vulkan-tutorial/examples/example00/Main.hs

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{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE TypeFamilies #-}
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module Main where
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import Affection as A
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import Control.Concurrent.STM
import Control.Monad.IO.Class (liftIO)
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import Control.Monad (when)
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import qualified SDL hiding (Window(..))
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import Data.Maybe (isJust, fromJust)
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import Data.String
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data StateData = StateData
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{ sdSubs :: Subsystems
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, sdJoys :: [SDL.Joystick]
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}
data Subsystems = Subsystems
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{ subWindow :: Main.Window
, subMouse :: Main.Mouse
, subKeyboard :: Main.Keyboard
, subJoystick :: Main.Joystick
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}
newtype Window = Window (TVar [(UUID, WindowMessage -> Affection StateData ())])
newtype Mouse = Mouse (TVar [(UUID, MouseMessage -> Affection StateData ())])
newtype Keyboard = Keyboard (TVar [(UUID, KeyboardMessage -> Affection StateData ())])
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newtype Joystick = Joystick (TVar [(UUID, JoystickMessage -> Affection StateData ())])
generalSubscribers
:: TVar [(UUID, msg -> Affection StateData ())]
-> Affection StateData [msg -> Affection StateData ()]
generalSubscribers t = do
subTups <- liftIO $ readTVarIO t
return $ map snd subTups
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generalSubscribe
:: TVar [(UUID, msg -> Affection StateData ())]
-> (msg -> Affection StateData())
-> Affection StateData UUID
generalSubscribe t funct = do
uuid <- genUUID
liftIO $ atomically $ modifyTVar' t ((uuid, funct) :)
return uuid
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generalUnSubscribe
:: TVar [(UUID, msg -> Affection StateData ())]
-> UUID
-> Affection StateData ()
generalUnSubscribe t uuid =
liftIO $ atomically $ modifyTVar' t (filter (\(u, _) -> u /= uuid))
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instance Participant Main.Window StateData where
type Mesg Main.Window StateData = WindowMessage
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partSubscribers (Window t) = generalSubscribers t
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partSubscribe (Window t) = generalSubscribe t
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partUnSubscribe (Window t) = generalUnSubscribe t
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instance SDLSubsystem Main.Window StateData where
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consumeSDLEvents = consumeSDLWindowEvents
instance Participant Mouse StateData where
type Mesg Mouse StateData = MouseMessage
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partSubscribers (Mouse t) = generalSubscribers t
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partSubscribe (Mouse t) = generalSubscribe t
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partUnSubscribe (Mouse t) = generalUnSubscribe t
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instance SDLSubsystem Mouse StateData where
consumeSDLEvents = consumeSDLMouseEvents
instance Participant Keyboard StateData where
type Mesg Keyboard StateData = KeyboardMessage
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partSubscribers (Keyboard t) = generalSubscribers t
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partSubscribe (Keyboard t) = generalSubscribe t
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partUnSubscribe (Keyboard t) = generalUnSubscribe t
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instance SDLSubsystem Keyboard StateData where
consumeSDLEvents = consumeSDLKeyboardEvents
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instance Participant Joystick StateData where
type Mesg Joystick StateData = JoystickMessage
partSubscribers (Joystick t) = generalSubscribers t
partSubscribe (Joystick t) = generalSubscribe t
partUnSubscribe (Joystick t) = generalUnSubscribe t
instance SDLSubsystem Joystick StateData where
consumeSDLEvents = consumeSDLJoystickEvents
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main :: IO ()
main = do
logIO Debug "Starting"
let conf = AffectionConfig
{ initComponents = All
, windowTitle = "affection: example00"
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, windowConfigs =
[
( 0
, SDL.defaultWindow
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{ SDL.windowGraphicsContext = SDL.OpenGLContext SDL.defaultOpenGL
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{ SDL.glProfile = SDL.Core SDL.Normal 3 3
}
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}
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)
]
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, initScreenMode = SDL.Windowed
, canvasSize = Nothing
, loadState = load
, preLoop = pre
, eventLoop = handle
, updateLoop = update
, drawLoop = draw
, cleanUp = clean
}
withAffection conf
load :: IO StateData
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load =
StateData <$> (Subsystems
<$> (Window <$> newTVarIO [])
<*> (Mouse <$> newTVarIO [])
<*> (Keyboard <$> newTVarIO [])
<*> (Joystick <$> newTVarIO [])
)
<*> return []
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pre :: Affection StateData ()
pre = do
sd <- getAffection
_ <- partSubscribe (subKeyboard $ sdSubs sd) exitOnQ
_ <- partSubscribe (subWindow $ sdSubs sd) exitOnWindowClose
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_ <- partSubscribe (subJoystick $ sdSubs sd) joyConnectDisconnect
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return ()
exitOnQ :: KeyboardMessage -> Affection StateData ()
exitOnQ (MsgKeyboardEvent _ _ _ _ sym) =
case SDL.keysymKeycode sym of
SDL.KeycodeQ -> do
liftIO $ logIO Debug "Yo dog I heard..."
quit
_ -> return ()
exitOnWindowClose :: WindowMessage -> Affection StateData ()
exitOnWindowClose wm =
case wm of
MsgWindowClose _ _ -> do
liftIO $ logIO Debug "I heard another one..."
quit
_ -> return ()
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joyConnectDisconnect :: JoystickMessage -> Affection StateData ()
joyConnectDisconnect msg = do
mj <- joystickAutoConnect msg
when (isJust mj) $ do
sd <- getAffection
putAffection sd
{ sdJoys = fromJust mj : sdJoys sd
}
sd <- getAffection
njs <- joystickAutoDisconnect (sdJoys sd) msg
putAffection sd
{ sdJoys = njs
}
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handle :: [SDL.EventPayload] -> Affection StateData ()
handle es = do
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(Subsystems a b c d) <- sdSubs <$> getAffection
leftovers <- consumeSDLEvents a
=<< consumeSDLEvents b
=<< consumeSDLEvents c
=<< consumeSDLEvents d es
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mapM_ (\e -> liftIO $ logIO Verbose $ "LEFTOVER: " <> fromString (show e))
leftovers
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update _ = return ()
draw = return ()
clean _ = return ()