blah
This commit is contained in:
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66455ae0d2
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206b331d19
7 changed files with 205 additions and 25 deletions
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@ -1,10 +1,15 @@
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#version 450
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layout (location = 0) in vec3 vPosition;
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layout (location = 1) in vec3 vNormal;
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layout (location = 2) in vec4 vColor;
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layout (location = 2) in vec3 vColor;
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layout (location = 0) out vec4 outColor;
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layout (location = 0) out vec3 outColor;
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layout(set = 0, binding = 0) uniform CameraBuffer{
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mat4 view;
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mat4 proj;
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mat4 viewproj;
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} cameraData;
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//push constants block
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layout( push_constant ) uniform constants
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@ -15,6 +20,7 @@ layout( push_constant ) uniform constants
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void main()
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{
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gl_Position = PushConstants.render_matrix * vec4(vPosition, 1.0f);
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mat4 transformMatrix = (cameraData.viewproj * PushConstants.render_matrix);
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gl_Position = transformMatrix * vec4(vPosition, 1.0f);
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outColor = vColor;
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}
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@ -15,12 +15,16 @@ import Foreign
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import Foreign.C.Types (CInt)
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import Linear
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import qualified Vulkan as Vk
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import qualified Vulkan.CStruct.Extends as Vk
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import qualified Vulkan.Zero as Vk
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import qualified VulkanMemoryAllocator as VMA
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-- internal imports
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import Devices
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import Types
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import Memory
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import Util (getFrame)
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frameOverlap :: Int
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frameOverlap = 2
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@ -29,8 +33,11 @@ createFrames
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:: (MonadResource m, MonadFail m)
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=> Vk.PhysicalDevice
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-> Vk.Device
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-> VMA.Allocator
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-> Vk.DescriptorPool
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-> Vk.DescriptorSetLayout
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-> m (V.Vector FrameData, Vk.Queue)
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createFrames physicalDevice logicalDevice = do
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createFrames physicalDevice logicalDevice allocator descriptorPool setLayout = do
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queueFamilyIndex <- getQueueFamily physicalDevice Vk.QUEUE_GRAPHICS_BIT
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@ -79,12 +86,43 @@ createFrames physicalDevice logicalDevice = do
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Vk.destroyFence logicalDevice fence Nothing
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)
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cameraBuffer <- createAllocatedBuffer
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logicalDevice
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allocator
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(sizeOf (GPUCameraData identity identity identity))
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Vk.BUFFER_USAGE_UNIFORM_BUFFER_BIT
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VMA.MEMORY_USAGE_CPU_TO_GPU
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let allocationInfo = Vk.zero
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{ Vk.descriptorPool = descriptorPool
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, Vk.setLayouts = V.singleton setLayout
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}
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globalDescriptor <- Vk.allocateDescriptorSets logicalDevice allocationInfo
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let bufferInfo = Vk.zero
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{ Vk.buffer = allocatedBuffer cameraBuffer
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, Vk.offset = 0
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, Vk.range = fromIntegral $ sizeOf (GPUCameraData identity identity identity)
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} :: Vk.DescriptorBufferInfo
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setWrite = Vk.zero
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{ Vk.dstBinding = 0
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, Vk.dstSet = V.head globalDescriptor
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, Vk.descriptorType = Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER
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, Vk.bufferInfo = V.singleton bufferInfo
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}
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Vk.updateDescriptorSets logicalDevice (V.singleton (Vk.SomeStruct setWrite)) V.empty
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return FrameData
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{ framePresentSemaphore = presentSemaphore
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, frameRenderSemaphore = renderSemaphore
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, frameRenderFence = renderFence
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, frameCommandPool = commandPool
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, frameMainCommandBuffer = V.head commandBuffer
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, frameCameraBuffer = cameraBuffer
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, frameGlobalDescriptor = V.head globalDescriptor
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}
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)
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@ -100,6 +138,9 @@ recordCommandBuffer
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-> V2 CInt
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-> Vk.Pipeline
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-> Vk.PipelineLayout
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-> VMA.Allocator
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-> FrameData
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-> Int
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-> m ()
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recordCommandBuffer
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commandBuffer
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@ -108,6 +149,9 @@ recordCommandBuffer
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(V2 width height)
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graphicsPipeline
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meshLayout
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allocator
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frame
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frameNumber
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= do
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let commandBufferBeginInfo = Vk.zero
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@ -166,30 +210,57 @@ recordCommandBuffer
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V.mapM_
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(\(RenderObject meshID materialID modelMatrix) -> do
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let camPosition = V3 0 0 (-5)
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let camPosition = V3 0 0 (-10)
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camCenter = V3 0 0 0
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camUp = V3 0 1 0
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view = lookAt camPosition camCenter camUp
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projection = perspective (pi/4) (800 / 600) 0.1 200
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pvm = projection !*! view !*! modelMatrix
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constants = MeshPushConstants (V4 0 0 0 0) (transpose pvm)
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camView = lookAt camPosition camCenter camUp
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camProjection = perspective (pi/4) (1280 / 1024) 0.1 200
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cameraData = GPUCameraData
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{ view = camView
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, projection = camProjection
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, viewProjection = camProjection !*! camView
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}
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-- pvm = projection !*! view !*! modelMatrix
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constants = MeshPushConstants
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{ meshPushData = V4 0 0 0 0
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, meshRenderMatrix = transpose modelMatrix
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}
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mesh = meshMap M.! meshID
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material = materialMap M.! materialID
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pointer <- liftIO (castPtr <$> new constants)
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memoryPointer <- VMA.mapMemory allocator (bufferAllocation $ frameCameraBuffer frame)
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liftIO $ poke (castPtr memoryPointer) cameraData
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VMA.unmapMemory allocator (bufferAllocation $ frameCameraBuffer frame)
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Vk.cmdBindPipeline commandBuffer Vk.PIPELINE_BIND_POINT_GRAPHICS (materialPipeline material)
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Vk.cmdBindDescriptorSets
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commandBuffer
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Vk.PIPELINE_BIND_POINT_GRAPHICS
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(materialPipelineLayout material)
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0
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(V.singleton $ frameGlobalDescriptor frame)
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V.empty
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dataPointer <- liftIO (castPtr <$> new constants)
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Vk.cmdPushConstants
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commandBuffer
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meshLayout
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(materialPipelineLayout material)
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Vk.SHADER_STAGE_VERTEX_BIT
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0
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(fromIntegral $ sizeOf constants)
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pointer
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dataPointer
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Vk.cmdBindVertexBuffers
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commandBuffer
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0
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(V.fromList [ allocatedBuffer $ meshBuffer mesh ])
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(V.fromList [ 0 ])
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-- Vk.cmdBindVertexBuffers
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-- commandBuffer
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-- 0
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-- (V.fromList [ allocatedBuffer $ meshBuffer mesh ])
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-- (V.fromList [ 0 ])
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Vk.cmdDraw commandBuffer (fromIntegral $ V.length $ meshVertices mesh) 1 0 0
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)
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@ -62,6 +62,9 @@ drawFrame engineData frameNumber = do
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(engineWindowDimensions engineData)
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(materialPipeline $ matLibrary M.! "defaultMesh")
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(meshPipelineLayout engineData)
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(engineAllocator engineData)
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frame
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frameNumber
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let submitInfo = Vk.zero
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{ Vk.waitSemaphores =
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@ -342,8 +342,9 @@ createPipelineLayout logicalDevice = do
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createMeshPipelineLayout
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:: MonadResource m
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=> Vk.Device
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-> Vk.DescriptorSetLayout
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-> m Vk.PipelineLayout
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createMeshPipelineLayout logicalDevice = do
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createMeshPipelineLayout logicalDevice layout = do
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let pushConstantRange = Vk.zero
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{ Vk.offset = 0
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, Vk.size = fromIntegral (sizeOf (undefined :: MeshPushConstants))
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}
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pipelineLayoutCreateInfo = Vk.zero
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{ Vk.pushConstantRanges = V.singleton pushConstantRange
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, Vk.setLayouts = V.singleton layout
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}
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snd <$> allocate
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49
src/Init.hs
49
src/Init.hs
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@ -9,6 +9,7 @@ import Control.Monad
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import Control.Monad.IO.Class
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import Control.Monad.Reader
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import Control.Monad.Trans.Resource
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import Data.Bits (Bits(bit))
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import qualified Data.Vector as V
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import qualified SDL hiding (V2)
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import qualified SDL.Video.Vulkan as SDL
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@ -17,6 +18,8 @@ import Linear as L
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import qualified Vulkan.Core10 as Vk
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import qualified Vulkan.Extensions.VK_KHR_swapchain as Khr
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import qualified Vulkan.Extensions.VK_KHR_surface as Khr
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import qualified Vulkan.Zero as Vk
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import qualified VulkanMemoryAllocator as VMA
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-- internal imports
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-- create a window configuration
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let windowConfig = SDL.defaultWindow
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{ SDL.windowGraphicsContext = SDL.VulkanContext -- enable Vulkan support
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, SDL.windowInitialSize = V2 1280 1024
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}
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-- load vulkan library
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vulkanPhysicalDevice <- pickPhysicalDevice vulkanInstance
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(vulkanLogicalDevice, surfaceFormats) <- createLogicalDevice vulkanPhysicalDevice vulkanSurface
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(descriptorSetLayout, descriptorPool) <- initDescriptors vulkanLogicalDevice
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allocator <- initAllocator vulkanPhysicalDevice vulkanLogicalDevice vulkanInstance
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dimensions <- liftIO $ SDL.windowInitialSize <$> SDL.getWindowConfig window
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meshVertexShader <- loadShader vulkanLogicalDevice "shadersrc/mesh.vert" "vert"
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meshFragmentShader <- loadShader vulkanLogicalDevice "shadersrc/rainbow.frag" "frag"
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renderPass <- createRenderPass vulkanLogicalDevice (Khr.format surfaceFormat) Vk.FORMAT_D32_SFLOAT
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meshLayout <- createMeshPipelineLayout vulkanLogicalDevice
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meshLayout <- createMeshPipelineLayout vulkanLogicalDevice descriptorSetLayout
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let meshContainer = ShaderContainer (Just meshVertexShader) (Just meshFragmentShader)
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createGraphicsPipelines
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vulkanLogicalDevice
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frameBuffers <- createFramebuffer vulkanLogicalDevice renderPass imageViews depthImageView dimensions
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(frames, queue) <- createFrames vulkanPhysicalDevice vulkanLogicalDevice
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(frames, queue) <- createFrames vulkanPhysicalDevice vulkanLogicalDevice allocator descriptorPool descriptorSetLayout
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loadMeshes allocator
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depthAllocatedImage
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Vk.FORMAT_D32_SFLOAT
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frames
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descriptorSetLayout
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descriptorPool
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initScene :: (MonadReader ReadState m, MonadIO m) => m ()
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initScene = do
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void $ liftIO $ STM.atomically $ STM.swapTMVar renderableContainer $
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(renderableVector `V.snoc` mask) V.++ triangles
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initDescriptors
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:: (MonadResource m)
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=> Vk.Device
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-> m (Vk.DescriptorSetLayout, Vk.DescriptorPool)
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initDescriptors device = do
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let cameraBufferBinding = Vk.zero
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{ Vk.binding = 0
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, Vk.descriptorCount = 1
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, Vk.descriptorType = Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER
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, Vk.stageFlags = Vk.SHADER_STAGE_VERTEX_BIT
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}
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setInfo = Vk.zero
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{ Vk.flags = bit 0
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, Vk.bindings = V.singleton cameraBufferBinding
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}
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poolInfo = Vk.zero
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{ Vk.flags = bit 0
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, Vk.maxSets = 10
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, Vk.poolSizes = V.singleton (Vk.DescriptorPoolSize Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER 10)
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}
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(_, descriptorSetLayout) <- allocate
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(Vk.createDescriptorSetLayout device setInfo Nothing)
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(\descriptorLayout -> do
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putStrLn "destroying descriptor layout"
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Vk.destroyDescriptorSetLayout device descriptorLayout Nothing
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)
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(_, descriptorPool) <- allocate
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(Vk.createDescriptorPool device poolInfo Nothing)
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(\descriptorPoolInfo -> do
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putStrLn "destroying descriptor pool"
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Vk.destroyDescriptorPool device descriptorPoolInfo Nothing
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)
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return (descriptorSetLayout, descriptorPool)
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@ -3,17 +3,20 @@
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{-# LANGUAGE DataKinds #-}
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module Memory where
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import Control.Monad.IO.Class (liftIO)
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import Control.Monad.IO.Class
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import Control.Monad.Trans.Resource
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import Foreign.Ptr
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import Foreign.Storable
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import qualified VulkanMemoryAllocator as VMA
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import qualified Vulkan.Core10 as Vk
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import qualified Vulkan.Dynamic as Vk
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import qualified Vulkan.Zero as Vk
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-- internal imports
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import Types
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initAllocator
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:: (MonadResource m, MonadFail m)
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=> Vk.PhysicalDevice
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)
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return allocator
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createAllocatedBuffer
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:: (MonadResource m, MonadIO m)
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=> Vk.Device
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-> VMA.Allocator
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-> Int
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-> Vk.BufferUsageFlags
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-> VMA.MemoryUsage
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-> m AllocatedBuffer
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createAllocatedBuffer device allocator allocationSize usage memoryUsage = do
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let bufferInfo = Vk.zero
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{ Vk.size = fromIntegral allocationSize
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, Vk.usage = usage
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}
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vmaAllocationInfo = Vk.zero
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{ VMA.usage = memoryUsage
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} :: VMA.AllocationCreateInfo
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(_, (buffer, newAllocation, _)) <- allocate
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(VMA.createBuffer allocator bufferInfo vmaAllocationInfo)
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(\(buffer, _, _) -> do
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putStrLn "destroying buffer"
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Vk.destroyBuffer device buffer Nothing
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)
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return $ AllocatedBuffer buffer newAllocation
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24
src/Types.hs
24
src/Types.hs
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@ -39,6 +39,8 @@ data EngineData = EngineData
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, engineDepthImage :: AllocatedImage
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, engineDepthFormat :: Vk.Format
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, engineFrames :: V.Vector FrameData
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, engineGlobalSetLayout :: Vk.DescriptorSetLayout
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, engineDescriptorPool :: Vk.DescriptorPool
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}
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data AllocatedBuffer = AllocatedBuffer
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@ -184,5 +186,27 @@ data FrameData = FrameData
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, frameRenderFence :: Vk.Fence
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, frameCommandPool :: Vk.CommandPool
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, frameMainCommandBuffer :: Vk.CommandBuffer
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, frameCameraBuffer :: AllocatedBuffer
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, frameGlobalDescriptor :: Vk.DescriptorSet
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}
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deriving (Show)
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data GPUCameraData = GPUCameraData
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{ view :: M44 Float
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, projection :: M44 Float
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, viewProjection :: M44 Float
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}
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instance Storable GPUCameraData where
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sizeOf (GPUCameraData view projection viewProjection) =
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sizeOf view + sizeOf projection + sizeOf viewProjection
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alignment = undefined
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peek _ = undefined
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poke ptr (GPUCameraData view projection viewProjection) = do
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poke (castPtr ptr) view
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poke (castPtr ptr `plusPtr` sizeOf view) projection
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poke (castPtr ptr `plusPtr` sizeOf view `plusPtr` sizeOf projection) viewProjection
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