tracer/shell.nix
2018-04-11 20:01:58 +02:00

92 lines
3.3 KiB
Nix

{ nixpkgs ? import <nixpkgs> {}, compiler ? "default", doBenchmark ? false }:
let
inherit (nixpkgs) pkgs;
nanovgNeko = with haskellPackages; callPackage ({
mkDerivation, base, bytestring, c2hs, containers, glew, hspec,
inline-c, libGL, libGLU, QuickCheck, text, vector, pkgconfig }:
mkDerivation {
pname = "nanovg";
version = "0.5.2.0";
#src = pkgs.fetchFromGitHub {
# owner = "nek0";
# repo = "nanovg-hs";
# rev = "21868dc2c8e6eae8e7c0962d22890a8f2522cab0";
# sha256 = "0diyyajniyxzmg5za34crwwlajf40x8bplja6mbgv2syax5d446d";
# fetchSubmodules = true;
#};
src = ../nanovg-hs;
revision = "1";
isLibrary = true;
isExecutable = true;
doCheck = false;
libraryHaskellDepends = [ base bytestring containers text vector ];
librarySystemDepends = [ glew libGL libGLU pkgconfig ];
libraryToolDepends = [ c2hs ];
testHaskellDepends = [ base containers hspec inline-c QuickCheck ];
homepage = "https://github.com/cocreature/nanovg-hs";
description = "Haskell bindings for nanovg";
license = pkgs.stdenv.lib.licenses.isc;
hydraPlatforms = pkgs.stdenv.lib.platforms.none;
}) { inherit (pkgs) glew; inherit (pkgs) libGL; inherit (pkgs) libGLU; inherit (pkgs) pkgconfig; };
affectionNeko = with haskellPackages; callPackage ({ mkDerivation
, base, bytestring, clock, containers, glib, linear, monad-loops, monad-parallel
, mtl, OpenGL, sdl2, stdenv, stm, text, uuid, vector }:
mkDerivation {
pname = "affection";
version = "0.0.0.9";
#src = pkgs.fetchFromGitHub {
# owner = "nek0";
# repo = "affection";
# rev = "33c99b8888328e4ed17f5c65ac49f5eab2645549";
# sha256 = "0psqxqj1a8l5fia49ay2pb72kjnw5i54m6dcmrpz5hi1654aznll";
#};
src = ../affection;
configureFlags = [ "-fdebug" ];
revision = "1";
isLibrary = true;
libraryHaskellDepends = [
base bytestring clock containers glib linear monad-loops
monad-parallel mtl OpenGL sdl2 stm text uuid vector
];
librarySystemDepends = [ ];
libraryToolDepends = [ ];
testHaskellDepends = [ ];
homepage = "https://github.com/nek0/affection";
description = "A simple Game Engine in Haskell using SDL";
license = pkgs.stdenv.lib.licenses.gpl3;
hydraPlatforms = pkgs.stdenv.lib.platforms.none;
}) { };
f = { mkDerivation, astar, base, containers, ecstasy, linear
, matrix, OpenGL, random, sdl2, stdenv, stm, text, unordered-containers
, vector
}:
mkDerivation {
pname = "tracer-game";
version = "0.0.0.0";
src = ./.;
isLibrary = false;
isExecutable = true;
enableExecutableProfiling = true;
executableHaskellDepends = [
affectionNeko astar base containers ecstasy linear matrix nanovgNeko
OpenGL random sdl2 stm text unordered-containers vector
];
license = stdenv.lib.licenses.gpl3;
};
haskellPackages = if compiler == "default"
then pkgs.haskellPackages
else pkgs.haskell.packages.${compiler};
variant = if doBenchmark then pkgs.haskell.lib.doBenchmark else pkgs.lib.id;
drv = variant (haskellPackages.callPackage f {});
in
if pkgs.lib.inNixShell then drv.env else drv