tracer/src/Types
2020-05-12 16:24:36 +02:00
..
Animation.hs add policeman 2020-05-12 16:24:36 +02:00
Collidible.hs prepare more cabinets 2019-01-15 05:28:09 +01:00
Direction.hs restructuring and adding final rotation after walking 2018-06-04 05:29:20 +02:00
Drawable.hs bump UserData object and Util 2020-05-05 01:12:53 +02:00
Entity.hs made doors player interactable 2019-02-16 20:38:00 +01:00
FontId.hs more loading screens, but breaking things... 2018-06-09 01:17:03 +02:00
ImgId.hs retrofitting 2019-02-11 16:11:27 +01:00
Interior.hs add dining tables and clean tables 2019-03-09 20:37:20 +01:00
Map.hs various speed optimizations 2019-10-20 10:53:53 +02:00
MindMap.hs building maps of the mind 2018-06-24 00:41:51 +02:00
NPCState.hs doors are now opened by NPCs and the player, not automatically. 2019-03-15 01:41:18 +01:00
ObjClass.hs port module Types.ObjClass 2020-05-05 00:53:46 +02:00
ObjType.hs place and show door 2019-02-14 22:31:00 +01:00
ReachPoint.hs applied clearance levels. now for the doors. 2019-02-09 01:23:38 +01:00
StateData.hs various speed optimizations 2019-10-20 10:53:53 +02:00
UserData.hs finish porting process 2020-05-05 10:26:16 +02:00