module Types.Entity where import Data.Ecstasy import Linear (V2) import Types.Direction import Types.Map import Types.NPCState import Types.Animation import Types.ObjType data Entity f = Entity { pos :: Component f 'Field (V2 Double) , mmpos :: Component f 'Field (V2 Double) , gridPos :: Component f 'Field (V2 Int) , vel :: Component f 'Field (V2 Double) , mmvel :: Component f 'Field (V2 Double) , velFact :: Component f 'Field Double , rot :: Component f 'Field Direction , obstacle :: Component f 'Field (Boundaries Double) , player :: Component f 'Unique () , npcMoveState :: Component f 'Field NPCMoveState , anim :: Component f 'Field AnimState , objAccess :: Component f 'Field ((V2 Int), Direction) , objType :: Component f 'Field ObjType , objState :: Component f 'Field ObjState , objStateTime :: Component f 'Field Double } deriving (Generic)