142 lines
4.6 KiB
Haskell
142 lines
4.6 KiB
Haskell
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE DuplicateRecordFields #-}
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{-# LANGUAGE DataKinds #-}
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module GraphicsPipeline where
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import Linear
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import Control.Monad.IO.Class (liftIO)
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import Control.Monad.Trans.Resource
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import Data.Bits
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import qualified Data.ByteString as BS
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import qualified Data.Vector as V
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import Foreign.C.Types (CInt)
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import qualified Vulkan as Vk
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import qualified Vulkan.Zero as Vk
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loadShader
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:: (MonadResource m)
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=> Vk.Device
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-> FilePath
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-> m Vk.ShaderModule
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loadShader logicalDevice shaderPath = do
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shaderSource <- liftIO $ BS.readFile shaderPath
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let createInfo = Vk.zero
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{ Vk.code = shaderSource
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}
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snd <$> allocate
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(Vk.createShaderModule logicalDevice createInfo Nothing)
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(\shaderModule -> do
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putStrLn "destroying shader module"
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Vk.destroyShaderModule logicalDevice shaderModule Nothing
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)
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createGraphicsPipeline
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:: (MonadResource m)
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=> Vk.ShaderModule
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-> Vk.ShaderModule
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-> BS.ByteString
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-> V2 CInt
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-> Vk.Device
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-> m Vk.Pipeline
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createGraphicsPipeline
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vertexShaderModule
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fragmentShaderModule
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stageName
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(V2 width height)
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logicalDevice
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= do
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let vertexShaderStageCreateInfo = Vk.zero
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{ Vk.stage = Vk.SHADER_STAGE_VERTEX_BIT
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, Vk.module' = vertexShaderModule
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, Vk.name = stageName
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}
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fragmentShaderStageCreateInfo = Vk.zero
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{ Vk.stage = Vk.SHADER_STAGE_FRAGMENT_BIT
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, Vk.module' = fragmentShaderModule
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, Vk.name = stageName
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}
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pipelineStagesCreateInfos =
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V.fromList
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[ vertexShaderStageCreateInfo
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, fragmentShaderStageCreateInfo
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]
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dynamicStates =
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V.fromList
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[ Vk.DYNAMIC_STATE_VIEWPORT
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, Vk.DYNAMIC_STATE_SCISSOR
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]
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dynamicStateCreateInfo = Vk.zero
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{ Vk.dynamicStates = dynamicStates
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}
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vertexInputCreateInfo = Vk.zero
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{ Vk.vertexBindingDescriptions = V.empty -- Fill me?
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, Vk.vertexAttributeDescriptions = V.empty -- Fill me?
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}
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inputAssemblyStateCreateInfo = Vk.zero
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{ Vk.topology = Vk.PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
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, Vk.primitiveRestartEnable = False
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}
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viewport = Vk.Viewport
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{ Vk.x = 0
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, Vk.y = 0
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, Vk.width = fromIntegral width
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, Vk.height = fromIntegral height
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, Vk.minDepth = 0
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, Vk.maxDepth = 1
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}
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scissor = Vk.Rect2D
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{ Vk.offset = Vk.Offset2D 0 0
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, Vk.extent = Vk.Extent2D (fromIntegral width) (fromIntegral height)
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}
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pipelineViewportStateCreateInfo = Vk.zero
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{ Vk.viewports = V.singleton viewport
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, Vk.scissors = V.singleton scissor
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}
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pipelineRasterizationStateCreateInfo = Vk.zero
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{ Vk.depthClampEnable = False
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, Vk.rasterizerDiscardEnable = False
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, Vk.polygonMode = Vk.POLYGON_MODE_FILL
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, Vk.lineWidth = 1
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, Vk.cullMode = Vk.CULL_MODE_BACK_BIT
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, Vk.frontFace = Vk.FRONT_FACE_CLOCKWISE
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, Vk.depthBiasEnable = False
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, Vk.depthBiasConstantFactor = 0
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, Vk.depthBiasClamp = 0
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, Vk.depthBiasSlopeFactor = 0
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}
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multisamplingCreateInfo = Vk.zero
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{ Vk.sampleShadingEnable = False
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, Vk.rasterizationSamples = Vk.SAMPLE_COUNT_1_BIT
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}
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colorBlendAttachment = Vk.zero
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{ Vk.colorWriteMask =
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Vk.COLOR_COMPONENT_R_BIT .|.
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Vk.COLOR_COMPONENT_G_BIT .|.
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Vk.COLOR_COMPONENT_B_BIT .|.
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Vk.COLOR_COMPONENT_A_BIT
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, Vk.blendEnable = True
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, Vk.srcColorBlendFactor = Vk.BLEND_FACTOR_ONE
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, Vk.dstColorBlendFactor = Vk.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
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, Vk.colorBlendOp = Vk.BLEND_OP_ADD
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, Vk.srcAlphaBlendFactor = Vk.BLEND_FACTOR_ONE
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, Vk.dstAlphaBlendFactor = Vk.BLEND_FACTOR_ZERO
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, Vk.alphaBlendOp = Vk.BLEND_OP_ADD
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}
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colorBlendStateCreateInfo = Vk.zero
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{ Vk.logicOpEnable = False
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, Vk.attachments = V.singleton colorBlendAttachment
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}
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pipelineLayoutCreateInfo = Vk.zero
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pipelineLayout <- snd <$> allocate
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(Vk.createPipelineLayout logicalDevice pipelineLayoutCreateInfo Nothing)
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(\pipelineLayout -> do
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putStrLn "destroying pipeline layout"
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Vk.destroyPipelineLayout logicalDevice pipelineLayout Nothing
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)
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error "createGraphicsPipeline: implementation invomplete"
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