change shader container architecture
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2219355483
commit
00e14ab6ea
3 changed files with 24 additions and 11 deletions
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@ -170,13 +170,26 @@ createGraphicsPipelines
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= do
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let pipelineStagesCreateInfos =
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V.fromList $ map Vk.SomeStruct
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[ createShaderStageCreateInfo
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Vk.SHADER_STAGE_VERTEX_BIT
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( maybe
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[]
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(\shader ->
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[ createShaderStageCreateInfo
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Vk.SHADER_STAGE_VERTEX_BIT
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shader
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]
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)
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(containedVertexShader shaderContainer)
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, createShaderStageCreateInfo
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Vk.SHADER_STAGE_FRAGMENT_BIT
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++
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maybe
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[]
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(\shader ->
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[ createShaderStageCreateInfo
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Vk.SHADER_STAGE_FRAGMENT_BIT
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shader
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]
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)
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(containedFragmentShader shaderContainer)
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]
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)
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dynamicStates =
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V.fromList
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[ Vk.DYNAMIC_STATE_VIEWPORT
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@ -231,7 +244,7 @@ createGraphicsPipelines
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Just $ createVertexInputAssemblyStateCreateInfo VK.PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
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, Vk.viewportState = Just $ Vk.SomeStruct pipelineViewportStateCreateInfo
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, Vk.rasterizationState = Just $ createRasterizationStateCreateInfo Vk.POLYGON_MODE_FILL
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, Vk.multisampleState = Just $ createMultisampleStateCreateInfo
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, Vk.multisampleState = Just createMultisampleStateCreateInfo
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, Vk.colorBlendState = Just $ Vk.SomeStruct pipelineColorBlendStateCreateInfo
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, Vk.dynamicState = Just pipelineDynamicStateCreateInfo
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, Vk.layout = pipelineLayout
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@ -249,7 +262,7 @@ createGraphicsPipelines
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(V.replicate number (Vk.SomeStruct pipelineCreateInfo))
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Nothing
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unless (result == Vk.SUCCESS) $
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error "createGraphicsPiepelines: Failed creating pipelines"
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error "createGraphicsPipelines: Failed creating pipelines"
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return pipelines
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)
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(\pipelines -> do
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@ -90,8 +90,8 @@ initVulkan window = do
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rainbowFragmentShader <- loadShader vulkanLogicalDevice "shadersrc/rainbow.frag" "frag"
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renderPass <- createRenderPass vulkanLogicalDevice (Khr.format surfaceFormat)
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pipelineLayout <- createPipelineLayout vulkanLogicalDevice
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let redContainer = ShaderContainer redVertexShader redFragmentShader
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let rainbowContainer = ShaderContainer rainbowVertexShader rainbowFragmentShader
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let redContainer = ShaderContainer (Just redVertexShader) (Just redFragmentShader)
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let rainbowContainer = ShaderContainer (Just rainbowVertexShader) (Just rainbowFragmentShader)
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redPipelines <-
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createGraphicsPipelines
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vulkanLogicalDevice
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@ -10,8 +10,8 @@ import qualified Vulkan as Vk
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import qualified VulkanMemoryAllocator as VMA
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data ShaderContainer = ShaderContainer
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{ containedVertexShader :: Vk.ShaderModule
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, containedFragmentShader :: Vk.ShaderModule
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{ containedVertexShader :: Maybe Vk.ShaderModule
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, containedFragmentShader :: Maybe Vk.ShaderModule
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}
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deriving (Show)
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