{-# LANGUAGE MultiParamTypeClasses #-} module StateMachine where import Affection import Types import Load import MainGame.WorldMap import MainGame.MindMap instance StateMachine State UserData where smLoad (Main _) = loadMap smLoad Load = loadLoad smUpdate (Main WorldMap) = updateMap smUpdate (Main MindMap) = updateMind smUpdate Load = updateLoad smDraw (Main WorldMap) = drawMap smDraw (Main MindMap) = drawMind smDraw Load = drawLoad smEvent _ evs = do Subsystems w m k j <- subsystems <$> getAffection _ <- consumeSDLEvents j =<< consumeSDLEvents k =<< consumeSDLEvents w =<< consumeSDLEvents m evs return () smClean _ = do ud <- getAffection let Subsystems w m k j = subsystems ud toClean = uuid ud mapM_ (\u -> do partUnSubscribe w u partUnSubscribe m u partUnSubscribe k u partUnSubscribe j u ) toClean putAffection ud { uuid = [] }