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multiwin_c
Author | SHA1 | Date | |
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208ea1dd24 |
2 changed files with 15 additions and 11 deletions
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@ -40,7 +40,7 @@ loadLoad = do
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(nano ud)
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(nano ud)
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future
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future
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progress
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progress
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SDL.glMakeCurrent (fromJust $ window ud) (glContext ad)
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SDL.glMakeCurrent (fromJust $ window ud) (snd $ head $ glContext ad)
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putAffection ud
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putAffection ud
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{ stateMVar = future
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{ stateMVar = future
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, stateProgress = progress
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, stateProgress = progress
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14
src/Main.hs
14
src/Main.hs
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@ -32,13 +32,17 @@ main = do
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let config = AffectionConfig
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let config = AffectionConfig
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{ initComponents = All
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{ initComponents = All
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, windowTitle = "Tracer"
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, windowTitle = "Tracer"
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, windowConfig = SDL.defaultWindow
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, windowConfigs = [
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( 0
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, SDL.defaultWindow
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{ SDL.windowInitialSize = V2 1280 720
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{ SDL.windowInitialSize = V2 1280 720
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, SDL.windowResizable = True
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, SDL.windowResizable = True
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, SDL.windowOpenGL = Just SDL.defaultOpenGL
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, SDL.windowOpenGL = Just SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 3
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{ SDL.glProfile = SDL.Core SDL.Normal 3 3
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}
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}
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}
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}
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)
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]
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, canvasSize = Nothing
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, canvasSize = Nothing
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, preLoop = pre >> smLoad Load
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, preLoop = pre >> smLoad Load
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, eventLoop = handle
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, eventLoop = handle
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@ -54,8 +58,8 @@ pre :: Affection UserData ()
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pre = do
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pre = do
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ad <- A.get
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ad <- A.get
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ud <- getAffection
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ud <- getAffection
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threadCtx <- SDL.glCreateContext (drawWindow ad)
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threadCtx <- SDL.glCreateContext (snd $ head $ drawWindows ad)
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SDL.glMakeCurrent (drawWindow ad) (glContext ad)
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SDL.glMakeCurrent (snd $ head $ drawWindows ad) (snd $ head $ glContext ad)
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let Subsystems w m k j t = subsystems ud
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let Subsystems w m k j t = subsystems ud
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_ <- partSubscribe w (fitViewport (1280/720))
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_ <- partSubscribe w (fitViewport (1280/720))
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_ <- partSubscribe w exitOnWindowClose
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_ <- partSubscribe w exitOnWindowClose
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@ -65,7 +69,7 @@ pre = do
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(ws, _) <- yieldSystemT (0, defStorage) (return ())
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(ws, _) <- yieldSystemT (0, defStorage) (return ())
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putAffection ud
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putAffection ud
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{ threadContext = Just threadCtx
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{ threadContext = Just threadCtx
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, window = Just (drawWindow ad)
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, window = Just (snd $ head $ drawWindows ad)
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, worldState = ws
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, worldState = ws
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, joyUUID = u
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, joyUUID = u
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}
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}
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@ -83,7 +87,7 @@ quitGame (MsgKeyboardEvent _ _ SDL.Pressed False sym)
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mapM_ (partUnSubscribe k) (uuid ud)
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mapM_ (partUnSubscribe k) (uuid ud)
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mapM_ (partUnSubscribe j) (uuid ud)
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mapM_ (partUnSubscribe j) (uuid ud)
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mapM_ (partUnSubscribe t) (uuid ud)
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mapM_ (partUnSubscribe t) (uuid ud)
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SDL.glMakeCurrent (drawWindow ad) (glContext ad)
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SDL.glMakeCurrent (snd $ head $ drawWindows ad) (snd $ head $ glContext ad)
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(ws, _) <- yieldSystemT (0, defStorage) (return ())
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(ws, _) <- yieldSystemT (0, defStorage) (return ())
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putAffection ud
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putAffection ud
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{ worldState = ws
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{ worldState = ws
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