07-19 04:56:31 +02:00 |
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nek0
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2b86eaf230
|
detailed loading output
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2018-07-19 04:51:07 +02:00 |
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nek0
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b04ae8759b
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removing unneeded code
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2018-07-08 07:56:13 +02:00 |
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nek0
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bfccf32451
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optimizing MindMap generation
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2018-07-08 07:55:44 +02:00 |
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nek0
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4913b054d8
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smaller things
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2018-07-06 17:18:12 +02:00 |
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nek0
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19476e3fbb
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deduplicate direction function
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2018-07-06 17:17:57 +02:00 |
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nek0
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0f3c33b243
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don't duplicate main context
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2018-07-06 17:17:12 +02:00 |
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nek0
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157158076f
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updated readme
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2018-07-04 11:06:48 +02:00 |
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nek0
|
c2a3bb3536
|
unneccessary
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2018-07-03 16:49:27 +02:00 |
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nek0
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690179e4ec
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linting and de-warning
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2018-07-03 16:19:27 +02:00 |
|
nek0
|
f74ce66e2f
|
removing old code
|
2018-07-03 02:20:30 +02:00 |
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nek0
|
9d5b3d62a0
|
new Typeclasses for Collision and drawing
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2018-07-03 02:20:17 +02:00 |
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nek0
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a1abb9f379
|
alignment
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2018-07-02 18:42:59 +02:00 |
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nek0
|
d5b2729b2a
|
todo
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2018-07-02 18:22:00 +02:00 |
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nek0
|
0d28d28ee1
|
fix algebraic-graphs
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2018-07-02 18:21:41 +02:00 |
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nek0
|
6dc6074a5a
|
code deduplication
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2018-07-02 18:18:27 +02:00 |
|
nek0
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850e9d7a07
|
integrate mind map into game
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2018-06-28 21:07:58 +02:00 |
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nek0
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39749a8afe
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renaming module
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2018-06-25 23:59:12 +02:00 |
|
nek0
|
daaadca17b
|
adjusting small things
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2018-06-25 23:46:17 +02:00 |
|
nek0
|
5e0c634b61
|
removing clutter
|
2018-06-25 23:45:53 +02:00 |
|
nek0
|
7a4248671e
|
cleaning
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2018-06-24 12:59:24 +02:00 |
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nek0
|
0fff278fdb
|
higher mass
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2018-06-24 00:51:21 +02:00 |
|
nek0
|
368d679356
|
*flushing sounds*
|
2018-06-24 00:43:27 +02:00 |
|
nek0
|
6189b3bcb8
|
smaller aesthetics
|
2018-06-24 00:43:09 +02:00 |
|
nek0
|
3bc1b5e5c7
|
preparing for keyboard input
|
2018-06-24 00:42:39 +02:00 |
|
nek0
|
21461ade1f
|
building maps of the mind
|
2018-06-24 00:41:51 +02:00 |
|
nek0
|
373daaa2c0
|
fix broken textures and load NPC graphics
|
2018-06-16 19:34:17 +02:00 |
|
nek0
|
9ff57c47c7
|
add first npc graphic
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2018-06-16 19:33:39 +02:00 |
|
nek0
|
5b911ab3ec
|
fix draw ordering
|
2018-06-16 11:40:51 +02:00 |
|
nek0
|
bfeb8a6fde
|
I need to create more contexts to be threadsafe.
|
2018-06-15 15:39:08 +02:00 |
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nek0
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ce48dd505e
|
nanovg is not threadsafe...
|
2018-06-10 04:21:00 +02:00 |
|
nek0
|
ee62010d7f
|
more loading screens, but breaking things...
|
2018-06-09 01:17:03 +02:00 |
|
nek0
|
fd8d5d81f0
|
loading screen
|
2018-06-08 00:29:46 +02:00 |
|
nek0
|
c6d4cae284
|
adding shadow
|
2018-06-04 05:29:35 +02:00 |
|
nek0
|
0a740334c5
|
restructuring and adding final rotation after walking
|
2018-06-04 05:29:20 +02:00 |
|
nek0
|
88c988ddbf
|
a little lint
|
2018-06-03 20:24:33 +02:00 |
|
nek0
|
bf0cd44f56
|
fix drawing order
|
2018-06-03 20:14:29 +02:00 |
|
nek0
|
03b84b02db
|
hunting again
|
2018-06-03 04:28:39 +02:00 |
|
nek0
|
dd6938c7a5
|
update nanovg
|
2018-06-03 04:25:19 +02:00 |
|
nek0
|
9c812f10d3
|
stop walking animation when colliding
|
2018-06-02 22:04:05 +02:00 |
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