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No commits in common. "master" and "make_affectionate" have entirely different histories.

19 changed files with 170 additions and 238 deletions

1
.envrc
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@ -1 +0,0 @@
use flake

2
.gitignore vendored
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@ -8,7 +8,6 @@
cabal.sandbox.config
dist/
dist-newstyle/
.direnv/
*.prof
*.aux
*.hp
@ -19,4 +18,3 @@ dist-newstyle/
*.eventlog
*.*~
.*autosave.kra
result

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2
cabal.config Normal file
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@ -0,0 +1,2 @@
constraints: affection +verbose
profiling: True

4
cabal.project Normal file
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@ -0,0 +1,4 @@
packages:
./
../affection
profiling: True

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@ -1,84 +0,0 @@
{
"nodes": {
"affection-src": {
"inputs": {
"flake-utils": [
"flake-utils"
],
"nixpkgs": [
"nixpkgs"
]
},
"locked": {
"lastModified": 1700847735,
"narHash": "sha256-hSHgLPZwWP7tPoUhH2GLQ4GvHvVGFiXIM0CLps+O5KE=",
"ref": "refs/heads/master",
"rev": "d0465fa3e1d122503439df7c2de9d16598fc0cf5",
"revCount": 306,
"type": "git",
"url": "https://gitea.nek0.eu/nek0/affection"
},
"original": {
"type": "git",
"url": "https://gitea.nek0.eu/nek0/affection"
}
},
"flake-utils": {
"inputs": {
"systems": "systems"
},
"locked": {
"lastModified": 1694529238,
"narHash": "sha256-zsNZZGTGnMOf9YpHKJqMSsa0dXbfmxeoJ7xHlrt+xmY=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "ff7b65b44d01cf9ba6a71320833626af21126384",
"type": "github"
},
"original": {
"owner": "numtide",
"repo": "flake-utils",
"type": "github"
}
},
"nixpkgs": {
"locked": {
"lastModified": 1700844339,
"narHash": "sha256-VRlPYk0eRn1ao75hoA99LGehYhxZH5RlkP1YXpVROHM=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "33576fdfce2d11204067d6cfa99a2f990ef2169a",
"type": "github"
},
"original": {
"owner": "NixOS",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"affection-src": "affection-src",
"flake-utils": "flake-utils",
"nixpkgs": "nixpkgs"
}
},
"systems": {
"locked": {
"lastModified": 1681028828,
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
"owner": "nix-systems",
"repo": "default",
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default",
"type": "github"
}
}
},
"root": "root",
"version": 7
}

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@ -1,46 +0,0 @@
{
description = "A game stub written in Haskell";
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs";
flake-utils.url = "github:numtide/flake-utils";
affection-src = {
url = "git+https://gitea.nek0.eu/nek0/affection";
inputs = {
nixpkgs.follows = "nixpkgs";
flake-utils.follows = "flake-utils";
};
};
};
outputs = { self, nixpkgs, flake-utils, affection-src }:
flake-utils.lib.eachDefaultSystem (system:
let
pkgs = nixpkgs.legacyPackages.${system};
haskellPackages = pkgs.haskellPackages;
jailbreakUnbreak = pkg:
pkgs.haskell.lib.doJailbreak (pkg.overrideAttrs (_: { meta = { }; }));
packageName = "tracer-game";
in rec {
packages.${packageName} = # (ref:haskell-package-def)
haskellPackages.callCabal2nix packageName self rec {
affection = affection-src.defaultPackage.${system};
};
defaultPackage = self.packages.${system}.${packageName};
devShell = haskellPackages.shellFor {
packages = p: [ defaultPackage ];
withHoogle = true;
buildInputs = with haskellPackages; [
haskell-language-server
ghcid
cabal-install
] ++ (builtins.attrValues self.packages.${system});
};
});
}

110
shell.nix
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@ -1,14 +1,102 @@
{ pkgs ? import <nixpkgs> {}}:
{ nixpkgs ? import <nixpkgs> {}, compiler ? "default", doBenchmark ? false }:
let
# create a modified haskell package set with my package inside it and broken dependencies
# jailbroken.
hpkgs = pkgs.haskellPackages.override {
overrides = hself: hsuper: {
tracer-game = hself.callCabal2nix "tracer-game" (gitignore ./.) {};
affection = hself.callCabal2nix "affection" (gitignore ../affection) {};
};
};
gitignore = dir: pkgs.nix-gitignore.gitignoreSource [] dir;
inherit (nixpkgs) pkgs;
affection = with haskellPackages; callPackage(
{ mkDerivation, base, bytestring, clock, containers, glib, linear
, monad-loops, monad-parallel, mtl, OpenGL, sdl2, stdenv, stm, text
, uuid, vector
}:
mkDerivation {
pname = "affection";
version = "0.0.0.10";
src = ../affection;
isLibrary = true;
isExecutable = true;
libraryHaskellDepends = [
base bytestring clock containers glib linear monad-loops
monad-parallel mtl OpenGL sdl2 stm text uuid vector
];
homepage = "https://github.com/nek0/affection#readme";
description = "A simple Game Engine using SDL";
license = stdenv.lib.licenses.lgpl3;
doHaddock = false;
}) {};
algebraic-graphs = with haskellPackages; callPackage(
{ mkDerivation, array, base, containers, deepseq, extra
, inspection-testing, mtl, QuickCheck, stdenv, transformers
}:
mkDerivation {
pname = "algebraic-graphs";
version = "0.5";
sha256 = "89b9fecf8245476ec823355125fcb95decf41fd9784e807d7bd0d09f0a79c50b";
libraryHaskellDepends = [
array base containers deepseq mtl transformers
];
testHaskellDepends = [
array base containers deepseq extra inspection-testing mtl
QuickCheck transformers
];
homepage = "https://github.com/snowleopard/alga";
description = "A library for algebraic graph construction and transformation";
license = stdenv.lib.licenses.mit;
}
) {};
nanovg = with haskellPackages; callPackage(
{ mkDerivation, base, bytestring, c2hs, containers, glew
, hspec, inline-c, libGL, libGLU, QuickCheck, stdenv, text, vector
}:
mkDerivation {
pname = "nanovg";
version = "0.6.0.0";
sha256 = "e35a2772f2a2e71916013cab70eeb8eedd6f66b5490ddf7ce237c8c76895d496";
revision = "1";
editedCabalFile = "1lhfsq50r9bdby7mfscw8ih3wsz2m19lr2a2z9b6diaf5kz76vij";
configureFlags = [ "-fgl3" ];
isLibrary = true;
isExecutable = true;
libraryHaskellDepends = [ base bytestring containers text vector ];
librarySystemDepends = [ glew libGL libGLU ];
libraryPkgconfigDepends = [ glew ];
libraryToolDepends = [ c2hs ];
testHaskellDepends = [ base containers hspec inline-c QuickCheck ];
homepage = "https://github.com/cocreature/nanovg-hs";
description = "Haskell bindings for nanovg";
license = stdenv.lib.licenses.isc;
doCheck = false;
}) {};
f = { mkDerivation, astar, base
, bytestring, containers, ecstasy, JuicyPixels, JuicyPixels-extra
, linear, matrix, mtl, OpenGL, parallel, random, sdl2
, split, stdenv, stm, text, unordered-containers, vector
}:
mkDerivation {
pname = "tracer-game";
version = "0.0.0.0";
src = ./.;
isLibrary = false;
isExecutable = true;
executableHaskellDepends = [
affection algebraic-graphs astar base bytestring containers ecstasy
JuicyPixels JuicyPixels-extra linear matrix mtl nanovg OpenGL
parallel random sdl2 split stm text unordered-containers vector
];
license = stdenv.lib.licenses.gpl3;
};
haskellPackages = if compiler == "default"
then pkgs.haskellPackages
else pkgs.haskell.packages.${compiler};
variant = if doBenchmark then pkgs.haskell.lib.doBenchmark else pkgs.lib.id;
drv = variant (haskellPackages.callPackage f {});
in
hpkgs.tracer-game.env
if pkgs.lib.inNixShell then drv.env else drv

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@ -77,7 +77,7 @@ loadPlayerSprite fp w h nvg rids = do
mapM (\(num, i) -> do
let cr = crop (num * w) (row * h) w h img
mresimg <-
createImageMem nvg (S.singleton ImagePremultiplied) (toStrict $ encodePng cr)
createImageMem nvg ImagePremultiplied (toStrict $ encodePng cr)
case mresimg of
Nothing -> do
logIO

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@ -8,19 +8,16 @@ import Graphics.Rendering.OpenGL.GL.FlushFinish (finish)
import Control.Concurrent (forkIO)
import Control.Concurrent.MVar
import Control.Monad
import Control.Monad.Trans.Resource (ResIO)
import qualified Data.Map as M
import qualified Data.Text as T
import Data.Ecstasy
import Data.Maybe
import qualified Data.Set as S
import Data.String
import System.Exit (exitFailure)
import NanoVG hiding (V2(..))
import NanoVG.Internal.Image
-- internal imports
@ -46,7 +43,7 @@ loadLoad ud = do
(nano ud)
(stateMVar ud)
(stateProgress ud)
SDL.glMakeCurrent (fromJust curWin) (acContext $ head $ glContext ad)
SDL.glMakeCurrent (fromJust curWin) (snd $ head $ glContext ad)
void $ liftIO $ swapMVar (state ud) Load
void $ liftIO $ swapMVar (assetFonts ud) (M.fromList
[ (FontBedstead, "bedstead")
@ -54,12 +51,12 @@ loadLoad ud = do
)
loadFork
:: SystemState Entity (AffectionState (AffectionData) ResIO)
:: SystemState Entity (AffectionState (AffectionData) IO)
-> SDL.Window
-> SDL.GLContext
-> Context
-> MVar
( SystemState Entity (AffectionState (AffectionData) ResIO)
( SystemState Entity (AffectionState (AffectionData) IO)
, StateData
)
-> MVar (Float, T.Text)
@ -72,202 +69,202 @@ loadFork ws win glc nvg future progress = do
( p + increment
, "Loading icon \"conntroller_blue\""
)))
mcontrblue <- createImage nvg (FileName "assets/icons/controller_blue.png") (S.singleton ImagePremultiplied)
mcontrblue <- createImage nvg (FileName "assets/icons/controller_blue.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading icon \"controller_blue\""
)))
mcontrgreen <- createImage nvg (FileName "assets/icons/controller_green.png") (S.singleton ImagePremultiplied)
mcontrgreen <- createImage nvg (FileName "assets/icons/controller_green.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading icon \"controller_green\""
)))
mkbdblue <- createImage nvg (FileName "assets/icons/keyboard_blue.png") (S.singleton ImagePremultiplied)
mkbdblue <- createImage nvg (FileName "assets/icons/keyboard_blue.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading icon \"keyboard_blue\""
)))
mkbdgreen <- createImage nvg (FileName "assets/icons/keyboard_green.png") (S.singleton ImagePremultiplied)
mkbdgreen <- createImage nvg (FileName "assets/icons/keyboard_green.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading icon \"keyboard_green\""
)))
marrow <- createImage nvg (FileName "assets/icons/arrow.png") (S.singleton ImagePremultiplied)
marrow <- createImage nvg (FileName "assets/icons/arrow.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"wall_asc\""
)))
mwallasc <- createImage nvg (FileName "assets/walls/wall_asc.png") (S.singleton ImagePremultiplied)
mwallasc <- createImage nvg (FileName "assets/walls/wall_asc.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"wall_desc\""
)))
mwalldesc <- createImage nvg (FileName "assets/walls/wall_desc.png") (S.singleton ImagePremultiplied)
mwalldesc <- createImage nvg (FileName "assets/walls/wall_desc.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"wall_corner_n\""
)))
mwallcornern <- createImage nvg (FileName "assets/walls/wall_corner_n.png") (S.singleton ImagePremultiplied)
mwallcornern <- createImage nvg (FileName "assets/walls/wall_corner_n.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"wall_corner_e\""
)))
mwallcornere <- createImage nvg (FileName "assets/walls/wall_corner_e.png") (S.singleton ImagePremultiplied)
mwallcornere <- createImage nvg (FileName "assets/walls/wall_corner_e.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"wall_corner_s\""
)))
mwallcorners <- createImage nvg (FileName "assets/walls/wall_corner_s.png") (S.singleton ImagePremultiplied)
mwallcorners <- createImage nvg (FileName "assets/walls/wall_corner_s.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"wall_corner_w\""
)))
mwallcornerw <- createImage nvg (FileName "assets/walls/wall_corner_w.png") (S.singleton ImagePremultiplied)
mwallcornerw <- createImage nvg (FileName "assets/walls/wall_corner_w.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"wall_t_ne\""
)))
mwalltne <- createImage nvg (FileName "assets/walls/wall_t_ne.png") (S.singleton ImagePremultiplied)
mwalltne <- createImage nvg (FileName "assets/walls/wall_t_ne.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"wall_t_se\""
)))
mwalltse <- createImage nvg (FileName "assets/walls/wall_t_se.png") (S.singleton ImagePremultiplied)
mwalltse <- createImage nvg (FileName "assets/walls/wall_t_se.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"wall_t_sw\""
)))
mwalltsw <- createImage nvg (FileName "assets/walls/wall_t_sw.png") (S.singleton ImagePremultiplied)
mwalltsw <- createImage nvg (FileName "assets/walls/wall_t_sw.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"wall_t_nw\""
)))
mwalltnw <- createImage nvg (FileName "assets/walls/wall_t_nw.png") (S.singleton ImagePremultiplied)
mwalltnw <- createImage nvg (FileName "assets/walls/wall_t_nw.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"wall_cross\""
)))
mwallcross <- createImage nvg (FileName "assets/walls/wall_cross.png") (S.singleton ImagePremultiplied)
mwallcross <- createImage nvg (FileName "assets/walls/wall_cross.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"box1\""
)))
mmiscbox1 <- createImage nvg (FileName "assets/misc/box1.png") (S.singleton ImagePremultiplied)
mmiscbox1 <- createImage nvg (FileName "assets/misc/box1.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"tableSW\""
)))
mtableSW <- createImage nvg (FileName "assets/table/tableSW.png") (S.singleton ImagePremultiplied)
mtableSW <- createImage nvg (FileName "assets/table/tableSW.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"tableSE\""
)))
mtableSE <- createImage nvg (FileName "assets/table/tableSE.png") (S.singleton ImagePremultiplied)
mtableSE <- createImage nvg (FileName "assets/table/tableSE.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"tableNE\""
)))
mtableNE <- createImage nvg (FileName "assets/table/tableNE.png") (S.singleton ImagePremultiplied)
mtableNE <- createImage nvg (FileName "assets/table/tableNE.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"tableNW\""
)))
mtableNW <- createImage nvg (FileName "assets/table/tableNW.png") (S.singleton ImagePremultiplied)
mtableNW <- createImage nvg (FileName "assets/table/tableNW.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"tableC1\""
)))
mtablec1 <- createImage nvg (FileName "assets/table/tablec1.png") (S.singleton ImagePremultiplied)
mtablec1 <- createImage nvg (FileName "assets/table/tablec1.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"tableC2\""
)))
mtablec2 <- createImage nvg (FileName "assets/table/tablec2.png") (S.singleton ImagePremultiplied)
mtablec2 <- createImage nvg (FileName "assets/table/tablec2.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"tableC3\""
)))
mtablec3 <- createImage nvg (FileName "assets/table/tablec3.png") (S.singleton ImagePremultiplied)
mtablec3 <- createImage nvg (FileName "assets/table/tablec3.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"tableC4\""
)))
mtablec4 <- createImage nvg (FileName "assets/table/tablec4.png") (S.singleton ImagePremultiplied)
mtablec4 <- createImage nvg (FileName "assets/table/tablec4.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"tableCorner\""
)))
mtableC <- createImage nvg (FileName "assets/table/tableCorner.png") (S.singleton ImagePremultiplied)
mtableC <- createImage nvg (FileName "assets/table/tableCorner.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"flipchart\""
)))
mmiscFlipchart <- createImage nvg (FileName "assets/misc/flipchart.png") (S.singleton ImagePremultiplied)
mmiscFlipchart <- createImage nvg (FileName "assets/misc/flipchart.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"plant1\""
)))
mmiscPlant1 <- createImage nvg (FileName "assets/misc/plant1.png") (S.singleton ImagePremultiplied)
mmiscPlant1 <- createImage nvg (FileName "assets/misc/plant1.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"plant2\""
)))
mmiscPlant2 <- createImage nvg (FileName "assets/misc/plant2.png") (S.singleton ImagePremultiplied)
mmiscPlant2 <- createImage nvg (FileName "assets/misc/plant2.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"watercooler\""
)))
mmiscWatercooler <- createImage nvg (FileName "assets/misc/watercooler.png") (S.singleton ImagePremultiplied)
mmiscWatercooler <- createImage nvg (FileName "assets/misc/watercooler.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"vending machine\""
)))
mmiscVending <- createImage nvg (FileName "assets/misc/vending.png") (S.singleton ImagePremultiplied)
mmiscVending <- createImage nvg (FileName "assets/misc/vending.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"Cabinet with Coffee machine SW\""
)))
mcabCoffeeSW <- createImage nvg (FileName "assets/cabinet/cabCoffeeSW.png") (S.singleton ImagePremultiplied)
mcabCoffeeSW <- createImage nvg (FileName "assets/cabinet/cabCoffeeSW.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"Cabinet with Coffee machine SE\""
)))
mcabCoffeeSE <- createImage nvg (FileName "assets/cabinet/cabCoffeeSE.png") (S.singleton ImagePremultiplied)
mcabCoffeeSE <- createImage nvg (FileName "assets/cabinet/cabCoffeeSE.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"Cabinet with sink SW\""
)))
mcabSinkSW <- createImage nvg (FileName "assets/cabinet/cabSinkSW.png") (S.singleton ImagePremultiplied)
mcabSinkSW <- createImage nvg (FileName "assets/cabinet/cabSinkSW.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"Cabinet with sink SE\""
)))
mcabSinkSE <- createImage nvg (FileName "assets/cabinet/cabSinkSE.png") (S.singleton ImagePremultiplied)
mcabSinkSE <- createImage nvg (FileName "assets/cabinet/cabSinkSE.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"Cabinet with stove SW\""
)))
mcabStoveSW <- createImage nvg (FileName "assets/cabinet/cabStoveSW.png") (S.singleton ImagePremultiplied)
mcabStoveSW <- createImage nvg (FileName "assets/cabinet/cabStoveSW.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"Cabinet with stove SE\""
)))
mcabStoveSE <- createImage nvg (FileName "assets/cabinet/cabStoveSE.png") (S.singleton ImagePremultiplied)
mcabStoveSE <- createImage nvg (FileName "assets/cabinet/cabStoveSE.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"cabinet SW\""
)))
mcabinetSW <- createImage nvg (FileName "assets/cabinet/cabinetSW.png") (S.singleton ImagePremultiplied)
mcabinetSW <- createImage nvg (FileName "assets/cabinet/cabinetSW.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"cabinet SE\""
)))
mcabinetSE <- createImage nvg (FileName "assets/cabinet/cabinetSE.png") (S.singleton ImagePremultiplied)
mcabinetSE <- createImage nvg (FileName "assets/cabinet/cabinetSE.png") 0
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading asset \"cabinet corner\""
)))
mcabinetCorner <- createImage nvg (FileName "assets/cabinet/cabinetCorner.png") (S.singleton ImagePremultiplied)
mcabinetCorner <- createImage nvg (FileName "assets/cabinet/cabinetCorner.png") 0
let micons =
[ mcontrblue, mcontrgreen, mkbdblue, mkbdgreen, marrow
]
@ -337,18 +334,6 @@ loadFork ws win glc nvg future progress = do
)))
jdoemWalking <- loadAnimationSprites "assets/jdoem.png" nvg
(zip (walkIds AnimJDoeM) walkConfigs)
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading Animation \"policem: standing\""
)))
policemStanding <- loadAnimationSprites "assets/policem.png" nvg
(zip (standIds AnimPoliceM) standConfigs)
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading Animation \"policem: walking\""
)))
policemWalking <- loadAnimationSprites "assets/policem.png" nvg
(zip (walkIds AnimPoliceM) walkConfigs)
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Loading Animation \"copier: stand\""
@ -521,8 +506,6 @@ loadFork ws win glc nvg future progress = do
playerWalking ++
jdoemStanding ++
jdoemWalking ++
policemStanding ++
policemWalking ++
copierStand ++
copierCopy ++
cornerComputerOff ++

View file

@ -17,7 +17,6 @@ import Data.Maybe (fromJust)
import Control.Monad
import Control.Concurrent.MVar
import Control.Monad.Trans.Resource (allocate)
-- internal imports
@ -46,7 +45,7 @@ main = do
, windowConfigs =
[ ( 0
, SDL.defaultWindow
{ SDL.windowInitialSize = V2 1920 1080
{ SDL.windowInitialSize = V2 1280 720
, SDL.windowResizable = True
, SDL.windowGraphicsContext = SDL.OpenGLContext SDL.defaultOpenGL
{ SDL.glProfile = SDL.Core SDL.Normal 3 3
@ -61,18 +60,17 @@ main = do
pre :: UserData -> Affection ()
pre ud = do
ad <- A.get
let (AffectionWindow awwindow _ _) = head $ drawWindows ad
threadCtx <- SDL.glCreateContext awwindow
SDL.glMakeCurrent awwindow (acContext $ head $ glContext ad)
threadCtx <- SDL.glCreateContext ((\(_, y, _) -> y) $ head $ drawWindows ad)
SDL.glMakeCurrent ((\(_, y, _) -> y) $ head $ drawWindows ad) (snd $ head $ glContext ad)
let Subsystems w _ k j _ = subsystems ud
_ <- partSubscribe w (fitViewport (1920/1080))
_ <- partSubscribe w (fitViewport (1280/720))
_ <- partSubscribe w (exitOnWindowClose ud)
_ <- partSubscribe k toggleFullScreen
_ <- partSubscribe k (quitGame ud)
u <- partSubscribe j (cacheJoypad ud)
(ws, _) <- yieldSystemT (0, defStorage) (return ())
void $ liftIO $ swapMVar (threadContext ud) (Just threadCtx)
void $ liftIO $ swapMVar (window ud) (Just awwindow)
void $ liftIO $ swapMVar (window ud) (Just $ (\(_, y, _) -> y) $ head $ drawWindows ad)
void $ liftIO $ putMVar (worldState ud) ws
void $ liftIO $ putMVar (joyUUID ud) u
@ -92,8 +90,8 @@ quitGame ud (MsgKeyboardEvent _ _ SDL.Pressed False sym)
mapM_ (partUnSubscribe j) curUUID
mapM_ (partUnSubscribe t) curUUID
SDL.glMakeCurrent
(awWindow $ head $ drawWindows ad)
(acContext $ head $ glContext ad)
((\(_, y, _) -> y) $ head $ drawWindows ad)
(snd $ head $ glContext ad)
(ws, _) <- yieldSystemT (0, defStorage) (return ())
void $ liftIO $ swapMVar (worldState ud) ws
void $ liftIO $ swapMVar (state ud) Load

View file

@ -12,7 +12,6 @@ import NanoVG hiding (V2(..))
import Control.Monad (when, void)
import Control.Monad.State.Strict (evalStateT)
import Control.Monad.Trans.Resource (ResIO, runResourceT)
import Control.Concurrent.MVar
import Control.Concurrent (forkIO)
import Control.Parallel.Strategies hiding (dot)
@ -86,7 +85,7 @@ changeMaps2 _ _ = return ()
loadMapFork
:: UserData
-> AffectionData
-> MVar (SystemState Entity (AffectionState AffectionData ResIO), StateData)
-> MVar (SystemState Entity (AffectionState AffectionData IO), StateData)
-> MVar (Float, T.Text)
-> IO ()
loadMapFork ud ad future progress = do
@ -95,7 +94,7 @@ loadMapFork ud ad future progress = do
fc = FloorConfig
(V2 10 10)
[(V2 5 5), (V2 5 20)]
(40, 40)
(50, 50)
modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Building floor"
@ -131,7 +130,7 @@ loadMapFork ud ad future progress = do
, "Creating WorldState"
)))
wState <- liftIO $ readMVar (worldState ud)
(nws, mmimgmat) <- runResourceT $ evalStateT (runState (yieldSystemT wState $ do
(nws, mmimgmat) <- evalStateT (runState (yieldSystemT wState $ do
liftIO $ modifyMVar_ progress (return . (\(p, _) ->
( p + increment
, "Registering copiers into WorldState"
@ -249,7 +248,6 @@ loadMapFork ud ad future progress = do
<*> (randomRIO (0, 1))
<*> (randomRIO (0, 1))
<*> (randomRIO (0, 1))
police <- liftIO $ randomRIO (0 :: Int, 9 :: Int)
let room = V.head
(V.filter
((inBounds $ pointCoord cpr) . bounds)
@ -266,8 +264,7 @@ loadMapFork ud ad future progress = do
, npcActionState = Just ASWork
, npcStats = Just stats
, clearanceLvl = Just (clearance room)
, anim = Just $ AnimState
(AnimId (if police == 0 then AnimPoliceM else AnimJDoeM) "standing" SE) 0 0
, anim = Just $ AnimState (AnimId AnimJDoeM "standing" SE) 0 0
}
) computers
liftIO $ modifyMVar_ progress (return . (\(p, _) ->
@ -620,12 +617,10 @@ drawMap ud = do
"FPS: "
<> T.pack (Prelude.take 5 $ show (1/dt))
<> " Clearance: "
<> (if not (Prelude.null room)
<> if not (Prelude.null room)
then T.pack (show $ clearance $ V.head room)
else "0"
)
-- <> "\nFor answers call 6350"
)
drawTile
:: UserData

View file

@ -15,7 +15,6 @@ import Data.String
import Control.Monad.IO.Class (MonadIO(..))
import Control.Monad.Trans (lift)
import Control.Monad.Trans.Resource (ResIO)
import Control.Concurrent.MVar
import Control.Concurrent (forkIO)
@ -34,7 +33,7 @@ import Object ()
getPosBounds
:: SystemT
Entity
(AffectionState AffectionData ResIO)
(AffectionState AffectionData IO)
[(V2 Double, Boundaries Double)]
getPosBounds = do
efor allEnts $ do
@ -48,10 +47,10 @@ getPosBounds = do
updateNPCs
:: M.Matrix (Maybe ImgId)
-> M.Matrix TileState
-> SystemState Entity (AffectionState AffectionData ResIO)
-> SystemState Entity (AffectionState AffectionData IO)
-> V.Vector ReachPoint
-> Double
-> SystemT Entity (AffectionState AffectionData ResIO) ()
-> SystemT Entity (AffectionState AffectionData IO) ()
updateNPCs imgmat tsmat ws rrp dt = do
updateStats dt
posbounds <- getPosBounds
@ -264,7 +263,7 @@ standStill imgmat tsmat pos' rot' ws posbounds rp = do
updateStats
:: Double
-> SystemT Entity (AffectionState AffectionData ResIO) ()
-> SystemT Entity (AffectionState AffectionData IO) ()
updateStats dt =
emap allEnts $ do
with npcStats

View file

@ -46,7 +46,6 @@ data AnimationName
| AnimComputer
| AnimToilet
| AnimJDoeM
| AnimPoliceM
| AnimDoor0
deriving (Show, Eq, Ord, Enum)

View file

@ -5,7 +5,6 @@ module Types.ObjClass where
import Affection
import Control.Monad.Trans.Resource (ResIO)
import Data.Ecstasy
import Types.Entity
@ -16,7 +15,7 @@ class ObjectAction otype ostate where
-> otype
-> ostate
-> Ent
-> SystemT Entity (AffectionState AffectionData ResIO) ()
-> SystemT Entity (AffectionState AffectionData IO) ()
objectTransition
:: otype
@ -24,7 +23,7 @@ class ObjectAction otype ostate where
-> Bool
-> Ent
-> Maybe Ent
-> SystemT Entity (AffectionState AffectionData ResIO) (Entity 'SetterOf)
-> SystemT Entity (AffectionState AffectionData IO) (Entity 'SetterOf)
class ActionTime otype ostate where
actionTime :: otype -> ostate -> Double

View file

@ -16,7 +16,6 @@ import qualified Data.Text as T
import Data.Ecstasy
import Control.Concurrent.MVar
import Control.Monad.Trans.Resource
import Types.StateData
import Types.ImgId
@ -35,10 +34,10 @@ data UserData = UserData
, translation :: MVar Translation
, nano :: Context
, uuid :: MVar [UUID]
, worldState :: MVar (SystemState Entity (AffectionState AffectionData ResIO))
, worldState :: MVar (SystemState Entity (AffectionState AffectionData IO))
, stateData :: MVar StateData
, stateMVar :: MVar
( SystemState Entity (AffectionState AffectionData ResIO)
( SystemState Entity (AffectionState AffectionData IO)
, StateData
)
, stateProgress :: MVar (Float, T.Text)

View file

@ -257,7 +257,7 @@ loadAnimationSprites fp nvg idconfs = do
mresimgs <- mapM
(\cr ->
createImageMem nvg
(S.singleton ImagePremultiplied) (toStrict $ encodePng cr))
ImagePremultiplied (toStrict $ encodePng cr))
crs
imgs <- if any isNothing mresimgs
then do

View file

@ -80,7 +80,6 @@ executable tracer-game
, mtl
, parallel
, split
, resourcet
hs-source-dirs: src
ghc-options: -Wall -threaded
default-language: Haskell2010