vulkan-tutorial/shadersrc/red.frag

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GLSL
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2022-10-26 14:52:55 +00:00
//glsl version 4.5
#version 450
//output write
layout (location = 0) out vec4 outFragColor;
void main()
{
//return red
outFragColor = vec4(1.f,0.f,0.f,1.0f);
}