123 lines
4.1 KiB
Haskell
123 lines
4.1 KiB
Haskell
{-# LANGUAGE ForeignFunctionInterface #-}
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module Init where
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import Affection as A
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import SDL (($=))
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import qualified SDL
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import qualified Graphics.Rendering.OpenGL as GL
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import NanoVG hiding (V2(..), V3(..))
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import NanoVG.Internal.Image (ImageFlags(..))
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import Linear
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import Codec.Picture as CP
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import Codec.Picture.Extra
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import Control.Monad (when)
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import Control.Monad.IO.Class (liftIO)
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import Control.Concurrent.STM
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import qualified Data.Set as S
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import qualified Data.Map.Strict as M
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import Data.Ecstasy
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import Data.Maybe
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import Data.ByteString.Lazy (toStrict)
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import System.Exit (exitFailure)
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import Foreign.C.Types (CInt(..))
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import Types
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import Floorplan
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import Debug.Trace
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foreign import ccall unsafe "glewInit"
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glewInit :: IO CInt
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load :: IO UserData
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load = do
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_ <- glewInit
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nvg <- createGL3 (S.fromList [Antialias, StencilStrokes])
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subs <- Subsystems
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<$> (Window <$> newTVarIO [])
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<*> (Mouse <$> newTVarIO [])
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(ws, _) <- yieldSystemT (0, defStorage) (return ())
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mwallasc <- createImage nvg (FileName "assets/walls/wall_asc.png") 0
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mwalldesc <- createImage nvg (FileName "assets/walls/wall_desc.png") 0
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mwallcornern <- createImage nvg (FileName "assets/walls/wall_corner_n.png") 0
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mwallcornere <- createImage nvg (FileName "assets/walls/wall_corner_e.png") 0
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mwallcorners <- createImage nvg (FileName "assets/walls/wall_corner_s.png") 0
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mwallcornerw <- createImage nvg (FileName "assets/walls/wall_corner_w.png") 0
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mwalltne <- createImage nvg (FileName "assets/walls/wall_t_ne.png") 0
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mwalltse <- createImage nvg (FileName "assets/walls/wall_t_se.png") 0
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mwalltsw <- createImage nvg (FileName "assets/walls/wall_t_sw.png") 0
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mwalltnw <- createImage nvg (FileName "assets/walls/wall_t_nw.png") 0
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mwallcross <- createImage nvg (FileName "assets/walls/wall_cross.png") 0
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mmiscbox1 <- createImage nvg (FileName "assets/misc/box1.png") 0
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mmisctable1 <- createImage nvg (FileName "assets/misc/table1.png") 0
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mmisctable2 <- createImage nvg (FileName "assets/misc/table2.png") 0
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mmisctable3 <- createImage nvg (FileName "assets/misc/table3.png") 0
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mmisctable4 <- createImage nvg (FileName "assets/misc/table4.png") 0
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mmisctableC <- createImage nvg (FileName "assets/misc/tableCorner.png") 0
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_ <- createFont nvg "bedstead"
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(FileName "assets/font/Bedstead-Semicondensed.ttf")
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let mimgs = [ mwallasc, mwalldesc,
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mwallcornern, mwallcornere, mwallcorners, mwallcornerw,
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mwalltne, mwalltse, mwalltsw, mwalltnw, mwallcross,
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mmiscbox1,
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mmisctable1, mmisctable2, mmisctable3, mmisctable4, mmisctableC
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]
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when (any isNothing mimgs) $ do
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logIO Error "Failed to load image assets"
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exitFailure
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playerImgs <- loadPlayerSprite "assets/intruder.png" 64 74 nvg
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(zipWith (\a b -> (a, [b])) [0..] [ImgIntrE .. ImgIntrNE])
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let imgs = zipWith (\a b -> (a, fromJust b)) [ImgWallAsc ..] mimgs
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return UserData
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{ state = Menu
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, subsystems = subs
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, assetImages = M.fromList
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(imgs ++ playerImgs)
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, assetFonts = M.fromList
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[ (FontBedstead, "bedstead")
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]
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, nano = nvg
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, uuid = []
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, worldState = ws
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, stateData = None
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}
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loadPlayerSprite
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:: FilePath -- Path to spritemap
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-> Int -- width of single sprite
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-> Int -- height of single sprite
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-> Context -- Nanovg context
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-> [(Int, [ImgId])] -- [(picture row, Image IDs)]
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-> IO [(ImgId, NanoVG.Image)]
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loadPlayerSprite fp w h nvg rids = do
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eimg <- readImage fp
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case eimg of
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Left err -> do
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logIO Error err
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exitFailure
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Right dimg -> do
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let img = convertRGBA8 dimg
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ret <- mapM (\(row, ids) -> do
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mapM (\(num, id) -> do
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let cr = crop (num * w) (row * h) w h img
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mresimg <- createImageMem nvg (ImagePremultiplied) (toStrict $ encodePng cr)
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case mresimg of
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Nothing -> do
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logIO Error ("Failed to load: " ++ fp ++ " " ++ show id)
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exitFailure
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Just resimg -> return (id, resimg)
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) (zip [0..] ids)
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) rids
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return $ concat ret
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