2022-12-02 19:34:12 +00:00
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#version 450
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layout (location = 0) in vec3 vPosition;
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layout (location = 1) in vec3 vNormal;
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2022-12-03 07:41:13 +00:00
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layout (location = 2) in vec4 vColor;
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2022-12-02 19:34:12 +00:00
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2022-12-03 07:41:13 +00:00
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layout (location = 0) out vec4 outColor;
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2022-12-02 19:34:12 +00:00
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2022-12-11 08:02:17 +00:00
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//push constants block
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layout( push_constant ) uniform constants
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{
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vec4 data;
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mat4 render_matrix;
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} PushConstants;
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2022-12-02 19:34:12 +00:00
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void main()
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{
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2022-12-11 08:02:17 +00:00
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gl_Position = PushConstants.render_matrix * vec4(vPosition, 1.0f);
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2022-12-02 19:34:12 +00:00
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outColor = vColor;
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}
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