16 lines
310 B
GLSL
16 lines
310 B
GLSL
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//we will be using glsl version 4.5 syntax
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#version 450
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void main()
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{
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//const array of positions for the triangle
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const vec2 positions[3] = vec2[3](
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5),
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vec2(0.0, -0.5)
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);
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//output the position of each vertex
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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}
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